Home » General Discussions » General Discussion » Just out of curiousity?
Just out of curiousity? [message #317623] |
Sun, 17 February 2008 16:58 |
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nikki6ixx
Messages: 2545 Registered: August 2007
Karma: 0
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General (2 Stars) |
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After reading through, and commenting on the upcoming Red Alert 3 a couple days ago, I popped in my dusty RA1 CD, installed it, and played a couple skirmishes.
The simplicity of the gameplay, and its 'back to basics' feel was refreshing, and pretty fun.
So I wonder, what do you think the popularity of a game like Red Alert 1 would be like in this day and age. It would need to have relatively updated graphics, comparable to Generals, or what-have-you, and a better AI, but the gameplay, units, et al would all generally be the same. No overpowered superweapons, no lengthy tech-trees, etc.
Would there be a demand for such a game? Discuss.
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Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: Just out of curiousity? [message #317698 is a reply to message #317623] |
Mon, 18 February 2008 01:08 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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You mean a game where you make one unit at a time? The problem is that today, there's no intrest for games that take 1,5-2 hours to finish, like RA used to. Everything needs to be action filled, and over in let's say half an hour max. Especially online play.
So I don't think that this aspect would have a lot of success nowadays. Or maybe I misunderstood what u asked.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Just out of curiousity? [message #317701 is a reply to message #317698] |
Mon, 18 February 2008 01:13 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Goztow wrote on Mon, 18 February 2008 00:08 | You mean a game where you make one unit at a time? The problem is that today, there's no intrest for games that take 1,5-2 hours to finish, like RA used to. Everything needs to be action filled, and over in let's say half an hour max. Especially online play.
So I don't think that this aspect would have a lot of success nowadays. Or maybe I misunderstood what u asked.
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Everything up until Generals had "one-unit-at-a-time".
C&C 3 fixed the sidebar up nicely. C&C 3's interface with RA1's gameplay would make for a willing combo.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Just out of curiousity? [message #317705 is a reply to message #317623] |
Mon, 18 February 2008 01:28 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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RA2 and even already TS allowed to build multiple units at a time. Units being infantry, flying units, vehicles and navy. You could build/train multiple units at a time. You couldn't build/train multiple vehicles at a time, though.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Just out of curiousity? [message #317775 is a reply to message #317623] |
Mon, 18 February 2008 11:42 |
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nikki6ixx
Messages: 2545 Registered: August 2007
Karma: 0
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General (2 Stars) |
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You know, I never even considered 'multiple build/train' . I just built a couple barracks, and factories, and I got the units fast enough.
But I suppose most would want, if not demand that feature.
I guess I'm thinking of a Red Alert 1 with a few tweaks, like the ones Goztow mentioned, a better interface, and some better graphics. However, it would lack a massive tech tree, and would not contain a massive amount of superweapons, and such.
Playing it again, I was amazed how easy it was to get into the game, and to pick it up and play reasonably well. The beauty is the game's simplicity.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: Just out of curiousity? [message #317802 is a reply to message #317775] |
Mon, 18 February 2008 13:14 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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nikki6ixx wrote on Mon, 18 February 2008 12:42 | You know, I never even considered 'multiple build/train' . I just built a couple barracks, and factories, and I got the units fast enough.
But I suppose most would want, if not demand that feature.
I guess I'm thinking of a Red Alert 1 with a few tweaks, like the ones Goztow mentioned, a better interface, and some better graphics. However, it would lack a massive tech tree, and would not contain a massive amount of superweapons, and such.
Playing it again, I was amazed how easy it was to get into the game, and to pick it up and play reasonably well. The beauty is the game's simplicity.
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I agree with you, it was never really a game where you had to play a couple of maps to understand all the structures and units, everything was self-explanatory, and it was easy to figure out what did what.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: Just out of curiousity? [message #317845 is a reply to message #317698] |
Mon, 18 February 2008 15:57 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Goztow wrote on Mon, 18 February 2008 08:08 | You mean a game where you make one unit at a time? The problem is that today, there's no intrest for games that take 1,5-2 hours to finish, like RA used to. Everything needs to be action filled, and over in let's say half an hour max. Especially online play.
So I don't think that this aspect would have a lot of success nowadays. Or maybe I misunderstood what u asked.
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Why todays games suck.
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Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Re: Just out of curiousity? [message #317876 is a reply to message #317623] |
Mon, 18 February 2008 19:27 |
Muad Dib15
Messages: 839 Registered: July 2007 Location: behind a computer screen,...
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Colonel |
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In RA2, you can train up to 30 units at a time, but they will build only in one wf no matter how many you have. But you are wrong on the fact that you don't get units faster if you have 2 wfs. You actually do, which is much better than waiting 5 minutes to get 3 apoc tanks, you only have to wait about 2.5 to get 3. Same with everything else.
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Re: Just out of curiousity? [message #317926 is a reply to message #317879] |
Tue, 19 February 2008 06:06 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Colonel |
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Originally Blue wrote on Tue, 19 February 2008 02:42 |
Muad Dib15 wrote on Mon, 18 February 2008 20:27 | In RA2, you can train up to 30 units at a time, but they will build only in one wf no matter how many you have.
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Wrong, if one WF is already building a unit, the next builds the other unit.
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yep if you have about 6 wf you may find they come out of two different wf's due to the fact that one wf currently has a unit still exiting it.
The annoying thing is the second wf is often back where you started on map so, you have to send the units from there halfway across the map to get to ur expansion base.
The way this works though is very handy when you are colonizing some ore as the new wf can build faster than when you only had one wf... unlike c&c 3 where it would be a normal wf.
Jamie is a guys name in Europe...
[Updated on: Tue, 19 February 2008 06:08] Report message to a moderator
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Re: Just out of curiousity? [message #317934 is a reply to message #317623] |
Tue, 19 February 2008 07:30 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
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General (2 Stars) |
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I have this feeling EA will go with a RA2 fast paced thing with RA3..
I honestly don't think it will go to well.
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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