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Re: Sbh`s on no-base map and how to get rid of them [message #317206 is a reply to message #317203] Fri, 15 February 2008 03:55 Go to previous messageGo to next message
Dover is currently offline  Dover
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Lol, okay MWright...

MWright967 wrote on Fri, 15 February 2008 01:34

You don't mine the front, right? I'm gonna go get the PP, and they can't do jack shit about it. Why? On the top of the PP, you'll see sand bags, you can walk ever so slightly behind them, place a nuke, jump down, and watch. Its EXTREMELY hard to walk around to get to it, and no more than 2 hotwires can be repairing it at a given time due to where it is. This gives me ample time to fire my lovely laser rifle at them, make them run in a sweat, and oh, my favorite part is, 75% of the people on the team are too stupid to even check there, thus taking off about 20 seconds at the least. So that gives us roughly, 30 seconds? Thats 30 seconds to get a hotwire, run over, find my nuke, then have to deal with my SBH.


Since you have access to the roof, I'll assume it's walls_flying.
Since it's walls_flying, I'll assume there's at least one orca within 10 seconds of the base (There are usually several).
Since there's an orca near the base, nukes are found near-instantly, and SBH can't shoot or they get chaingun rounds through their shiny face.

Oh, and that spot your talking about is disarmable from the ground. No need to try to squeeze around on the roof.

MWright967 wrote on Fri, 15 February 2008 01:34

I'm not even talking a 5 person game here, i'm talking Jelly-Server 48 player game kind of stuff. I do this EVERY. SINGLE. TIME. they don't mine, and it ALWAYS works. I have yet to fail at this.


Either you're lying about never failing (Which, given your record, is more than likely), or you're playing against children with down syndrome.

MWright967 wrote on Fri, 15 February 2008 01:34

And if you want to say ''Well okay, I'll just mine the ramp leading up to it''. Cool. Meanwhile, I'll go find another structure that you couldn't mine because you mined that, and do roughly the same thing Thumbs Up


30 mines total
8 mines on the barracks (4 per door)
5 on the WF's back door (Front door gets so much traffic, mines are unnessessary).
8 on the PP (4 per door)
8 on the ref (4 per door)
1 on the WF ramp (For warning purposes)


And lets look at the alternative. Mining the front entrance? Nod would be laughing their faces off every time they do an APC rush and watch our entire minefield go off and do about 100 damage to a vech. Then NOTHING is mined.

Nukes aren't scary. Especially not on walls flying. I'm not afraid of your shiny man with his Nuclear strike beacon. It just means free points for me, and the chance to rub it in when I disarm it. SBH with C4? That's scary. Three of them can level half the base within seconds (Literally. Three seconds or so), and I'm given no warning in advance. Not only that, but vechs can't give support in the disarming effort.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #317209 is a reply to message #316727] Fri, 15 February 2008 04:50 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
SBH's are often a bless... for GDI!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Sbh`s on no-base map and how to get rid of them [message #317239 is a reply to message #316727] Fri, 15 February 2008 08:37 Go to previous messageGo to next message
topcap is currently offline  topcap
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I sometimes mine the tunnels on walls etc. but you should always have an humm-vee or APC or mobius just scanning.
Becuase i have killed about 35 SBH`s altogether just by scanning on no-base defense map
Re: Sbh`s on no-base map and how to get rid of them [message #317245 is a reply to message #317206] Fri, 15 February 2008 09:38 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Dover wrote on Fri, 15 February 2008 04:55

Lol, okay MWright...

MWright967 wrote on Fri, 15 February 2008 01:34

You don't mine the front, right? I'm gonna go get the PP, and they can't do jack shit about it. Why? On the top of the PP, you'll see sand bags, you can walk ever so slightly behind them, place a nuke, jump down, and watch. Its EXTREMELY hard to walk around to get to it, and no more than 2 hotwires can be repairing it at a given time due to where it is. This gives me ample time to fire my lovely laser rifle at them, make them run in a sweat, and oh, my favorite part is, 75% of the people on the team are too stupid to even check there, thus taking off about 20 seconds at the least. So that gives us roughly, 30 seconds? Thats 30 seconds to get a hotwire, run over, find my nuke, then have to deal with my SBH.


1. Since you have access to the roof, I'll assume it's walls_flying.
Since it's walls_flying, I'll assume there's at least one orca within 10 seconds of the base (There are usually several).
Since there's an orca near the base, nukes are found near-instantly, and SBH can't shoot or they get chaingun rounds through their shiny face.

Oh, and that spot your talking about is disarmable from the ground. No need to try to squeeze around on the roof.

MWright967 wrote on Fri, 15 February 2008 01:34

I'm not even talking a 5 person game here, i'm talking Jelly-Server 48 player game kind of stuff. I do this EVERY. SINGLE. TIME. they don't mine, and it ALWAYS works. I have yet to fail at this.


2. Either you're lying about never failing (Which, given your record, is more than likely), or you're playing against children with down syndrome.

MWright967 wrote on Fri, 15 February 2008 01:34

And if you want to say ''Well okay, I'll just mine the ramp leading up to it''. Cool. Meanwhile, I'll go find another structure that you couldn't mine because you mined that, and do roughly the same thing Thumbs Up


30 mines total
8 mines on the barracks (4 per door)
5 on the WF's back door (Front door gets so much traffic, mines are unnessessary).
8 on the PP (4 per door)
8 on the ref (4 per door)
1 on the WF ramp (For warning purposes)


3. And lets look at the alternative. Mining the front entrance? Nod would be laughing their faces off every time they do an APC rush and watch our entire minefield go off and do about 100 damage to a vech. Then NOTHING is mined.

4. Nukes aren't scary. Especially not on walls flying. I'm not afraid of your shiny man with his Nuclear strike beacon. It just means free points for me, and the chance to rub it in when I disarm it. SBH with C4? That's scary. Three of them can level half the base within seconds (Literally. Three seconds or so), and I'm given no warning in advance. Not only that, but vechs can't give support in the disarming effort.



1. No. It isn't repairable from the ground. Secondly, I think you forget something: They don't know where I AM. So the only time in which the orca will be able to shoot me, is when and IF the hotwires even find my nuke, and lets not forget, timed C4 works wonder, especially in such a tight little area as behind that sand bag. And hey, what if they have no WF? What if they have no money and can't buy an orca? Or what if all the useable orcas are on the field and dont make it back in time?

2. Given my record? Sorry Dover, but I never recall having ever played with you, nor do I believe that you know anything of my uhhhh, ''record'' so to speak, considering I don't have one. I'm on the top 20 in some servers, and in others I'm that ''noob'' who comes in with a rank of 6121 out of 8000. I play on multiple servers and, considering I have never seen you in game (to my knowledge or memory) I highly doubt you are one for the judging. Believe me if you like, disbelieve me if you like. It doesn't really change fact, now does it? Point being, I use this strategy EVERY time I play Nod on Walls. And I have yet to fail. If you don't want to believe that, I really couldn't care less, considering I do have people who can vouch for my legitimacy.

3. Right. Because we all know how many APC's on a 25-50 player wall's game even make it past the med's and mammy's camping outside. Oh but wait, since you have such 1337 APC skills, you can just demine all the doors for your little SBH assistance to go in, instead of mining the tunnel and allowing them to come in at will and spawn kill, place nukes on the sides of the builing (AKA, that little L-Shaped corner behind the WF).I don't disagree with the part of ''Mining the ramps for detection purposes'', but mining buildings? Wow. Don't be ignorant.

4. Whoaz, nukes aren't scary? Wow I never knew that. Thanks for telling me Dover. Hey, a small hard to see beacon which can be placed in odd areas out of the reach of large numbers of players making it easy for the placer to pick them off at will. What could be good about that, right? I mean hey, with all that awesome C4 those SBH's have, they can run in the building. But wait Dover- you mined the buildings instead of the front, so they can't get in, right? Dang. Oh and gosh, I forgot, on large maps every building will usually have at least 1 person in it who will just alert his/her team mates or demine it themselves Sad. Awww...Hopes raised for no reason... My life is over *Puts gun to head. Bang.*



Re: Sbh`s on no-base map and how to get rid of them [message #317249 is a reply to message #316727] Fri, 15 February 2008 09:53 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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All right. You, sir, are a noob, you dont know a fucking clue about renegade so just dont post in this section. SBHs are useless 99% of the time.
Re: Sbh`s on no-base map and how to get rid of them [message #317250 is a reply to message #317249] Fri, 15 February 2008 09:56 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Surth wrote on Fri, 15 February 2008 10:53

All right. You, sir, are a noob, you dont know a fucking clue about renegade so just dont post in this section. SBHs are useless 99% of the time.


I lol'ed.

Angry morons who call others noobs and then don't give a reason are funny to me.

[Updated on: Fri, 15 February 2008 09:59]

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Re: Sbh`s on no-base map and how to get rid of them [message #317254 is a reply to message #316727] Fri, 15 February 2008 10:24 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Quote:

. No. It isn't repairable from the ground


yes it freaking is...

at least try it before you make dumb replies


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Sbh`s on no-base map and how to get rid of them [message #317256 is a reply to message #316727] Fri, 15 February 2008 10:29 Go to previous messageGo to next message
kannies is currently offline  kannies
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A couple of years ago I used 'My' Method mostly which worked. Dont get me wrong, Dovers phylosophy is good and it works, each has its pros and cons. Its been a while but when I do play on these servers ie; n00bstories I see Dover on sometimes, I ussualy play offesivly and leave mining to others.
Re: Sbh`s on no-base map and how to get rid of them [message #317269 is a reply to message #317249] Fri, 15 February 2008 12:13 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Surth wrote on Fri, 15 February 2008 10:53

All right. You, sir, are a noob, you dont know a fucking clue about renegade so just dont post in this section. SBHs are useless 99% of the time.

NO U.

I've won lotsa games thanks to SBH's+Nukes/C4's. They're handy as hell.

That was a completely ignorant statement to make, and I'm sure there's many people who'll agree with me that SBH's are incredibly useful. Unless you think you're the friggin predator, you should be able to be of SOME use.

Also, the whole SBH-nuke-beacon thing works pretty well, but it's best if there's several SBH's. One nuke CAN be disarmed if it's found quickly. But 2 or more? Chances are very likely that the building's gonna die. If not, MANY people will stop what they're doing and grab a hotwire- Allowing any Nod tanks to move in and attack while they're busy with the SBH's/nukes.


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Re: Sbh`s on no-base map and how to get rid of them [message #317271 is a reply to message #317269] Fri, 15 February 2008 12:39 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Cabal, you must understand that Surth is a CW player...and until recently, I did not respect him for that. He has since gained a lot of respect from me lately as I understand what he was saying all along. Heck, I play more like how a CW player would play now even in Public servers...concentrating on heavy vehicles and providing repair support to my team's vehicles: the ultimate goal to kill the enemy base.

Why waste time with buying the expensive SBH+Beacon? It works in a loose unchallenging environment like a Public server and therefore, CANNOT be accepted as a solid strategy that can be applied in all situations.


buzzsigfinal

[Updated on: Fri, 15 February 2008 12:40]

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Re: Sbh`s on no-base map and how to get rid of them [message #317274 is a reply to message #316727] Fri, 15 February 2008 12:55 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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tbh, even if you dont have a vehicle or rep vehicles, you can still better buy a raveshaw or a sakura to actually DO SOME DAMAGE, but sbhs just tend to be useless.
Re: Sbh`s on no-base map and how to get rid of them [message #317277 is a reply to message #317274] Fri, 15 February 2008 13:18 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Surth wrote on Fri, 15 February 2008 13:55

tbh, even if you dont have a vehicle or rep vehicles, you can still better buy a raveshaw or a sakura to actually DO SOME DAMAGE, but sbhs just tend to be useless.

Unless you count stealing enemy vehicles...but how many people leave vehicles empty in CW anyway? But one good thing is sneaking up on that annoying MRLS hitting your base if your team mates can't do anything.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Sbh`s on no-base map and how to get rid of them [message #317285 is a reply to message #316727] Fri, 15 February 2008 13:45 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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Or, you can just mine up the buildings as per normal, and let the SBH's prance around in the GDI base, being totally useless; instead of taking up a vehicle slot.

Hell, it's probably best just to let those SBH's live, because they WILL hang around doing nothing until they die. It's not often that a pack of SBH's do much damage because there is always one goof who screws it up for the rest of them.


Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56

The only game where everyone competes to be an e-janitor.

[Updated on: Fri, 15 February 2008 13:46]

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Re: Sbh`s on no-base map and how to get rid of them [message #317314 is a reply to message #316727] Fri, 15 February 2008 15:10 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I didn't say it's the best tactic for every situation, either. But saying it's 99% useless is false. That's mainly what my point was.

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Re: Sbh`s on no-base map and how to get rid of them [message #317316 is a reply to message #316727] Fri, 15 February 2008 15:12 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Im pretty sure it is useless in 99%. I think the only time i ever used a sbh was on islands when we lost airstrip and we quickly needed to regain advantage by destroying one of their buildings.


You see, if you wanna win, you need to make the most out of your money, and 99% of the time your 400 are better spent for a technician or for a tank...

[Updated on: Fri, 15 February 2008 15:13]

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Re: Sbh`s on no-base map and how to get rid of them [message #317327 is a reply to message #316727] Fri, 15 February 2008 16:43 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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I play this game FOR SBH. SBH is one of the best characters in the game for god's sake. SBH sniper, SBH c4'er, SBH volter.......SBH's are the entire game next to deadeye's and grenadiers for me. I know multiple people feel the same as well. Saying is 99% useless is just ignant'
Re: Sbh`s on no-base map and how to get rid of them [message #317331 is a reply to message #317245] Fri, 15 February 2008 16:52 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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MWright967 wrote on Fri, 15 February 2008 08:38

Dover wrote on Fri, 15 February 2008 04:55

Lol, okay MWright...

MWright967 wrote on Fri, 15 February 2008 01:34

You don't mine the front, right? I'm gonna go get the PP, and they can't do jack shit about it. Why? On the top of the PP, you'll see sand bags, you can walk ever so slightly behind them, place a nuke, jump down, and watch. Its EXTREMELY hard to walk around to get to it, and no more than 2 hotwires can be repairing it at a given time due to where it is. This gives me ample time to fire my lovely laser rifle at them, make them run in a sweat, and oh, my favorite part is, 75% of the people on the team are too stupid to even check there, thus taking off about 20 seconds at the least. So that gives us roughly, 30 seconds? Thats 30 seconds to get a hotwire, run over, find my nuke, then have to deal with my SBH.


1. Since you have access to the roof, I'll assume it's walls_flying.
Since it's walls_flying, I'll assume there's at least one orca within 10 seconds of the base (There are usually several).
Since there's an orca near the base, nukes are found near-instantly, and SBH can't shoot or they get chaingun rounds through their shiny face.

Oh, and that spot your talking about is disarmable from the ground. No need to try to squeeze around on the roof.



1. No. It isn't repairable from the ground. Secondly, I think you forget something: They don't know where I AM. So the only time in which the orca will be able to shoot me, is when and IF the hotwires even find my nuke, and lets not forget, timed C4 works wonder, especially in such a tight little area as behind that sand bag. And hey, what if they have no WF? What if they have no money and can't buy an orca? Or what if all the useable orcas are on the field and dont make it back in time?


Actually, it can be repaired from the ground. (FYI, I put friendly fire on.)

Edit: SBH with alternate weapons can only be found in servers with normal weapon drops enabled or SSGM weapon drops (Jelly 1 AOW, for instance, doesn't have either). Otherwise, they're only good for nuking buildings, killing tanks (haha), and C4ing snipers who stand still for too long.


http://img82.imageshack.us/img82/8886/CommandoSig.jpg

[Updated on: Fri, 15 February 2008 16:55]

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Re: Sbh`s on no-base map and how to get rid of them [message #317340 is a reply to message #317331] Fri, 15 February 2008 17:51 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Touche' my friend, touche'. However, I wasn't refering to that sandbag, but the one on the right side XP.
Re: Sbh`s on no-base map and how to get rid of them [message #317371 is a reply to message #317340] Sat, 16 February 2008 07:02 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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MWright967 wrote on Fri, 15 February 2008 18:51

Touche' my friend, touche'. However, I wasn't refering to that sandbag, but the one on the right side XP.

Same story still on the right side- You CAN repair it, though I'd have to say it's pretty hard to catch unless you have a nuke beacon advantage skin, or unless the power plant is the only building left.

Although, I think that MW was referring to the place behind those sandbags, not in front. It takes a few extra seconds to get to it, and those extra few seconds are fairly crucial to the survival of the nuke. And as for an orca flying around to detect it... You do realize that unless there are no tanks atall in the field trying to attack the GDI base, an orca will more than likely be busy trying to fend off Nod attacks.

SBH's are good on their own, but best if used in combination with teamates. Get a few SBH's (Repeat- A FEW. Not the whole fucking team.), sneak into the base, and while that's happening, have your Nod buddies be attacking the GDI base. Many people on the GDI team will be too preoccupied fending off the Nod attack to handle some SBH's. Even if there's a few GDI people scanning the base for that SBH, then congrats- The SBH served a purpose. Why? Well, those few people are busy trying to search for said SBH's to be on the frontlines helping their allies. Really, unless there's the same amount of people on GDI trying to take out the SBH's as their are the SBH's themselves, you'll have some form of advantage.

The only time this doesn't work is if the numbers are uneven... Which, in a clanwar, I would doubt would happen very often. I must admit that an SBH's usefulness is lowered quite a bit in an orginized clan war, but it's not "99% useless" as you say.

As I said before, even if there are no SBH's, chances are GDI will fear them being in their base, causing them to be uneasy and have atleast a few people scanning the base. That's a few less people not defending. However, the only way you can actually make this work, is by actually using SBH's once in awhile.. Therefore, if you never use them, the GDI side will catch on to this, and will have more people defending Nod assaults.

And also, if there's two people scanning for 2 SBH's, unless they're not hotwires, chances are the SBH's can rape the hotwires. They have laser rifles, hotwires only have proxy C4's... And if they throw some proxy's down, this'll remove existing proxy's Satisfied , which helps, too. Same story with timed C4's. Chances are they're gonna know this, and won't use them. So they'll use pistols instead. Unless the SBH's suck SERIOUS amounts of cock, they should be able to kill the hotwires with ease.

Now, if they ARE infact offensive units, unless it's a unit below 400, they just wasted money trying to kill a 400 credit unit. You said those "400 credits could be used for much better purposes for Nod", right? Same story for GDI, then.

Let use compare the SBH to units that cost 400 and below (Assuming both players are of or around equal skill level).

GDI soldier vs SBH: The laser rifle is a fairly more powerful version of the GDI auto rifle. It does 3 more damage, and though it has half the rate of fire (5 compared to 10) of the auto rifle, it not only has instant hit (400 velocity in Renegade is instant, compared to 350 of the GDI auto rifle), but it also has burn damage. I think burn damage is an extra 10 damage added on. And also, a headshot does 50 damage... So assuming you get lots of headshots (Which is easier thanks to the instant hit part), you're doing 50 damage each. The GDI soldier only has 100 health and 100 armor, so 4 of those, and he's dead. Wheras a headshot with his rifle does 35 damage. SBH has 200 health and 100 armor, so it would take quite a few more headshots to kill the SBH.

GDI Grenadier vs SBH: Grenades are hard to aim with, especially when in a direct battle. An SBH should have little to no trouble killing a grenadier.

GDI Shotgun trooper vs SBH: The shotgun trooper is only good close range, so unless you're in a really tight area (Doubtful, since the area we're talking about isn't that hard to escape from and get on open land), the SBH only has to get within a certain range to rape the shotgunner.

GDI Engineer vs SBH: A worse version of the hotwire, and we've already discussed that an SBH should be able to kill a hotwire.

GDI Officer vs SBH: A better version of the GDI soldier, though the chaingun does 5 damage per bullet instead of 7. Same ROF too. Though, the officer might still be somewhat of a challenge to the SBH, but the SBH SHOULD be able to take care of him. Especially since the SBH still has 50 more health than the officer.

GDI Rocket Soldier Officer vs SBH: Rocket Soldier Officers are known to be just plain terrible. Slow ROF, and even slower missiles make them a pretty bad choice vs like... Anything. Especially an automatic weapon user like the SBH.

Sydney vs SBH: Sydney's not too great- The ROF of the tiberium auto rifle is the same as the SBH's, but the damage is 2 less. This is assuming the projectile actually hits- With a velocity of 100, it's doubtful that the Sydney will get many hits. Though, the tiberium DOT (Damage over time) is pretty good if it does hit, and the explosion has a slight bit of splash radius. It's also pretty good for making a smokescreen I guess, to hamper the SBH's aim. The SBH should still be able to take out the Sydney, though it may be somewhat of a threat if used very well.

Gunner vs SBH: Gunner's actually not too bad thanks to his faster and more damaging rockets. He MIGHT pose a threat to the SBH, though the fact that he's a pretty big target makes him easier to kill. The SBH should be able to steer clear of direct hits with the rocket, though it IS harder to avoid the splash radius. I've not encountered too many Gunners ingame so I can't say. He also costs the same as the SBH, so unless there's an existing gunner on the field (Doubtful as their usefulness is still fairly limited), they just wasted as much money as the Nod guys did.



That's about it. The only things that might pose a threat to the Nod SBH's are the units that cost money. And for GDI, their tanks cost MORE than Nod's tanks. And, if they switch to those characters from whoever they were previously, they just wasted their money on attacking an SBH, and also wasted their time which could have been used defending the base or helping out in the field.

Even better if you placed the nuke and they switch to a Hotwire from whoever they were that somehow killed the SBH's. They just wasted ATLEAST 500 credits to get rid of the nuke. While getting rid of nukes does give some points, unless it's a really close point battle, chances are it won't make a huge difference. Let's also not forget that the chance of them finding the SBH's, killing them, running to a PT, switching to hotwire, running back to the nuke, and then disarming it are VERY slim.

So, hey, guess what, I just found a pretty big use for the SBH, among quite a few others they have (C4ing snipers on hills, running to the side of a tank then C4ing it then laser rifling it, etc). I highly doubt that's just "1%".


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Re: Sbh`s on no-base map and how to get rid of them [message #317401 is a reply to message #316727] Sat, 16 February 2008 12:15 Go to previous messageGo to next message
Sccrscorer is currently offline  Sccrscorer
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noooooooooooooooooooooooooooooooooooooooooo fiendin
Re: Sbh`s on no-base map and how to get rid of them [message #317404 is a reply to message #316727] Sat, 16 February 2008 12:25 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Quote:

So, hey, guess what, I just found a pretty big use for the SBH, among quite a few others they have (C4ing snipers on hills, running to the side of a tank then C4ing it then laser rifling it, etc). I highly doubt that's just "1%".
Im not going to mention that there are 1359235734958 Ways that are better to deal with snipers (like say, tanks), but nobody buys snipers anyways except on flying maps.

Re: Sbh`s on no-base map and how to get rid of them [message #317405 is a reply to message #317404] Sat, 16 February 2008 12:59 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Surth wrote on Sat, 16 February 2008 19:25

but nobody buys snipers anyways except on flying maps.




An annoying high amount of people buy snipers on non flying maps very often.

Go into any of the nub infested servers and you'll see a bunch of people kill whoring with snipers.


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Jamie is a guys name in Europe...

[Updated on: Sat, 16 February 2008 13:00]

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Re: Sbh`s on no-base map and how to get rid of them [message #317406 is a reply to message #317404] Sat, 16 February 2008 13:01 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Surth wrote on Sat, 16 February 2008 13:25

Quote:

So, hey, guess what, I just found a pretty big use for the SBH, among quite a few others they have (C4ing snipers on hills, running to the side of a tank then C4ing it then laser rifling it, etc). I highly doubt that's just "1%".
Im not going to mention that there are 1359235734958 Ways that are better to deal with snipers (like say, tanks), but nobody buys snipers anyways except on flying maps.





Yeah, I agree. Also any sniper who is stupid enough to get a C4 on him by a SBH should stay in base mining and repairing.


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Re: Sbh`s on no-base map and how to get rid of them [message #317407 is a reply to message #316727] Sat, 16 February 2008 13:06 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Yeah, I agree. Also any sniper who is stupid enough to get a C4 on him by a SBH should stay in base mining and repairing.
Exactly. You can hear their steps, but even if you listen to music (which i do on publics as there is no one to communicate with anyway) you can simply turn around every 5 seconds and keep moving a bit. Most of the time there is a SBH waiting 20 minutes to get a c4 on me only to then get headshotted or miss his c4.
Re: Sbh`s on no-base map and how to get rid of them [message #317409 is a reply to message #317371] Sat, 16 February 2008 14:07 Go to previous messageGo to previous message
Chimp is currently offline  Chimp
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Cabal8616 wrote on Sat, 16 February 2008 08:02

MWright967 wrote on Fri, 15 February 2008 18:51

Touche' my friend, touche'. However, I wasn't refering to that sandbag, but the one on the right side XP.

Same story still on the right side- You CAN repair it, though I'd have to say it's pretty hard to catch unless you have a nuke beacon advantage skin, or unless the power plant is the only building left.

Although, I think that MW was referring to the place behind those sandbags, not in front. It takes a few extra seconds to get to it, and those extra few seconds are fairly crucial to the survival of the nuke. And as for an orca flying around to detect it... You do realize that unless there are no tanks atall in the field trying to attack the GDI base, an orca will more than likely be busy trying to fend off Nod attacks.

SBH's are good on their own, but best if used in combination with teamates. Get a few SBH's (Repeat- A FEW. Not the whole fucking team.), sneak into the base, and while that's happening, have your Nod buddies be attacking the GDI base. Many people on the GDI team will be too preoccupied fending off the Nod attack to handle some SBH's. Even if there's a few GDI people scanning the base for that SBH, then congrats- The SBH served a purpose. Why? Well, those few people are busy trying to search for said SBH's to be on the frontlines helping their allies. Really, unless there's the same amount of people on GDI trying to take out the SBH's as their are the SBH's themselves, you'll have some form of advantage.

The only time this doesn't work is if the numbers are uneven... Which, in a clanwar, I would doubt would happen very often. I must admit that an SBH's usefulness is lowered quite a bit in an orginized clan war, but it's not "99% useless" as you say.

As I said before, even if there are no SBH's, chances are GDI will fear them being in their base, causing them to be uneasy and have atleast a few people scanning the base. That's a few less people not defending. However, the only way you can actually make this work, is by actually using SBH's once in awhile.. Therefore, if you never use them, the GDI side will catch on to this, and will have more people defending Nod assaults.

And also, if there's two people scanning for 2 SBH's, unless they're not hotwires, chances are the SBH's can rape the hotwires. They have laser rifles, hotwires only have proxy C4's... And if they throw some proxy's down, this'll remove existing proxy's Satisfied , which helps, too. Same story with timed C4's. Chances are they're gonna know this, and won't use them. So they'll use pistols instead. Unless the SBH's suck SERIOUS amounts of cock, they should be able to kill the hotwires with ease.

Now, if they ARE infact offensive units, unless it's a unit below 400, they just wasted money trying to kill a 400 credit unit. You said those "400 credits could be used for much better purposes for Nod", right? Same story for GDI, then.

Let use compare the SBH to units that cost 400 and below (Assuming both players are of or around equal skill level).

GDI soldier vs SBH: The laser rifle is a fairly more powerful version of the GDI auto rifle. It does 3 more damage, and though it has half the rate of fire (5 compared to 10) of the auto rifle, it not only has instant hit (400 velocity in Renegade is instant, compared to 350 of the GDI auto rifle), but it also has burn damage. I think burn damage is an extra 10 damage added on. And also, a headshot does 50 damage... So assuming you get lots of headshots (Which is easier thanks to the instant hit part), you're doing 50 damage each. The GDI soldier only has 100 health and 100 armor, so 4 of those, and he's dead. Wheras a headshot with his rifle does 35 damage. SBH has 200 health and 100 armor, so it would take quite a few more headshots to kill the SBH.

GDI Grenadier vs SBH: Grenades are hard to aim with, especially when in a direct battle. An SBH should have little to no trouble killing a grenadier.

GDI Shotgun trooper vs SBH: The shotgun trooper is only good close range, so unless you're in a really tight area (Doubtful, since the area we're talking about isn't that hard to escape from and get on open land), the SBH only has to get within a certain range to rape the shotgunner.

GDI Engineer vs SBH: A worse version of the hotwire, and we've already discussed that an SBH should be able to kill a hotwire.

GDI Officer vs SBH: A better version of the GDI soldier, though the chaingun does 5 damage per bullet instead of 7. Same ROF too. Though, the officer might still be somewhat of a challenge to the SBH, but the SBH SHOULD be able to take care of him. Especially since the SBH still has 50 more health than the officer.

GDI Rocket Soldier Officer vs SBH: Rocket Soldier Officers are known to be just plain terrible. Slow ROF, and even slower missiles make them a pretty bad choice vs like... Anything. Especially an automatic weapon user like the SBH.

Sydney vs SBH: Sydney's not too great- The ROF of the tiberium auto rifle is the same as the SBH's, but the damage is 2 less. This is assuming the projectile actually hits- With a velocity of 100, it's doubtful that the Sydney will get many hits. Though, the tiberium DOT (Damage over time) is pretty good if it does hit, and the explosion has a slight bit of splash radius. It's also pretty good for making a smokescreen I guess, to hamper the SBH's aim. The SBH should still be able to take out the Sydney, though it may be somewhat of a threat if used very well.

Gunner vs SBH: Gunner's actually not too bad thanks to his faster and more damaging rockets. He MIGHT pose a threat to the SBH, though the fact that he's a pretty big target makes him easier to kill. The SBH should be able to steer clear of direct hits with the rocket, though it IS harder to avoid the splash radius. I've not encountered too many Gunners ingame so I can't say. He also costs the same as the SBH, so unless there's an existing gunner on the field (Doubtful as their usefulness is still fairly limited), they just wasted as much money as the Nod guys did.



That's about it. The only things that might pose a threat to the Nod SBH's are the units that cost money. And for GDI, their tanks cost MORE than Nod's tanks. And, if they switch to those characters from whoever they were previously, they just wasted their money on attacking an SBH, and also wasted their time which could have been used defending the base or helping out in the field.

Even better if you placed the nuke and they switch to a Hotwire from whoever they were that somehow killed the SBH's. They just wasted ATLEAST 500 credits to get rid of the nuke. While getting rid of nukes does give some points, unless it's a really close point battle, chances are it won't make a huge difference. Let's also not forget that the chance of them finding the SBH's, killing them, running to a PT, switching to hotwire, running back to the nuke, and then disarming it are VERY slim.

So, hey, guess what, I just found a pretty big use for the SBH, among quite a few others they have (C4ing snipers on hills, running to the side of a tank then C4ing it then laser rifling it, etc). I highly doubt that's just "1%".




Thumbs Up


BTW: If you want a perfect example of this, when I was playing Roni's modded server last night, I played 2 maps before leaving: Volcano, and Hourglass. Heres how that ''99% useless SBH came in''. I was lucky enough to get Nod 2 times in a row.

Volcano: I got an SBH, I went with another 2 SBH's, c4'ed their WF, destroyed it. I then got away without dying, went back, got a nuke, then got another SBH to plant a nuke at their bar while i planted one on the ref. We then had 3 arty's holding down the base with 2 techs supporting so they couldn't stop to repair both nukes, or lose a building to the artys. It was a lose-lose, so my nuke ended up destroying their ref. Now, amazingly, they did pretty much the exact same thing and destroyed 3 out of 4 of our buildings, and they still had their bar and PP. Now this whole time my team is defending their last building, our PP. While they do that, I take run along with my SBH who hasn't died for the ENTIRE GAMe, use my last remaining 1k to buy a nuke, run over, wait till all of their people run for a last siege on the hon, plant a nuke on their ped, and win the game for us all.

Hourglass: We ended up losing this, unfortunately, but this is still a perfect example of how an SBH comes into play. I killed an Engineer, retrieved his remote mines. When the lovely MRL's would come from the sides, I would simply walk behind then, plant two remote mines on them without knowing, ignite them, and BOOM, good bye MRL. I think kill whoever was unfortunate enough to go inside, and rack up huge kills. Want another example? After we destroyed their AGT (they ended up beating us with a ped nuke, ironically), I ran in with my 99% useless SBH, along with my remote mines, planted them on the spawn points, waited till someone spawned, picked an engineer, and once they began to leave, BOOM. Popped them. Grabbed more remote mines. Repeated. I then planted two remote mines on the terminal in the Refinery in which they were respawning, killed one that respawned with my rifle, grabbed another 2 remote mines, placed a total of 4, along with my timed, and began completely molesting the terminal.


99% useless is just plain ignant'.


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