|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #316740 is a reply to message #316727] |
Tue, 12 February 2008 13:17 |
|
sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
|
General (2 Stars) |
|
|
That's the most useless tactic, ever. Mere mining Proxy C4s is better than that.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
|
Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
|
|
|
|
|
|
|
|
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #316875 is a reply to message #316727] |
Wed, 13 February 2008 06:53 |
kannies
Messages: 78 Registered: December 2007
Karma: 0
|
Recruit |
|
|
In the ideal world! Example map walls.
Mine tunnel, not in centre but both edges. Mine a thin line at entrance. Buy apc. Watch for mines tripping, then run the sbh over, do this all game if you want.
Alternatavly If you have good team and nod is all SBH n00bs, there will be less tank resistance on field. In that case, fill your apc up with enginners and take out the hand.
|
|
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #316993 is a reply to message #316875] |
Wed, 13 February 2008 17:49 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
kannies wrote on Wed, 13 February 2008 05:53 | In the ideal world! Example map walls.
Mine tunnel, not in centre but both edges. Mine a thin line at entrance. Buy apc. Watch for mines tripping, then run the sbh over, do this all game if you want.
Alternatavly If you have good team and nod is all SBH n00bs, there will be less tank resistance on field. In that case, fill your apc up with enginners and take out the hand.
|
No. Shut up. You have no fucking idea what you're talking about.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #317033 is a reply to message #316727] |
Thu, 14 February 2008 00:48 |
|
Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
It's quite obvious that it also depends what kind of server you're playing on:
14 players vs 50 players will be played differently
time limit vs marathon differently
...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #317035 is a reply to message #316727] |
Thu, 14 February 2008 01:03 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
No matter what server it is, you never, ever, ever, ever mine the tunnel (Except field), and you never, ever, ever, ever mine the front entrance.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #317040 is a reply to message #316727] |
Thu, 14 February 2008 02:01 |
kannies
Messages: 78 Registered: December 2007
Karma: 0
|
Recruit |
|
|
Well I have tried most things and this tends to be most effective for keeping sbh out of base, though not the wall jumpers.
You could always mine buildings and ramps but u will get the pests hanging around stealing tanks that way.
Note the no matter how good or where u mine, the experienced SBH's will ALWAYS find a way in. These tactics are just mitigating that risk
|
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #317086 is a reply to message #317040] |
Thu, 14 February 2008 10:23 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
kannies wrote on Thu, 14 February 2008 01:01 | Well I have tried most things and this tends to be most effective for keeping sbh out of base, though not the wall jumpers.
You could always mine buildings and ramps but u will get the pests hanging around stealing tanks that way.
Note the no matter how good or where u mine, the experienced SBH's will ALWAYS find a way in. These tactics are just mitigating that risk
|
Wrong. You mine the doors, and they can't get in. Everyone always talks about SBH nukers, but SBH with C4 are far more lethal, since you don't get a huge server-wide warning.
On most maps. I count on SBH getting into the base, so long as they stay out of the buildings. To experienced players, nukes are free points.
And if "pests hanging around stealing tanks" are a problem for you, perhaps you should go play Multiplayer Practice, where you don't have to worry about "problems" like that.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
[Updated on: Thu, 14 February 2008 10:23] Report message to a moderator
|
|
|
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #317202 is a reply to message #317144] |
Fri, 15 February 2008 02:11 |
kannies
Messages: 78 Registered: December 2007
Karma: 0
|
Recruit |
|
|
Starbuzz wrote on Thu, 14 February 2008 18:01 | I am not sure why exactly people are being an ass to kannies.
|
Probably cuz they think i'm nub cuz I havent got many posts so my opinions are not valid.
The question was how to keep the pests out of the base. Mining the doors, yes stops c4's rushes, but the pests will be hanging around attempting to cause trouble (stealing tanks and planting nukes).
Mining the entraces and guarding with apc has a chance of preventing c4 rushes. At the end of the day it depends what strategy u wanna use. Dovers opinion is very much valid and my idea is also valid. Neither is right or wrong.
|
|
|
Re: Sbh`s on no-base map and how to get rid of them [message #317203 is a reply to message #317086] |
Fri, 15 February 2008 02:34 |
|
Chimp
Messages: 399 Registered: December 2007
Karma: 0
|
Commander |
|
|
Dover wrote on Thu, 14 February 2008 11:23 |
kannies wrote on Thu, 14 February 2008 01:01 | Well I have tried most things and this tends to be most effective for keeping sbh out of base, though not the wall jumpers.
You could always mine buildings and ramps but u will get the pests hanging around stealing tanks that way.
Note the no matter how good or where u mine, the experienced SBH's will ALWAYS find a way in. These tactics are just mitigating that risk
|
Wrong. You mine the doors, and they can't get in. Everyone always talks about SBH nukers, but SBH with C4 are far more lethal, since you don't get a huge server-wide warning.
On most maps. I count on SBH getting into the base, so long as they stay out of the buildings. To experienced players, nukes are free points.
And if "pests hanging around stealing tanks" are a problem for you, perhaps you should go play Multiplayer Practice, where you don't have to worry about "problems" like that.
|
Thats incredibly retarded. Lets use Walls for an example.
You don't mine the front, right? I'm gonna go get the PP, and they can't do jack shit about it. Why? On the top of the PP, you'll see sand bags, you can walk ever so slightly behind them, place a nuke, jump down, and watch. Its EXTREMELY hard to walk around to get to it, and no more than 2 hotwires can be repairing it at a given time due to where it is. This gives me ample time to fire my lovely laser rifle at them, make them run in a sweat, and oh, my favorite part is, 75% of the people on the team are too stupid to even check there, thus taking off about 20 seconds at the least. So that gives us roughly, 30 seconds? Thats 30 seconds to get a hotwire, run over, find my nuke, then have to deal with my SBH. I'm not even talking a 5 person game here, i'm talking Jelly-Server 48 player game kind of stuff. I do this EVERY. SINGLE. TIME. they don't mine, and it ALWAYS works. I have yet to fail at this. And if you want to say ''Well okay, I'll just mine the ramp leading up to it''. Cool. Meanwhile, I'll go find another structure that you couldn't mine because you mined that, and do roughly the same thing
|
|
|