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Sbh`s on no-base map and how to get rid of them [message #316727] Tue, 12 February 2008 12:20 Go to next message
topcap is currently offline  topcap
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on most servers who make you start with 350 credits get a Humm-vee and drive around the base shooting at normal sbh hotspots and then when i have enough credits i go and do a suicidle rush with an engineer but anyway then i get and APC Angry and do exactly the same
Re: Sbh`s on no-base map and how to get rid of them [message #316732 is a reply to message #316727] Tue, 12 February 2008 12:33 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Uhm.
Re: Sbh`s on no-base map and how to get rid of them [message #316736 is a reply to message #316732] Tue, 12 February 2008 13:03 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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LOL topcap you are cool!

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Re: Sbh`s on no-base map and how to get rid of them [message #316740 is a reply to message #316727] Tue, 12 February 2008 13:17 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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That's the most useless tactic, ever. Mere mining Proxy C4s is better than that.

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Sbh`s on no-base map and how to get rid of them [message #316775 is a reply to message #316727] Tue, 12 February 2008 16:34 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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he told you to stay out...

anyway nice tactic... I will try it :/


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Re: Sbh`s on no-base map and how to get rid of them [message #316803 is a reply to message #316727] Tue, 12 February 2008 19:57 Go to previous messageGo to next message
Dover is currently offline  Dover
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Thumbs Up

DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #316844 is a reply to message #316727] Wed, 13 February 2008 02:35 Go to previous messageGo to next message
topcap is currently offline  topcap
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sadukar that is also a good tactic but the most important place to mine the entrance to the buildings
Re: Sbh`s on no-base map and how to get rid of them [message #316845 is a reply to message #316727] Wed, 13 February 2008 02:35 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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I'll give you an advice:
Stop posting in this section.
Re: Sbh`s on no-base map and how to get rid of them [message #316860 is a reply to message #316727] Wed, 13 February 2008 05:20 Go to previous messageGo to next message
topcap is currently offline  topcap
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I dont see you posting any good advice
Re: Sbh`s on no-base map and how to get rid of them [message #316864 is a reply to message #316727] Wed, 13 February 2008 05:46 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Buy a tank and destroy the base.
Re: Sbh`s on no-base map and how to get rid of them [message #316867 is a reply to message #316864] Wed, 13 February 2008 06:21 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Surth wrote on Wed, 13 February 2008 06:46

Buy a tank and destroy the base.

That's actually a better one that yours...Killing their base prevents them from buying SBHs in the first place. Sarcasm


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Sbh`s on no-base map and how to get rid of them [message #316875 is a reply to message #316727] Wed, 13 February 2008 06:53 Go to previous messageGo to next message
kannies is currently offline  kannies
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In the ideal world! Example map walls.

Mine tunnel, not in centre but both edges. Mine a thin line at entrance. Buy apc. Watch for mines tripping, then run the sbh over, do this all game if you want.

Alternatavly If you have good team and nod is all SBH n00bs, there will be less tank resistance on field. In that case, fill your apc up with enginners and take out the hand.
Re: Sbh`s on no-base map and how to get rid of them [message #316878 is a reply to message #316727] Wed, 13 February 2008 07:18 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Have i already noticed that you can have every vehicle except for the mammoth before the enemy has even money for a sbh nuke?
Re: Sbh`s on no-base map and how to get rid of them [message #316924 is a reply to message #316727] Wed, 13 February 2008 12:37 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Before the mammoth is even debatable. It seems like a lot of War factories in levels will be closer to the tib feild than the strip so the gdi harvester will bring back credits before the nod harvester does.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Sbh`s on no-base map and how to get rid of them [message #316993 is a reply to message #316875] Wed, 13 February 2008 17:49 Go to previous messageGo to next message
Dover is currently offline  Dover
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kannies wrote on Wed, 13 February 2008 05:53

In the ideal world! Example map walls.

Mine tunnel, not in centre but both edges. Mine a thin line at entrance. Buy apc. Watch for mines tripping, then run the sbh over, do this all game if you want.

Alternatavly If you have good team and nod is all SBH n00bs, there will be less tank resistance on field. In that case, fill your apc up with enginners and take out the hand.


No. Shut up. You have no fucking idea what you're talking about.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #317033 is a reply to message #316727] Thu, 14 February 2008 00:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
It's quite obvious that it also depends what kind of server you're playing on:

14 players vs 50 players will be played differently
time limit vs marathon differently
...


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Sbh`s on no-base map and how to get rid of them [message #317035 is a reply to message #316727] Thu, 14 February 2008 01:03 Go to previous messageGo to next message
Dover is currently offline  Dover
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No matter what server it is, you never, ever, ever, ever mine the tunnel (Except field), and you never, ever, ever, ever mine the front entrance.

DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Sbh`s on no-base map and how to get rid of them [message #317040 is a reply to message #316727] Thu, 14 February 2008 02:01 Go to previous messageGo to next message
kannies is currently offline  kannies
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Well I have tried most things and this tends to be most effective for keeping sbh out of base, though not the wall jumpers.

You could always mine buildings and ramps but u will get the pests hanging around stealing tanks that way.

Note the no matter how good or where u mine, the experienced SBH's will ALWAYS find a way in. These tactics are just mitigating that risk
Re: Sbh`s on no-base map and how to get rid of them [message #317057 is a reply to message #316860] Thu, 14 February 2008 06:36 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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topcap wrote on Wed, 13 February 2008 06:20

I dont see you posting any good advice


That is because it has already been posted. Anyway I have seen you ingame doing this and I was an SBH and I just walked right past you. You do a horrible job, anyway I love when you use the APC or hummer and you spray bullets around to detect stanks. Then when you hit one you go after them and then they are like "OMG YOU HAVE STEALTH HACKS"


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Quote:

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-Grand Admiral Moff Tarkin



Re: Sbh`s on no-base map and how to get rid of them [message #317086 is a reply to message #317040] Thu, 14 February 2008 10:23 Go to previous messageGo to next message
Dover is currently offline  Dover
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kannies wrote on Thu, 14 February 2008 01:01

Well I have tried most things and this tends to be most effective for keeping sbh out of base, though not the wall jumpers.

You could always mine buildings and ramps but u will get the pests hanging around stealing tanks that way.

Note the no matter how good or where u mine, the experienced SBH's will ALWAYS find a way in. These tactics are just mitigating that risk


Wrong. You mine the doors, and they can't get in. Everyone always talks about SBH nukers, but SBH with C4 are far more lethal, since you don't get a huge server-wide warning.

On most maps. I count on SBH getting into the base, so long as they stay out of the buildings. To experienced players, nukes are free points.

And if "pests hanging around stealing tanks" are a problem for you, perhaps you should go play Multiplayer Practice, where you don't have to worry about "problems" like that.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.

[Updated on: Thu, 14 February 2008 10:23]

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Re: Sbh`s on no-base map and how to get rid of them [message #317089 is a reply to message #317040] Thu, 14 February 2008 10:32 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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kannies wrote on Thu, 14 February 2008 03:01

mitigating


That is a pretty big word for a 8 year old.

Anway that is why you lock you vechs or you use !vkcik


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Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: Sbh`s on no-base map and how to get rid of them [message #317144 is a reply to message #317089] Thu, 14 February 2008 17:01 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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I am not sure why exactly people are being an ass to kannies.

buzzsigfinal
Re: Sbh`s on no-base map and how to get rid of them [message #317179 is a reply to message #316727] Thu, 14 February 2008 19:52 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Where is the question in this post? Huh
Re: Sbh`s on no-base map and how to get rid of them [message #317202 is a reply to message #317144] Fri, 15 February 2008 02:11 Go to previous messageGo to next message
kannies is currently offline  kannies
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Starbuzz wrote on Thu, 14 February 2008 18:01

I am not sure why exactly people are being an ass to kannies.


Probably cuz they think i'm nub cuz I havent got many posts so my opinions are not valid.

The question was how to keep the pests out of the base. Mining the doors, yes stops c4's rushes, but the pests will be hanging around attempting to cause trouble (stealing tanks and planting nukes).

Mining the entraces and guarding with apc has a chance of preventing c4 rushes. At the end of the day it depends what strategy u wanna use. Dovers opinion is very much valid and my idea is also valid. Neither is right or wrong.
Re: Sbh`s on no-base map and how to get rid of them [message #317203 is a reply to message #317086] Fri, 15 February 2008 02:34 Go to previous messageGo to previous message
Chimp is currently offline  Chimp
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Dover wrote on Thu, 14 February 2008 11:23

kannies wrote on Thu, 14 February 2008 01:01

Well I have tried most things and this tends to be most effective for keeping sbh out of base, though not the wall jumpers.

You could always mine buildings and ramps but u will get the pests hanging around stealing tanks that way.

Note the no matter how good or where u mine, the experienced SBH's will ALWAYS find a way in. These tactics are just mitigating that risk


Wrong. You mine the doors, and they can't get in. Everyone always talks about SBH nukers, but SBH with C4 are far more lethal, since you don't get a huge server-wide warning.

On most maps. I count on SBH getting into the base, so long as they stay out of the buildings. To experienced players, nukes are free points.

And if "pests hanging around stealing tanks" are a problem for you, perhaps you should go play Multiplayer Practice, where you don't have to worry about "problems" like that.



Thats incredibly retarded. Lets use Walls for an example.

You don't mine the front, right? I'm gonna go get the PP, and they can't do jack shit about it. Why? On the top of the PP, you'll see sand bags, you can walk ever so slightly behind them, place a nuke, jump down, and watch. Its EXTREMELY hard to walk around to get to it, and no more than 2 hotwires can be repairing it at a given time due to where it is. This gives me ample time to fire my lovely laser rifle at them, make them run in a sweat, and oh, my favorite part is, 75% of the people on the team are too stupid to even check there, thus taking off about 20 seconds at the least. So that gives us roughly, 30 seconds? Thats 30 seconds to get a hotwire, run over, find my nuke, then have to deal with my SBH. I'm not even talking a 5 person game here, i'm talking Jelly-Server 48 player game kind of stuff. I do this EVERY. SINGLE. TIME. they don't mine, and it ALWAYS works. I have yet to fail at this. And if you want to say ''Well okay, I'll just mine the ramp leading up to it''. Cool. Meanwhile, I'll go find another structure that you couldn't mine because you mined that, and do roughly the same thing Thumbs Up
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