Serverside Co-Op [message #315682] |
Tue, 05 February 2008 21:38 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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ATTENTION: Leveleditists!
Project description: Serverside Co-Op is a project initially started by zunnie when he was around. Before he left, I was fortunate enough to get the source of this project. I have begun work on SSCoOp just recently.
Currently though, I'm in need of a level designer. IronWarrior was originally helping zunnie with this project as an LE guy but I've lost IronWarrior from the project. My other leveledit dude (Webmas7er) has since left the Renegade community. I'm left with no leveledit guy now to do the level designing.
Reason for this post:
Qualifications for Level Designers:
- "Expert" (or proficient) skill with Leveledit
- Knowledge of Renegade Missions/Mission Maps(Objectives et cetera)
- Ability to work well with others(meaning ability to work well with me^^)
If anyone wishes to apply, please contact me at MSN ( mathk1ll@gmail.com ) or IRC ( irc.neogods.net, irc.mp-gaming.com, irc.n00bstories.com, irc.fwclan.co.uk, or irc.n00bless.com ).
~Zack
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Re: Serverside Co-Op [message #315725 is a reply to message #315682] |
Wed, 06 February 2008 05:48 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Before anyone thinks of applying, think about it first as working on coop missions ain't that easy, it requires alot of work and time you are designing a whole mission from the start.
I love to join in, but I know I just don't have the time to put all the effort in and the fact that I lost the level edit bug is stopping me.
[Updated on: Wed, 06 February 2008 05:49] Report message to a moderator
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Re: Serverside Co-Op [message #315791 is a reply to message #315709] |
Wed, 06 February 2008 11:21 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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hatstand wrote on Wed, 06 February 2008 02:07 | correction: im in regular contact with webmas7er
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As am I, but Webmas7er isn't doing anything related to Renegade anymore...He's already uninstalled his modding tools :/
@IronWarrior: Yes, it is a LOT of work. Designing Co-Op missions takes a LOT of time and effort and brain-power.
@cnc95fan:
Quote: | Ability to work well with others(meaning ability to work well with me^^)
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We'd clash too much...So, sorry. :/
@A-DamageEverything: I've already been using zunnie's latest work. He sent me his source about a month or so (I think) before he left for *personal* matters(as I'm told).
~Zack
[Updated on: Wed, 06 February 2008 11:23] Report message to a moderator
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Re: Serverside Co-Op [message #316119 is a reply to message #315901] |
Fri, 08 February 2008 01:20 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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How "good" do you need to be at LE?
and where I always thought was a hard point at making co-op is that you can lose you work after you did something that make the server ore client crash
well, we're doing something that wasn't orginelly in the game
Moding can be real Fun...
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Re: Serverside Co-Op [message #316234 is a reply to message #316119] |
Fri, 08 February 2008 14:41 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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LR01 wrote on Fri, 08 February 2008 01:20 | How "good" do you need to be at LE?
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I would *prefer* experts in Leveledit. I'm looking at having a couple different Level designers to where I can say "Hey you John Doe. You're in charge of M01" or "yo, you there, you're in charge of M02" et cetera.
~Zack
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Re: Serverside Co-Op [message #316297 is a reply to message #316234] |
Sat, 09 February 2008 04:53 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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yes, but like what do you need to be capable of?
I think that when you only can let a enemy Nod soldier spawn you woun'd be able to help out realy
Moding can be real Fun...
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Re: Serverside Co-Op [message #316300 is a reply to message #315682] |
Sat, 09 February 2008 05:24 |
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mrãçķz
Messages: 3069 Registered: August 2007
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General (3 Stars) Permabanned for trying and failing DDoS |
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I already made a Test Coop Mod with Spawn bots and AI Gunships etc, it was on the map M01. (Nod Coop map, Serverside)
Mission Objective:
1- Destroy the GDI Base (you need to get into the Construction yard and the Powerplant, i created a Extra Interior, if you walk into a Door you Teleport into the Interior, there you fond a Computer (you need it to kill it, that CY or PP dies)
2- Destroy the Gunship (To Attack the Gunship you needed to get into a Turret)
3- Clear the Church (Kill all GDI Soldiers and Civilians)
4- Get the Hand of Nod back, and kill Logan (he´s on the room where you find the MasterControl terminal)
5- Clear the Radar (Kill all GDI Soldiers)
[Updated on: Sat, 09 February 2008 05:24] Report message to a moderator
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