Home » Renegade Discussions » Mod Forum » C&C Seaside Canyon Preview
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Comments & Suggestions [message #31471] |
Wed, 16 July 2003 01:33 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Comments:
Good layout, nice to actually see some Infantry War maps with some thought put into them, and oh yes... tunnels.
Building destructions just add more to the gameplay, love it, did you use the damage aggregate ideas that where tossed around, i only assume you did, by adding a seperate aggregate (m*_ag4.w3d) for each building then playing the destruction as certain healths. what happens when you heal, does it reverse LOL, that would be comical to see the ball fly back up on the HoN.
Great over all, give it 4 stars.
Suggestions:
Lighting & Atmosphere. I can't stress this enough, what makes each and every map different is the atmosphere, and the lighting that you use, the same old "happy mid day, lets take a ride in my convertable down to the beach" look is a bit overplayed, i want fog, i want rain, i want hellish background noises that let me know im in the middle of a warzone. i NEED some pre-existing marks that there has been battle there before, or else why would i be here?
SOME objects, yes, using objects in MP is a big no no it seems, but not when used in some cases, a mining cart perhaps, a track on the floors of one of the tunnels would easily make this option accessible and make mroe realism to the map. Perhaps a pile of (tiberium i am assuming is what they are mining) somewhere that was not yet taken out of the "mine".
Foliage. there is no way that there can not be at least ONE tree in this "semi-grassy" location, toss in a bush or two and a couple of differentiated trees to give it a bit of "growth".
ok, enough of all that
great work, keep it up
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Re: Comments & Suggestions [message #31579] |
Wed, 16 July 2003 10:44 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Recruit |
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Dante | Building destructions just add more to the gameplay, love it, did you use the damage aggregate ideas that where tossed around, i only assume you did, by adding a seperate aggregate (m*_ag4.w3d) for each building then playing the destruction as certain healths. what happens when you heal, does it reverse LOL, that would be comical to see the ball fly back up on the HoN.
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The building destructions are an additional aggregate (m*_Ex.w3d, and m*_ExR.w3d when the ramps are involved). They aren't based off different stages of building health though. I decided just to make them explode when they are destroyed. One big destruction all at once instead of a little at a time.
On a side note about the destruction animations. I am planning on making a kind of a database file for them. Something like C&C_ExpBldg_Data.mix. I think it would be easier for map makers to use them, and for me to update them whenever I feel like. I'll probably do the same thing for the alternate character and vehicle models I'm working on as well. This way I can release the settings, .gmax building models, and the two database files instead of 100 seperate files all of which need to be packed into a any map that used the destructions or alternate characters. Anyone got any thoughts about that idea?
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C&C Seaside Canyon Preview [message #31586] |
Wed, 16 July 2003 10:59 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah thats a good idea. If you've been to the ModX recently you will see that sgt.may has been making new vehicles and stuff then making a MIX template so all the user does is put the modfolder into there LevelEdit directory and can use the buildings pre-configured for custom agregates. Sounds like a great idea, maybe you could also write a tutorial on making them if you have time. Great Work!
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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C&C Seaside Canyon Preview [message #31635] |
Wed, 16 July 2003 13:13 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Aircraftkiller | If only they played them, which they don't.
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Works fine for me.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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C&C Seaside Canyon Preview [message #31665] |
Wed, 16 July 2003 14:47 |
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Wild1
Messages: 319 Registered: May 2003 Location: Southern California
Karma: 0
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Recruit |
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I sure as hell will play this one.
I really like the building desructions. I think WW really needed to improve on these.
Other than that. Nice map!
WOL: wild10ne
PADI Open Water Diver
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