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Re: Moving outward texture [message #314432 is a reply to message #314417] Tue, 29 January 2008 11:27 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
// Settings for a circle
ROTATE
Description:
Rotates a texture map counterclockwise about a specified center then scales the texture
Params:
Speed=(float) 0.1f; In Hertz. 1 = 1 rotate per second
UCenter=(float) 0.0f;
VCenter=(float) 0.0f;
UScale=(float) 1.0;
VScale=(float) 1.0;

// Settings for a line
LINEAR_OFFSET
Description:
Makes the texture scroll at the speed specified
Params:
UPerSec=(float) 0.0;
VPerSec=(float) 0.0;
UScale=(float) 1.0;
VScale=(float) 1.0;

// Figure 8 type deal
SINE_LINEAR_OFFSET
Description:
Moves the texture map in the shape of a Lissajous figure.
Params:
UAmp=(float) 1.0f;
UFreq=(float) 1.0f;
UPhase=(float) 0.0f;
VAmp=(float) 1.0f;
VFreq=(float) 1.0f;
VPhase=(float) 0.0f;

// Stair type effect
STEP_LINEAR_OFFSET
Description:
Similar to Linear Offset but moves stuff around in discrete steps
Params:
UStep=(float) 0.0f;
VStep=(float) 0.0f;
SPS=(float) 0.0f; Steps per second

// Ummm... Ziggy?
ZIGZAG_LINEAR_OFFSET
Description:
Similar to Linear Offset but reverses direction periodically.
Params:
UPerSec=(float) 0.0f;
VPerSec=(float) 0.0f;
Period=(float) 0.0f; Time it takes to make a zigzag in seconds

// Well if you notice the last few I bet you can guess this one
RANDOM
Description: Randomly rotates and translates a texture with linear offset
FPS=(float) 0.0f; Frames per second
UPerSec=(float) 0.0;
VPerSec=(float) 0.0;


 
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