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Map Texures [message #314364] Tue, 29 January 2008 00:00 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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How i can tell which texture (skins ) files for for each map i noticed field all begian with l03_ does that mean only those are for that map and other maps have there own set you can tell by number?
Re: Map Texures [message #314375 is a reply to message #314364] Tue, 29 January 2008 01:41 Go to previous messageGo to next message
Zion is currently offline  Zion
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There are prefixes like that with textures and models.

There were 3 LoD (Level of Detail) options you could use for textures and models. These will vary from good quality at hightest setting, to just a blur at lowest setting.

L01, are small low quality textures/models.
L02, are medium quality textures/models.
L03, are large, high quality textures/models.

Depending on what textures/models would be loaded depended on what graphics settings you have Renegade at.

[Updated on: Tue, 29 January 2008 01:41]

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Re: Map Texures [message #314388 is a reply to message #314364] Tue, 29 January 2008 04:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Names like l03_ and l10_ mean that the texture was initially created for (or requested by the designer of) that particular single player mission. Once it was created, it was then available for any of the mappers to use on any of the maps.


Jonathan Wilson aka Jonwil
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Re: Map Texures [message #314389 is a reply to message #314364] Tue, 29 January 2008 04:52 Go to previous messageGo to next message
Zion is currently offline  Zion
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I thought it was for the LoD?
Re: Map Texures [message #314405 is a reply to message #314364] Tue, 29 January 2008 08:37 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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lol Tell Me

Many of the textures are used in many levels for example the map C&C_Alpine is so damn blinding a skin was made to turn the snow to sand thus relieving your eyes.
Because this texture was shared, maps like mesa and the chateau mission also have sand as a replacement. Recycling saves the environment and the number of files in a .mix


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Tue, 29 January 2008 08:40]

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Re: Map Texures [message #314567 is a reply to message #314364] Tue, 29 January 2008 23:53 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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thanks for the info guys
Re: Map Texures [message #314580 is a reply to message #314389] Wed, 30 January 2008 01:59 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Zion Fox wrote on Tue, 29 January 2008 11:52

I thought it was for the LoD?


He is talking about texture files, not meshes within a W3D file.


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Re: Map Texures [message #314650 is a reply to message #314580] Wed, 30 January 2008 13:21 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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danpaul88 wrote on Wed, 30 January 2008 00:59

Zion Fox wrote on Tue, 29 January 2008 11:52

I thought it was for the LoD?


He is talking about texture files, not meshes within a W3D file.

lol



one fast question what settings do i set the map skin files as? i tryed and every things black..
Re: Map Texures [message #314653 is a reply to message #314364] Wed, 30 January 2008 13:29 Go to previous messageGo to next message
Slave is currently offline  Slave
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either dtx1 (normal) or dtx5 (with alphalayer).
try both and make sure the texture is the same size as the original, in filesize and in pixels.
Re: Map Texures [message #314732 is a reply to message #314653] Wed, 30 January 2008 23:44 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Slave wrote on Wed, 30 January 2008 12:29

either dtx1 (normal) or dtx5 (with alphalayer).
try both and make sure the texture is the same size as the original, in filesize and in pixels.

everything was same and i tryed the dtx1 and came out black so i guess only one last one to try!
Re: Map Texures [message #314748 is a reply to message #314364] Thu, 31 January 2008 01:41 Go to previous message
crazfulla is currently offline  crazfulla
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evidently if it has an alpha channel it has to be DXT5 otherwise DXT1 any other and it will be black...

of course there is the good old filename clash.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
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