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Server Side Hunt The Player [message #313512] Fri, 25 January 2008 04:30 Go to previous message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma:
General (3 Stars)
Many battles have been fought since Havok first waged his personal war against the Brotherhood. New ways of fighting have been devised deep inside Kane's most sacred temple.
A tiberian based mutagentic pathogen that threatens to kill the world has accidently been released!
Quarrels have been set aside, blood oaths have been ignored and a treaty has been drawn, for now at least there is peace amongst GDI and Nod. The threat is set to go global and as such both factions are working together to contain the deadly virus.
You must collect vital DNA clues from the dead bodies of the infected hosts to ensure the continuation of life on Earth.
Collecting the DNA is hazardous, it will ensure your own demise, but it will also mean humanity is one step closer to salvation.



http://www.game-maps.net/staff/reborn/htp.wmv


Clients:

The game mode selects one player at the start of the map to become the infected player. This player gains points for every second he stays alive. This is the only way to gain points and therefore for him to win the game.
Everyone is able to kill eachother, but you aim is to track the infected player and become infected yourself. Players with scripts.dll installed will have the the infected player or the dropped DNA strand shown on there radar.


Server Owners:

The game mode supports the following maps: C&C_Volcano, C&C_Islands, C&C_Complex, C&C_Mesa, C&C_Canyon, C&C_Under, m01, m03, m05, m07, m02, m06 and m08.
Map names are case sensitive in svrcfg_cnc.ini, so don't screw that up or it will not work properly.
MapName00=C&C_Volcano.mix
MapName01=C&C_Islands.mix
MapName02=C&C_Complex.mix
MapName03=C&C_Mesa.mix
MapName04=C&C_Canyon.mix
MapName05=C&C_Field.mix
MapName06=C&C_Under.mix
MapName07=M01.mix
MapName08=M03.mix
MapName09=M05.mix
MapName10=M07.mix
MapName11=M02.mix
MapName12=M06.mix
MapName13=M08.mix
The mode is based on SSGM, so any regulator that works for SSGM should also work on this.
You will need to set up an SSGM server, then replace the scripts.dll file with this one:
http://www.game-maps.net/staff/reborn/htpwin32.zip
You will need to patch your server.dat with this tool:
http://www.game-maps.net/index.php?action=file&id=458
You will need to edit your ssgm.ini file to make buildings invincible:
InvincibleBuildings=1
You will also need to change the radar mode in svrcfg_cnc.ini to read this:
RadarMode=2
Soldier spawn positions are now set by the servers scripts.dll, your level edit spawn positions for soldier will no longer be used.
All base defence, including mini guard towers and turrets are impossible to use.


Developers:

Source code is available in the download here:
http://www.game-maps.net/staff/reborn/htpsource.zip
The radar code is especially crappy, I was trying to find a nice way to make new players have the radar blip set for them, but attaching a timer to the object, updating the radar for the team every few seconds worked at the time and ended up staying. If anyone wants to re-write it to make it better then I am open to suggestions.
Also, if someone would like to spawn random power-up's and weapons over the map via the .dll then I would happily include that too. I just thought it was time to release a stable playable build. I do expect to release another version in time.
Anyone who does develop the mode is encouraged to share there work.
Also, anyone who wishes to get more spawn locations for the rest of the maps is encouraged to do so.



Special thanks goes out to (in no particular order) StealthEye, WhiteDragon, Vloktboky, Bololo and Roshambo.



[Updated on: Mon, 04 February 2008 17:07]

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