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Re: Recommended BW and Net update settings? [message #312744 is a reply to message #312733] |
Mon, 21 January 2008 17:24 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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{SB}Lone0001 wrote on Mon, 21 January 2008 17:06 | What would be the recommended BW and Net update settings for a 10 player server running on a 100mb/s connection with some other connection consuming things running(that would cause the least amount of lag of course)?
Also what would cause low KBPS?
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BW: Dunno
NUR: As high as possible (some of the BI fixes benefit from higher NUR)
Low KBPS:
a) somebody's on a bad connection (56k, et al)
b) there's a bad connection enroute (fortunately, modern routers bypass slow/bad connections)
c) the server doesn't have enough BW to hand out
P.S. BIATCH 1.1RC1 contains a low-bandwidth detector IIRC...
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Recommended BW and Net update settings? [message #312849 is a reply to message #312733] |
Tue, 22 January 2008 05:45 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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NUR must always be between 10 and 30. The higher the NUR, the higher the kbps (so u'll need a higher bandwith) and the lower the ping but it'll also ask for more cpu power then which can lead to lower SFPS.
I'd set the bandwith very high (u got 100 Mbps anyway) and the nur to 30. If this lags, then set your nur lower until you're happy. NUR 16 should still be decent but more or less the lower limit IMO.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Recommended BW and Net update settings? [message #313063 is a reply to message #312733] |
Wed, 23 January 2008 04:58 |
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ExEric3
Messages: 746 Registered: February 2005 Location: Slovakia
Karma: 0
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Colonel |
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On my server I have NUR to 17.
In game is set connection type to LAN/T1 and on my server was 22 players. I had KBPS about 120 - 250. It depends on specified situation. (Quiet or rush with tanks).
Complet upload peak was 520KB/s so over 4Mbit/s. For servers is ratio 1:10 (down:up) But you cannot divide it 520:22. Every player can have set another type of connection. Usually direct connect is set to default as cable. (RenIP) Other programs like ASE, GSA, Xfire maybe have support for connection type. Also it depends how is specified player connected on your server - how much connections he get if he reach your server. (tracert)
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