Re: C&C Reborn : Feb 2008 [message #312474 is a reply to message #312368] |
Sun, 20 January 2008 06:29 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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[NE | Fobby[GEN] wrote on Sun, 20 January 2008 00:03]EvilWhiteDragon wrote on Sat, 19 January 2008 17:17 |
[NE | Fobby[GEN] wrote on Sat, 19 January 2008 20:03]Ironically, one of the Reborn maps is called "Freezeover"...
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Ironically, we had a playable beta WITH vehicles back in dec 2003 :/ and a playable alpha WITH vehicles back in july/augustus 2003
So what happened all that while?
You guys just remade and remade and then again decided to remake the inf, buildings and appearently vehicles too? And now you'll probably "just" have to do the balancing :\
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Remaking textures on certain vehicles doesn't slow down the mod. It only takes a few minutes to upload new textures into the editor; and texture artists who don't know how to use the editor have nothing else to do while they're waiting.
Yes there were vehicles, and yes the vehicles are being worked on for another release. But since the infantry are pretty much done, why not release that first, since vehicles may take another couple months?
We could release vehicles with it, but if you really want that, you'd have to wait longer. Might as well play with what we got while waiting for the vehicles pack.
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You didn't read did you?
Back in mid2003 you already had a working game, just with balance issues. So what the hell have you been doing for the past 4 and a half year? Stripping vehicles, obviously, and probably remaking and then again remaking and then again remaking the models...
They are fucking not interesting, it's about gameplay.
That's all I wanted to say, thank you.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: C&C Reborn : Feb 2008 [message #312536 is a reply to message #312503] |
Sun, 20 January 2008 10:25 |
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It wasn't based on C&C Renegade
It also didn't have buildings that looked very similar to the buildings you have
It didn't have the same name
It didn't have Renardin in the team either
It didn't have infantry that was called and looked pretty much the same
It didn't have vehicles that looked pretty much the same either
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Let me write the history of the mod:
December 2003: Deezer releases the crappy Reborn we all know. This mod wasn't what I call a working game. It used to crash PC, was impossible to install with a simple click and well... it was the "reborn sucks" in all its glory! We didn't want to keep it.
April 2004: I take over the mod, I don't have much help, I do my best to learn how to texture and find staff.
December 2004: people like night, SpartnII, Permagrin and Exdeath joins me to help, let's say that we really start a new set of models and texture there. We have still no mod at all and use the old Reborn for tests.
2005: A lot of work done on level edit is lost, people join, people leave, we have to redo the whole LE work several times.
2006: First test ever that we get, you even come with the nice orca script, we are testing a lot. Unfortunately, like the years before, a lot of drama and staff changes delay us as hell...
2007: First Internal test with testers and many since.
2008: Hell freezes over!
[Updated on: Sun, 20 January 2008 10:28] Report message to a moderator
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Re: C&C Reborn : Feb 2008 [message #312591 is a reply to message #312042] |
Sun, 20 January 2008 15:59 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Don't.
Don't. Don't. Don't. Don't. Don't. Don't release it if it's not done. I mean COMPLETELY done. Vechs and all.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: C&C Reborn : Feb 2008 [message #312606 is a reply to message #312042] |
Sun, 20 January 2008 17:23 |
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Remember the past:
Quote: | I did the same thing back in RenAlert, we released a really shitty beta, but you know what, people played it, it kept the community engaged, and we patched it to a workable game pretty quickly.
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Re: C&C Reborn : Feb 2008 [message #312609 is a reply to message #312042] |
Sun, 20 January 2008 17:41 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Unfortunatly the time to release a beta to keep the community engaged came and went a long time ago, and it's reached the stage where very few people are still actively following the mod (in comparison to the number who followed it when it was first being developed after the old beta).
I for one will most likely play the beta, but I no longer look forward to the mod as much as I once did.
[Updated on: Sun, 20 January 2008 17:42] Report message to a moderator
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Re: C&C Reborn : Feb 2008 [message #312615 is a reply to message #312609] |
Sun, 20 January 2008 18:22 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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danpaul88 wrote on Sun, 20 January 2008 17:41 | I no longer look forward to the mod as much as I once did.
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Same. I probably won't play it when it first comes out (if that day comes) until I get a better computer.
~Zack
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Re: C&C Reborn : Feb 2008 [message #312623 is a reply to message #312042] |
Sun, 20 January 2008 19:01 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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I think the "people following the mod" problem was caused by the forum move, there were so many awesome people on the old Reborn forums, and now it's just a small handful.
yeah
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Re: C&C Reborn : Feb 2008 [message #312634 is a reply to message #312042] |
Sun, 20 January 2008 21:53 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Forum move is part of the reason, but I think it's mainly because Reborn misses its approximate launch dates.
I know this would be taken as a grain of salt, but this time it looks promising. I've tested the latest Reborn infantry candidate, and there's really only a handful of bugs. I'm confident it can be fixed within a month.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Sun, 20 January 2008 21:54] Report message to a moderator
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Re: C&C Reborn : Feb 2008 [message #312672 is a reply to message #312042] |
Mon, 21 January 2008 06:52 |
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Several reasons:
- Renegade has many fans and is so far the only "C&C mode" game ever done.
- Strong mods (APB, AR, Reborn and many others keep making awesome work for the community)
- Scripts and new possibilities. Recently a lot of features have been unlocked by talented coders and this allow us to make more.
Example:
Mech unit:
Reborn 2003: same sound repeat and does not follow the walk animation. The mech keep walking. If you go backward, it makes the MJackson dance...
Reborn Vehicle Test 2007: Mech walks when you move. Walk animation stop when you get out or stop the vehicle. The animation play backward when you go back. The sound of the foot hitting ground happen only when the foot hit the ground (sound linked to the frame.)
New graphic improvements: see the sky in APB... And there is many more to come.
Mods keep this community alive in a way, not only Reborn as I said but also APB, AR, RolePlay, Scud Storm, etc...
With all the new stuff I have seen from modders recently, my interest is higher than ever.
And I said soon because of AR, APB and Reborn. Why? You have no idea how the quality has been improved for the three mods, by seeing all the internals I can promise you the next months will be hot for our mods, we will show you what we can do
[Updated on: Mon, 21 January 2008 06:54] Report message to a moderator
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Re: C&C Reborn : Feb 2008 [message #312707 is a reply to message #312672] |
Mon, 21 January 2008 12:59 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Renardin6 wrote on Mon, 21 January 2008 14:52 | Several reasons:
- Renegade has many fans and is so far the only "C&C mode" game ever done.
- Strong mods (APB, AR, Reborn and many others keep making awesome work for the community)
- Scripts and new possibilities. Recently a lot of features have been unlocked by talented coders and this allow us to make more.
Example:
Mech unit:
Reborn 2003: same sound repeat and does not follow the walk animation. The mech keep walking. If you go backward, it makes the MJackson dance...
Reborn Vehicle Test 2007: Mech walks when you move. Walk animation stop when you get out or stop the vehicle. The animation play backward when you go back. The sound of the foot hitting ground happen only when the foot hit the ground (sound linked to the frame.)
New graphic improvements: see the sky in APB... And there is many more to come.
Mods keep this community alive in a way, not only Reborn as I said but also APB, AR, RolePlay, Scud Storm, etc...
With all the new stuff I have seen from modders recently, my interest is higher than ever.
And I said soon because of AR, APB and Reborn. Why? You have no idea how the quality has been improved for the three mods, by seeing all the internals I can promise you the next months will be hot for our mods, we will show you what we can do
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Ok, fair enough...
But, somehow the TC's are not played that much really, much the same with fanmaps.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: C&C Reborn : Feb 2008 [message #312731 is a reply to message #312042] |
Mon, 21 January 2008 15:51 |
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EWD I will do anything to change that. We are still looking for a way to fix add the jumpjet animation by the way, if you have any idea... My idea was to add jumjet pack as a vehicle but then we would need a script to allow only simple gdi infantry to use it... If you think about something else for that, let me know.
(Renardin@gmail.com on msn )
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