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Re: flashing light, how? [message #312082 is a reply to message #310910] |
Fri, 18 January 2008 16:50 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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It is probably a grid texture. Open it up in W3d viewer so you can see the texture names and then locate all of them in always.dat.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: flashing light, how? [message #312399 is a reply to message #310910] |
Sat, 19 January 2008 19:14 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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-post deleted, I found the solution I was looking for-
It doesnt involve any grid texture.
What you need is
and a small, 1 pixel wide texture with your flash pattern.
Create a plane, hit M, and do this.
At this point my gmax crashed. No save. Anyway...
Texture 1 is the flash. Texture 2 the gradient.
This "should" work.
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Attachment: lightflash.png
(Size: 10.83KB, Downloaded 305 times)
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Attachment: gradient.png
(Size: 0.14KB, Downloaded 311 times)
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Attachment: 1.png
(Size: 4.52KB, Downloaded 295 times)
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Attachment: 2.png
(Size: 50.10KB, Downloaded 281 times)
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Attachment: 3.png
(Size: 49.33KB, Downloaded 293 times)
[Updated on: Sat, 19 January 2008 21:09] Report message to a moderator
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Re: flashing light, how? [message #312737 is a reply to message #310910] |
Mon, 21 January 2008 16:34 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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The crash was no serious issue, I just didn't feel like recreating this sample.
The last stap should be pretty simple.
Stage 0 Texture: lightflash.tga
Stage 1 Texture: gradient.tga
Hit apply, and you're done.
You dont need to do anything else when working with just one plane.
-edit-
You could give gradient.tga some funky colors to create a light that changes color all the time.
You can also play with the Detail Color on the shader tab.
Set it so something else than scale to achieve random effects.
[Updated on: Mon, 21 January 2008 16:37] Report message to a moderator
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