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Re: [RELEASE] Nod Survival Map [message #308211 is a reply to message #304154] Sun, 06 January 2008 10:09 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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still it would be nice if the map ''Nod Survival'' would work...cause there are still no bots...

Re: [RELEASE] Nod Survival Map [message #308250 is a reply to message #304154] Sun, 06 January 2008 13:34 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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So Nod Survival Has Finally Been Made

Has The Server Side Been Made Yet
Re: [RELEASE] Nod Survival Map [message #308257 is a reply to message #308250] Sun, 06 January 2008 14:15 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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cpjok wrote on Sun, 06 January 2008 21:34

So Nod Survival Has Finally Been Made (with no Bots)

Has The Server Side Been Made Yet (nope)



Re: [RELEASE] Nod Survival Map [message #308275 is a reply to message #304154] Sun, 06 January 2008 15:11 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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A server-side edition is now in working progress. I'll try having it released soon. wittebolx will be hosting it on his server once it is released. Wink
Re: [RELEASE] Nod Survival Map [message #308281 is a reply to message #304154] Sun, 06 January 2008 15:33 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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Sounds good, keep us posted Big Ups

Re: [RELEASE] Nod Survival Map [message #308316 is a reply to message #304154] Sun, 06 January 2008 17:20 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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Sounds Good
Re: [RELEASE] Nod Survival Map [message #308343 is a reply to message #308257] Sun, 06 January 2008 19:39 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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wittebolx wrote on Sun, 06 January 2008 16:15

cpjok wrote on Sun, 06 January 2008 21:34

So Nod Survival Has Finally Been Made (with no Bots)

Has The Server Side Been Made Yet (nope)



The map itself DOES NOT have bots.

The bots are apart of the SERVER not the map itself.
Re: [RELEASE] Nod Survival Map [message #308673 is a reply to message #305071] Tue, 08 January 2008 00:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Webmas7er wrote on Sun, 23 December 2007 11:06

Well, guess what, I've gotten the spawners to enabled and then after disable when I wanted it to. If you want a live demo let me know and I'll see what I can arrange.

Even Wilost0rm can enable and disable his spawners. Razz

Make a tutorial.


Re: [RELEASE] Nod Survival Map [message #308746 is a reply to message #304154] Tue, 08 January 2008 12:50 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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So why make bots serverside instead of in a map? Does it make it less laggy or something?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: [RELEASE] Nod Survival Map [message #308907 is a reply to message #304154] Tue, 08 January 2008 20:41 Go to previous message
Brandon is currently offline  Brandon
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Yes, it makes it less laggy to have bots server-side.

I'll make a tutorial once I publicly release the new objects file for server-side modding. Wink
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