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So...Advantages, disadvantages..? [message #307749] Thu, 03 January 2008 22:15 Go to next message
Chimp is currently offline  Chimp
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Okay, I've been wondering this for awhile.....

Its sort of two questions, but equally related.

1: Is the chem sprayer just a more highly powered version of the flame thrower, or are the two better for different things?

2: Is there a differince between 'Burn' and 'Tiberium' damage. As in, the effect AFTER you've been hit by one of them, and it continues to hurt you. Is tiberium more? Or do they both have advantages?

Thanks.
Re: So...Advantages, disadvantages..? [message #307881 is a reply to message #307749] Fri, 04 January 2008 15:08 Go to previous messageGo to next message
Dover is currently offline  Dover
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As far as I know:
1: Yes, the chem sprayer is just a flamethrower with beefed damage and does tiberium DoT instead of fire doT.
2: The difference is that they are two different damage types, and theortically if you got hit by a chem sprayer and a flamethrower at the same time, or stepped in a tiberium field and got shot by a laser rifle, you would take twice as much Damage over Time.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: So...Advantages, disadvantages..? [message #307883 is a reply to message #307749] Fri, 04 January 2008 15:21 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Well actually I meant...Are the damages actually DIFFERINT? As in, like...Is one longer, but one more damaging?
Re: So...Advantages, disadvantages..? [message #307905 is a reply to message #307749] Fri, 04 January 2008 16:48 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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Chem. lasts incredibly longer, it's border-line ridiculous how long on shot from a chem warrior can last. I would think since a chem does more damage to a building than a flamethrower it does more damage in general. Huh

Re: So...Advantages, disadvantages..? [message #308105 is a reply to message #307883] Sat, 05 January 2008 20:53 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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MWright967 wrote on Fri, 04 January 2008 16:21

Well actually I meant...Are the damages actually DIFFERINT? As in, like...Is one longer, but one more damaging?


Yes, Chemsprayers cause more damage when compared to Flamethrowers.

The Chemsprayer's "poison" burns right through light vehicles. Also, it can penetrate through infantry (like sniper rifle) making them deadly in tunnels.

They are great on buildings even if attacking from outside.

Just aim for the head of your enemy. And yes, they cause damage even after you stopped spraying.

Other Tiberium weapons like the TAR and TFG cause incredible amounts of damage to infantry even after you stop firing since the Tiberium is physically lodged in their bodies for a while. Aim for their head for really quick kills.


buzzsigfinal

[Updated on: Sat, 05 January 2008 20:54]

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Re: So...Advantages, disadvantages..? [message #308137 is a reply to message #307749] Sat, 05 January 2008 23:21 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Exception of c4, the chem sprayer does the most damage to mcts in one second. Salvos, volts, and even rail guns don't kill a building as quickly. 400 rounds of tiberium and a timed c4 will kill a building.
Plus they can walk through tiberium Listen and in single-player they cause visceroids if you don't completely kill the enemy before about 5 seconds after being infected.

Chem-sprayer>Flame-thrower


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: So...Advantages, disadvantages..? [message #308169 is a reply to message #307749] Sun, 06 January 2008 05:27 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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tbh both are useless, Chemsprayer aswell as Flamethrower.
Re: So...Advantages, disadvantages..? [message #308234 is a reply to message #308169] Sun, 06 January 2008 12:01 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Surth wrote on Sun, 06 January 2008 06:27

tbh both are useless, Chemsprayer aswell as Flamethrower.


Uhhhh...No they aren't. Besides a volt rifle, there isn't a single weapon I'd rather have for close-quarters than the chem sprayer. It does quite a lot of damage to humans, and has a long burn effect.

Also, its great for early-sieges in places such as, Walls, or Complex. Also, have we forgotten about Tib-Hiding? For example, get a chem warrior and go into the little cave in Mesa and wait for all the MRL's to come out. Jump out from behind, and they won't have enough time or HP to get at you before you destroy them completely.

So, the chem sprayer is NOT even close to useless.
Re: So...Advantages, disadvantages..? [message #308279 is a reply to message #307749] Sun, 06 January 2008 15:30 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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Chems wreck vehicles like no other. We apc rush with chems and basically wipe out any and all of GDI's vehicles....but, heres a video owning with chems

ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv

the buffer is quite a bit but the resolution is incredible.

and this one is owning with flamethrowers....

ftp://ftpfiles.ren-archive.com/refsound.wmv


[Updated on: Sun, 06 January 2008 15:31]

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Re: So...Advantages, disadvantages..? [message #308439 is a reply to message #307749] Mon, 07 January 2008 06:34 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Chemos are useless. end of story.
Re: So...Advantages, disadvantages..? [message #308480 is a reply to message #308439] Mon, 07 January 2008 10:53 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


uuuuuuuuuuuuuuuuuuuh


Re: So...Advantages, disadvantages..? [message #308557 is a reply to message #308439] Mon, 07 January 2008 14:56 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.


Watch this and think up some of your own ideas.
ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv


Re: So...Advantages, disadvantages..? [message #308561 is a reply to message #307749] Mon, 07 January 2008 15:04 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Quote:


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.
lmao
Re: So...Advantages, disadvantages..? [message #308562 is a reply to message #308557] Mon, 07 January 2008 15:07 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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argathol3 wrote on Mon, 07 January 2008 13:56

Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.


Watch this and think up some of your own ideas.
ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv


EVERY. SINGLE. WEAPON. Has a specific use, even if its very narrow in specifcs. Perfect example, the handgun. Its SUPPOSED to be the weakest weapon (Thats actually not technically true. It will do more damage with a headshot than a laser rifle shot does), but, it has unlimited ammo, and EVERYONE can use it. Its actually one of the best weapons, because its fast, you don't have to worry about ammo, and anyone can use it.

People don't seem to understand that no weapon 'sucks'. They each have a specific use, even if they aren't widely used.
Re: So...Advantages, disadvantages..? [message #308565 is a reply to message #307749] Mon, 07 January 2008 15:18 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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You are dumb. :/
Re: So...Advantages, disadvantages..? [message #308581 is a reply to message #308562] Mon, 07 January 2008 15:39 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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MWright967 wrote on Mon, 07 January 2008 16:07

argathol3 wrote on Mon, 07 January 2008 13:56

Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.


Watch this and think up some of your own ideas.
ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv


EVERY. SINGLE. WEAPON. Has a specific use, even if its very narrow in specifcs. Perfect example, the handgun. Its SUPPOSED to be the weakest weapon (Thats actually not technically true. It will do more damage with a headshot than a laser rifle shot does), but, it has unlimited ammo, and EVERYONE can use it. Its actually one of the best weapons, because its fast, you don't have to worry about ammo, and anyone can use it.

People don't seem to understand that no weapon 'sucks'. They each have a specific use, even if they aren't widely used.

No Final Renegade plz.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: So...Advantages, disadvantages..? [message #308630 is a reply to message #308562] Mon, 07 January 2008 20:02 Go to previous messageGo to next message
Dover is currently offline  Dover
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MWright967 wrote on Mon, 07 January 2008 14:07

argathol3 wrote on Mon, 07 January 2008 13:56

Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.


Watch this and think up some of your own ideas.
ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv


EVERY. SINGLE. WEAPON. Has a specific use, even if its very narrow in specifcs. Perfect example, the handgun. Its SUPPOSED to be the weakest weapon (Thats actually not technically true. It will do more damage with a headshot than a laser rifle shot does), but, it has unlimited ammo, and EVERYONE can use it. Its actually one of the best weapons, because its fast, you don't have to worry about ammo, and anyone can use it.

People don't seem to understand that no weapon 'sucks'. They each have a specific use, even if they aren't widely used.


No, this is where you're wrong
The rocket officer truely sucks. GDI's version is outstripped by Gunner in every way imaginable. Even Nod would be better off getting a laser weapon for longer distance or a shotgun/chemsprayer/volt for short range.

For the record, I don't count "I can't afford anything better" as a specific use.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: So...Advantages, disadvantages..? [message #308636 is a reply to message #308630] Mon, 07 January 2008 20:06 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Dover wrote on Mon, 07 January 2008 21:02

MWright967 wrote on Mon, 07 January 2008 14:07

argathol3 wrote on Mon, 07 January 2008 13:56

Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.


Watch this and think up some of your own ideas.
ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv


EVERY. SINGLE. WEAPON. Has a specific use, even if its very narrow in specifcs. Perfect example, the handgun. Its SUPPOSED to be the weakest weapon (Thats actually not technically true. It will do more damage with a headshot than a laser rifle shot does), but, it has unlimited ammo, and EVERYONE can use it. Its actually one of the best weapons, because its fast, you don't have to worry about ammo, and anyone can use it.

People don't seem to understand that no weapon 'sucks'. They each have a specific use, even if they aren't widely used.


No, this is where you're wrong
The rocket officer truely sucks. GDI's version is outstripped by Gunner in every way imaginable. Even Nod would be better off getting a laser weapon for longer distance or a shotgun/chemsprayer/volt for short range.

For the record, I don't count "I can't afford anything better" as a specific use.

Happy 666th post, mate.
Re: So...Advantages, disadvantages..? [message #308644 is a reply to message #308630] Mon, 07 January 2008 20:26 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Dover wrote on Mon, 07 January 2008 21:02

MWright967 wrote on Mon, 07 January 2008 14:07

argathol3 wrote on Mon, 07 January 2008 13:56

Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.


Watch this and think up some of your own ideas.
ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv


EVERY. SINGLE. WEAPON. Has a specific use, even if its very narrow in specifcs. Perfect example, the handgun. Its SUPPOSED to be the weakest weapon (Thats actually not technically true. It will do more damage with a headshot than a laser rifle shot does), but, it has unlimited ammo, and EVERYONE can use it. Its actually one of the best weapons, because its fast, you don't have to worry about ammo, and anyone can use it.

People don't seem to understand that no weapon 'sucks'. They each have a specific use, even if they aren't widely used.


No, this is where you're wrong
The rocket officer truely sucks. GDI's version is outstripped by Gunner in every way imaginable. Even Nod would be better off getting a laser weapon for longer distance or a shotgun/chemsprayer/volt for short range.

For the record, I don't count "I can't afford anything better" as a specific use.


Wrong.

The rockets on the Rocket Soldier, while yes it IS cheaper, are also slower, not only in firing speed but in air-flight-time.

Whats the advantage of this? It makes it FAR easier to lead the target on far away maps. With the faster rockets, you have to judge it far more precisely. With slower rockets, it makes it quite a bit easier.

Trust me, I think of this stuff.
Re: So...Advantages, disadvantages..? [message #308646 is a reply to message #307749] Mon, 07 January 2008 20:32 Go to previous messageGo to next message
Dover is currently offline  Dover
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Bullshit. Slower rockets are easier to dodge, therefore making your "leading" useless.

Rockets are near useless at a large distance to any target who gives a shit that it's getting hit. Also, even if you do manage to hit with the rocket officer rockets, it will hardly matter, since they deal negligable damage. Anything the rocket officer does, an LCG or Gunner will do better. Hell, I'd rather have a Tib Syndey than a rocket officer.


Admit it. Just admit you're wrong, and that the rocket officer is useless. It's okay.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: So...Advantages, disadvantages..? [message #308647 is a reply to message #308644] Mon, 07 January 2008 20:32 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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MWright967 wrote on Mon, 07 January 2008 21:26

Dover wrote on Mon, 07 January 2008 21:02

MWright967 wrote on Mon, 07 January 2008 14:07

argathol3 wrote on Mon, 07 January 2008 13:56

Surth wrote on Mon, 07 January 2008 07:34

Chemos are useless. end of story.


How long have you been playing this game you retard (don't say since it has hit the shelf because the next to zero probability of that is simply annoying)...Chems have their own use just like any other weapon in the game.


Watch this and think up some of your own ideas.
ftp://ftpfiles.ren-archive.com/Masters_City_Rushes.wmv


EVERY. SINGLE. WEAPON. Has a specific use, even if its very narrow in specifcs. Perfect example, the handgun. Its SUPPOSED to be the weakest weapon (Thats actually not technically true. It will do more damage with a headshot than a laser rifle shot does), but, it has unlimited ammo, and EVERYONE can use it. Its actually one of the best weapons, because its fast, you don't have to worry about ammo, and anyone can use it.

People don't seem to understand that no weapon 'sucks'. They each have a specific use, even if they aren't widely used.


No, this is where you're wrong
The rocket officer truely sucks. GDI's version is outstripped by Gunner in every way imaginable. Even Nod would be better off getting a laser weapon for longer distance or a shotgun/chemsprayer/volt for short range.

For the record, I don't count "I can't afford anything better" as a specific use.


Wrong.

The rockets on the Rocket Soldier, while yes it IS cheaper, are also slower, not only in firing speed but in air-flight-time.

Whats the advantage of this? It makes it FAR easier to lead the target on far away maps. With the faster rockets, you have to judge it far more precisely. With slower rockets, it makes it quite a bit easier.

Trust me, I think of this stuff.


WRONG AGAIN!


Sorry, I'm not really serious. Just continuing the "WRONG!" thing that's going on here...
Re: So...Advantages, disadvantages..? [message #308666 is a reply to message #308646] Mon, 07 January 2008 23:42 Go to previous messageGo to next message
Chimp is currently offline  Chimp
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Dover wrote on Mon, 07 January 2008 21:32

Bullshit. Slower rockets are easier to dodge, therefore making your "leading" useless.

Rockets are near useless at a large distance to any target who gives a shit that it's getting hit. Also, even if you do manage to hit with the rocket officer rockets, it will hardly matter, since they deal negligable damage. Anything the rocket officer does, an LCG or Gunner will do better. Hell, I'd rather have a Tib Syndey than a rocket officer.


Admit it. Just admit you're wrong, and that the rocket officer is useless. It's okay.


I'd admit I was wrong if I was actually...You know....Wrong.

Its a LOT easier to aim a slow rocket than a fast rocket, because it will usually hit the ground before the target even gets there.

I didn't say the use was vast, but every single weapon has at least one unique purpose, and I find myself using this one quite a lot actually.

Let me give you a scenario:

Your playing 'Field'. You are GDI.

You are facing the side where the little house is.

In the back, theres a buggy that has just been severely damaged, and it's driver is already hurt. It killed the person hurting it, however. If you use a fast rocket, okay, you MAY hit it, but with a slow rocket? You point a good ways in front of it, killing it. And lets say its on tiberium? That'll kill the person too.

Yes, the gunner IS better, but its not better in all situations. Sorry, but you just are NOT correct on this.

Like I said, everything has a purpose, no matter how small. But despite that, these things DO happen, and this DOES work.
Re: So...Advantages, disadvantages..? [message #308670 is a reply to message #308666] Tue, 08 January 2008 00:16 Go to previous messageGo to next message
Dover is currently offline  Dover
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MWright967 wrote on Mon, 07 January 2008 22:42

(Bullshit spawned from Satan's anus)


Which is assuming that people use buggys on field, or use slow rockets over long distances, or that buggies regularly steer themselves into rockets, or that the above couldn't be accomplished to a greater effect by aiming closer to the brain-dead buggy with a gunner-rocket instead.


In any case, TIME FOR LOGICS!

1) In Renegade, rockets fly straight. There is no such thing as innaccuarcy. You hit what you aim for.
2) Normally, when people see rockets flying at them, they will attempt to dodge said rockets.
3) Fast rockets give less time to react than slow rockets, because fast rockets are faster.
4) Less dodging time = harder to dodge
5) Harder to dodge = better for the attacker
6) ???
7) Profit.

Given the above, Whatever bullshit you said was just that, bullshit. Let's not even get into the more damage, faster rate-of-fire, and faster reload time of Gunner rockets over regular rockets.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: So...Advantages, disadvantages..? [message #308711 is a reply to message #307749] Tue, 08 January 2008 06:52 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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I see the dumbass got raped again in logics.

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: So...Advantages, disadvantages..? [message #308735 is a reply to message #308711] Tue, 08 January 2008 11:50 Go to previous messageGo to previous message
Chimp is currently offline  Chimp
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sadukar09 wrote on Tue, 08 January 2008 14:52

I see the dumbass got raped again in logics.


Just like you do on a daily basis?

@ Dover: Lol. I don't know what kind of a Renegade player you are, but when I fire a Rocket at a vehicle, 75% of the time they don't bother to move, or can't move.

Let me ask you something: Why would they put in a completely useless version for a team that already has an upgraded version? Because its cheaper? Somewhat. But thats not the main reason. Because its SLOWER.

Just think about it like simple mathematics:

Car A is going at 10MPH on a straight line heading west.

Rocket B is going at 15MPH on a straight line heading north.

Both start at an equal distance apart.

Rocket B will fly past Car A before Car A can contact with Rocket B.

Now, Rocket C is going at 10MPH, or even lets say, 9MPH.

Rocket C will hit Car A at exactly the same time, or a TINY bit afterward, still damaging the vehicle.

You can say WHATEVER you want, you just aren't right. I don't know if you've ever tried using a gunner on stanks in Field, but its pretty retarded and or hard to make contact with one with something that goes so fast and small. I PURPOSELY use a Rocket Soldier in those cases. In the serious fray of the fight people pay attention to vehicles, not dinky little gunners or rocket soldiers firing away on the side lines. Its very rarily people try to kill that kind of stuff, and usually only bother to attack GUNNERS. Dodging stuff like this is only an issue for infantry.

Plus, have we even forgotten the psychological effect? When you see a gunner, what do you think in the back of your mind? ''Wellp, theres a gunner whos going to be attacking my vehicle. Somewhat strong. When I destroy these other vehicles, I better go take them out''. When you see a Rocket soldier, they look a lot less menacing, they're SMALLER which makes it easier to fire-and-forget, and uhhhh, heres some food for thought thought: What happens when you want to fire and forget a vehicle with a gunner? It hits it VERY fast, they notice you, and start firing on you. This may sound stupid, but with a slower weapon, it gives you MORE TIME TO GO AND HIDE.

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