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Need a coder for a balance patch [message #307174] Tue, 01 January 2008 15:19 Go to next message
Spoony is currently offline  Spoony
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I've decided to create an unofficial balance patch for Renegade, to be run server-side.

Its concept is not changing the game as such, but rather fixing it - in a nutshell, making the useless units useful and cost-effective in a way I don't feel many of them currently are.

Trouble is I don't know a damn thing about how to code stuff in Renegade.

Changes:
- BlackIntel's Pointsfix (presumably does not need to be part of the patch)
- Empty vehicles remain aligned to the team of the last player who occupied it, meaning enemies gain points attacking it, allies lose points attacking it
- Nod Soldier rifle damage increased to match GDI Soldier rifle damage against all targets
- Nod Flamethrower damage against infantry and structures increased by 50%. Damage against other targets unchanged
- Chaingun Officer cost reduced to 100 (from 175) - applies to both GDI and Nod
- Tib Sydney cost reduced to 100 (from 150)
- Patch tiberium flechette damage against infantry increased by 100% - damage against other targets unchanged
- Rocket Soldier (for both GDI and Nod):
--- tracks targets
--- direct hit damage against infantry reduced by 50%. Damage against other targets unchanged
--- cost reduced to 200 (from 225)
- Deadeye/BlackHandSniper sniper rifle damage against light vehicles reduced by 50%. Damage against other targets unchanged
- Chinook armour changed to Heavy Vehicle (from Light Vehicle) giving it the same durability as a Stealth Tank
- Nod Turret rate of fire and damage increased to match that of the Medium Tank


Would anyone be willing to help?


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[Updated on: Tue, 01 January 2008 15:19]

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Re: Need a coder for a balance patch [message #307176 is a reply to message #307174] Tue, 01 January 2008 15:26 Go to previous messageGo to next message
Genesis2001
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I may be able to help here and there. But not full-time. :v


~MathK1LL
Re: Need a coder for a balance patch [message #307177 is a reply to message #307174] Tue, 01 January 2008 15:28 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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maybe ask Yrr: http://www.renegadeforums.com/index.php?t=usrinfo&id=21713&rid=22983

[Updated on: Tue, 01 January 2008 15:30]

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Re: Need a coder for a balance patch [message #307178 is a reply to message #307174] Tue, 01 January 2008 15:36 Go to previous messageGo to next message
jnz is currently offline  jnz
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They can all be done server side, but, changing costs wont reflect what the client sees at their PT.
Re: Need a coder for a balance patch [message #307179 is a reply to message #307176] Tue, 01 January 2008 15:37 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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MathK1LL wrote on Tue, 01 January 2008 16:26

I may be able to help here and there. But not full-time. :v


~MathK1LL

I don't really envision it being something the person coding it would need to work "full-time" on... simply making the changes, giving me a file and then leaving the rest to me.


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Re: Need a coder for a balance patch [message #307180 is a reply to message #307178] Tue, 01 January 2008 15:37 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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RoShamBo wrote on Tue, 01 January 2008 16:36

They can all be done server side, but, changing costs wont reflect what the client sees at their PT.

that's not a big deal if someone can also make a client-side file to replace the PT screens.


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Re: Need a coder for a balance patch [message #307181 is a reply to message #307180] Tue, 01 January 2008 15:41 Go to previous messageGo to next message
Genesis2001
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Spoony wrote on Tue, 01 January 2008 15:37

RoShamBo wrote on Tue, 01 January 2008 16:36

They can all be done server side, but, changing costs wont reflect what the client sees at their PT.

that's not a big deal if someone can also make a client-side file to replace the PT screens.



The best way to update that would be to update always.dat with the new skins.


~MathK1LL
Re: Need a coder for a balance patch [message #307183 is a reply to message #307174] Tue, 01 January 2008 16:13 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
cool ideas
Re: Need a coder for a balance patch [message #307192 is a reply to message #307181] Tue, 01 January 2008 16:46 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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MathK1LL wrote on Tue, 01 January 2008 22:41

Spoony wrote on Tue, 01 January 2008 15:37

RoShamBo wrote on Tue, 01 January 2008 16:36

They can all be done server side, but, changing costs wont reflect what the client sees at their PT.

that's not a big deal if someone can also make a client-side file to replace the PT screens.



The best way to update that would be to update always.dat with the new skins.


~MathK1LL

Takes too long to export.. just include the skins in the map .mix or .pkg files...
Re: Need a coder for a balance patch [message #307193 is a reply to message #307174] Tue, 01 January 2008 16:47 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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no, the patch should only put a new screen.dds in the data folder... thats enough... *EDIT* i see theres no number on the screen so a new screen doesnt helpindex.php?t=getfile&id=5079&private=0

[Updated on: Tue, 01 January 2008 16:53]

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Re: Need a coder for a balance patch [message #307194 is a reply to message #307174] Tue, 01 January 2008 16:54 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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.. Thats put in by objects.ddb
Re: Need a coder for a balance patch [message #307197 is a reply to message #307193] Tue, 01 January 2008 16:55 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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I don't see any reason to have a global always.dat change just for one simple texture.
Re: Need a coder for a balance patch [message #307201 is a reply to message #307174] Tue, 01 January 2008 17:08 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Spoony wrote on Tue, 01 January 2008 23:19

I've decided to create an unofficial balance patch for Renegade, to be run server-side.

Its concept is not changing the game as such, but rather fixing it - in a nutshell, making the useless units useful and cost-effective in a way I don't feel many of them currently are.

It will change gameplay anyway.

Spoony wrote on Tue, 01 January 2008 23:19

Trouble is I don't know a damn thing about how to code stuff in Renegade.

Changes:
- BlackIntel's Pointsfix (presumably does not need to be part of the patch)

As you said, already done by BlackIntel's points fix and by Resurrection.

Spoony wrote on Tue, 01 January 2008 23:19

- Empty vehicles remain aligned to the team of the last player who occupied it, meaning enemies gain points attacking it, allies lose points attacking it

Agreed.

Spoony wrote on Tue, 01 January 2008 23:19

- Nod Soldier rifle damage increased to match GDI Soldier rifle damage against all targets

That's not a bug I think.

Spoony wrote on Tue, 01 January 2008 23:19

- Nod Flamethrower damage against infantry and structures increased by 50%. Damage against other targets unchanged

play around with data/armor.ini

Spoony wrote on Tue, 01 January 2008 23:19

- Chaingun Officer cost reduced to 100 (from 175) - applies to both GDI and Nod
- Tib Sydney cost reduced to 100 (from 150)

Why?

Spoony wrote on Tue, 01 January 2008 23:19

- Patch tiberium flechette damage against infantry increased by 100% - damage against other targets unchanged

Why? Does enough damage.

Spoony wrote on Tue, 01 January 2008 23:19

- Rocket Soldier (for both GDI and Nod):
--- tracks targets

Not possible server-side and impacts gameplay.

Spoony wrote on Tue, 01 January 2008 23:19

--- direct hit damage against infantry reduced by 50%. Damage against other targets unchanged
--- cost reduced to 200 (from 225)

Why?

Spoony wrote on Tue, 01 January 2008 23:19

- Deadeye/BlackHandSniper sniper rifle damage against light vehicles reduced by 50%. Damage against other targets unchanged

Already done by Resurrection. Can be changed using data/armor.ini but impacts all shrapnel damage.

Spoony wrote on Tue, 01 January 2008 23:19

- Chinook armour changed to Heavy Vehicle (from Light Vehicle) giving it the same durability as a Stealth Tank

Why?

Spoony wrote on Tue, 01 January 2008 23:19

- Nod Turret rate of fire and damage increased to match that of the Medium Tank

Why? Fire rate and damage are quite good. Aiming is the problem.


Re: Need a coder for a balance patch [message #307202 is a reply to message #307174] Tue, 01 January 2008 17:10 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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He wants to have it as a server sided mod?
Re: Need a coder for a balance patch [message #307205 is a reply to message #307174] Tue, 01 January 2008 17:31 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Quote:

He wants to have it as a server sided mod?

It's the first thing he said!

Spoony wrote on Tue, 01 January 2008 16:19

I've decided to create an unofficial balance patch for Renegade, to be run server-side.


Re: Need a coder for a balance patch [message #307206 is a reply to message #307174] Tue, 01 January 2008 17:37 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I was commenting on Yrr's "why's"...
Re: Need a coder for a balance patch [message #307208 is a reply to message #307201] Tue, 01 January 2008 17:56 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Yrr wrote on Tue, 01 January 2008 19:08

It will change gameplay anyway.

depends how you define "change" - it won't revolutionise gameplay and I don't think it should, but it'll make the useless stuff useful... as they ought to be.

Yrr wrote on Tue, 01 January 2008 19:08

Spoony wrote on Tue, 01 January 2008 23:19

- Nod Soldier rifle damage increased to match GDI Soldier rifle damage against all targets

That's not a bug I think.

I didn't say it is, but it's pretty illogical and means Nod soldiers are barely worth using... right now the only use is if there's an MRLS, humvee or orca in your base and you can't afford anything better, but even so there's really no reason why they should be less effective at that than the GDI soldier is.

Yrr wrote on Tue, 01 January 2008 19:08

Spoony wrote on Tue, 01 January 2008 23:19

- Chaingun Officer cost reduced to 100 (from 175) - applies to both GDI and Nod
- Tib Sydney cost reduced to 100 (from 150)

Why?

because the officer is not worth 175 and the tib sydney is not worth 150. for these two units, I feel a simple cost decrease is better than altering their actual effectiveness.

Yrr wrote on Tue, 01 January 2008 19:08

Spoony wrote on Tue, 01 January 2008 23:19

- Patch tiberium flechette damage against infantry increased by 100% - damage against other targets unchanged

Why? Does enough damage.

not to make it worth 450 it doesn't.

Yrr wrote on Tue, 01 January 2008 19:08

Spoony wrote on Tue, 01 January 2008 23:19

- Rocket Soldier (for both GDI and Nod):
--- tracks targets

Not possible server-side and impacts gameplay.

it'll impact gameplay in the sense of making rocket soldiers worth a damn against vehicles and aircraft, whereas right now they aren't... their only real use is against structures for points if the WF's dead

Yrr wrote on Tue, 01 January 2008 19:08

Spoony wrote on Tue, 01 January 2008 23:19

--- direct hit damage against infantry reduced by 50%. Damage against other targets unchanged
--- cost reduced to 200 (from 225)

Why?

the weaker against infantry part is based on their tracking ability, assuming it were possible.

Yrr wrote on Tue, 01 January 2008 19:08

Spoony wrote on Tue, 01 January 2008 23:19

- Chinook armour changed to Heavy Vehicle (from Light Vehicle) giving it the same durability as a Stealth Tank

Why?

because they're not worth their cost, and in this case, there's a simple and viable way to make them worth that cost.

Yrr wrote on Tue, 01 January 2008 19:08

Spoony wrote on Tue, 01 January 2008 23:19

- Nod Turret rate of fire and damage increased to match that of the Medium Tank

Why? Fire rate and damage are quite good. Aiming is the problem.

uh, dunno what game you're playing but the turret's fire rate and damage are absolutely pathetic.


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[Updated on: Tue, 01 January 2008 18:24]

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Re: Need a coder for a balance patch [message #307210 is a reply to message #307174] Tue, 01 January 2008 18:22 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Spoony wrote on Tue, 01 January 2008 22:19




- Nod Soldier rifle damage increased to match GDI Soldier rifle damage against all targets



Thats the point of GDI, they have more fire power than Nod. Increasing the effectiveness of the Nod soldier beats the purpose of GDI's soldier.



CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: Need a coder for a balance patch [message #307211 is a reply to message #307210] Tue, 01 January 2008 18:26 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Coveman wrote on Tue, 01 January 2008 19:22

Thats the point of GDI, they have more fire power than Nod. Increasing the effectiveness of the Nod soldier beats the purpose of GDI's soldier.

the GDI soldier will still beat a Nod soldier pretty easily since the Nod soldier head is huge by comparison... but with the damage change, the Nod soldier will actually have some use, because right now it doesn't except vs a light vehicle if you can't afford anything better... vs infantry you may as well use a pistol


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Re: Need a coder for a balance patch [message #307213 is a reply to message #307211] Tue, 01 January 2008 18:36 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Spoony wrote on Wed, 02 January 2008 01:26

Coveman wrote on Tue, 01 January 2008 19:22

Thats the point of GDI, they have more fire power than Nod. Increasing the effectiveness of the Nod soldier beats the purpose of GDI's soldier.

the GDI soldier will still beat a Nod soldier pretty easily since the Nod soldier head is huge by comparison... but with the damage change, the Nod soldier will actually have some use, because right now it doesn't except vs a light vehicle if you can't afford anything better... vs infantry you may as well use a pistol


And the GDI soldier does that much better against heavy armored vehicles? I think you're trying to 'patch' something that isn't a bug.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: Need a coder for a balance patch [message #307216 is a reply to message #307213] Tue, 01 January 2008 18:46 Go to previous messageGo to next message
Rocko
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Coveman wrote on Tue, 01 January 2008 19:36

Spoony wrote on Wed, 02 January 2008 01:26

Coveman wrote on Tue, 01 January 2008 19:22

Thats the point of GDI, they have more fire power than Nod. Increasing the effectiveness of the Nod soldier beats the purpose of GDI's soldier.

the GDI soldier will still beat a Nod soldier pretty easily since the Nod soldier head is huge by comparison... but with the damage change, the Nod soldier will actually have some use, because right now it doesn't except vs a light vehicle if you can't afford anything better... vs infantry you may as well use a pistol


And the GDI soldier does that much better against heavy armored vehicles? I think you're trying to 'patch' something that isn't a bug.


no one mentioned heavy vehicles faggot

also i think making transports good is a great idea


black and proud

[Updated on: Tue, 01 January 2008 18:46]

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Re: Need a coder for a balance patch [message #307249 is a reply to message #307213] Tue, 01 January 2008 21:02 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Coveman wrote on Tue, 01 January 2008 19:36

And the GDI soldier does that much better against heavy armored vehicles?

I didn't say it did.

Coveman wrote on Tue, 01 January 2008 19:36

I think you're trying to 'patch' something that isn't a bug.

For the second time, I didn't say it was. Officers costing 175 isn't a bug. Patch costing 450 isn't a bug. Those numbers aren't bugs - they're just poor balance.


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Re: Need a coder for a balance patch [message #307265 is a reply to message #307174] Wed, 02 January 2008 00:33 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Spoony wrote on Tue, 01 January 2008 17:19


- Nod Soldier rifle damage increased to match GDI Soldier rifle damage against all targets


Nod has the stronger vehcicles; are you going to buff the GDI vehicles as well? Listen


Re: Need a coder for a balance patch [message #307266 is a reply to message #307265] Wed, 02 January 2008 00:40 Go to previous messageGo to next message
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cmatt42 wrote on Wed, 02 January 2008 01:33

Spoony wrote on Tue, 01 January 2008 17:19


- Nod Soldier rifle damage increased to match GDI Soldier rifle damage against all targets


Nod has the stronger vehcicles; are you going to buff the GDI vehicles as well? Listen

all he mentioned was making nod soldier balanced with the gdi, no one talked about making all vehicles different

god damn some of you are fucking retarded


black and proud
Re: Need a coder for a balance patch [message #307267 is a reply to message #307178] Wed, 02 January 2008 00:50 Go to previous messageGo to previous message
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RoShamBo wrote on Tue, 01 January 2008 17:36

They changing costs wont reflect what the client sees at their PT.


That's what I told him also. Prices would be changed but still require the original price just to access it.


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