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CLOSED well not closed butdont need no more help on this [message #306093] Thu, 27 December 2007 20:57 Go to next message
cpjok is currently offline  cpjok
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Commander
ok i have been trying to become a modeler and i have made a little boring units jet and i was to set were the guns are on it ike

theres 2 parts on bottom were want it to shoot from

ok this is it and like i said im trying to learn so its not good

ok

the pink cones with black box around them i want them primary weapon

and

the blue cones with gree square around them i want to be secondary weapon

so how o i set them

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Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #306127 is a reply to message #306093] Thu, 27 December 2007 23:47 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Eh

http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #306128 is a reply to message #306093] Fri, 28 December 2007 00:13 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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General (2 Stars)

wut r grammers

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #306255 is a reply to message #306093] Fri, 28 December 2007 13:22 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
You need to bone the model with certain names that will set the position of the "weapon". Don't ask me the names though.

These might help:

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=59

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=60


Let all your wishes be granted except one, so you will still have something to strieve for.
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #306319 is a reply to message #306093] Fri, 28 December 2007 18:55 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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Commander
i read the renX tutorial about it i dont get how to set second and primary weapons
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #306416 is a reply to message #306319] Sat, 29 December 2007 03:27 Go to previous messageGo to next message
Dealman is currently offline  Dealman
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Read Renhelp's tutorials about boning a VTOL. But as you always complain on Renhelp I guess I could help you.

You want to get the weapons working, ok. A vehicle can have maximum 2 Primary barrels, 2 secondary barrels. (MuzzleA0, MuzzleA1 and MuzzleB0, MuzzleB1.)

MuzzleA0 is where the first projectile comes from Primary Fire.
MuzzleA1 is where the second projectile comes from Primary Fire.
MuzzleB0 same thing but with Secondary Fire.
MuzzleB1 same thing but with Secondary Fire.

Remember to tick off export geometry in W3D settings (BONES ONLY). Also to link them to the vehicles Barrels. On a plane I think you can link it on the hull/chassis.

My hint are: USE RENHELP!
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #306504 is a reply to message #306093] Sat, 29 December 2007 14:38 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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Commander
s all i do is name tesecnonary weapon and primary weapon places to one of them
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #306647 is a reply to message #306504] Sun, 30 December 2007 09:31 Go to previous messageGo to next message
Dealman is currently offline  Dealman
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cpjok wrote on Sat, 29 December 2007 22:38

s all i do is name tesecnonary weapon and primary weapon places to one of them


What?

What you do is create an small box, name it MuzzleA0 and place it where the first primary projectile should come from. Then copy that box and name it MuzzleA1. There's where the second projectile will come from.

Repeat same with MuzzleB0 & MuzzleB1. Remember there may ONLY 2 Primary muzzles and 2 Secondary muzzles. Also remember to select those 4 bones and go to W3D Settings and un-tick the "Export Geometry" box. Then you gotta link the bones to the vehicle so the bones don't stay at middle of map while the vehicle is in the air.

I suggest you link the Muzzle bone(s) to the v_chassi or v_barrels. Depends on what sort of vehicle you use.

Once again I really suggest you use Renhelp.
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #307315 is a reply to message #306093] Wed, 02 January 2008 07:49 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
what you do is

READ THE TUTORIAL


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #307339 is a reply to message #307315] Wed, 02 January 2008 10:18 Go to previous messageGo to next message
Dealman is currently offline  Dealman
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crazfulla wrote on Wed, 02 January 2008 15:49

what you do is

READ THE TUTORIAL


Aye I agree with you, be I guess he can read so you don't have to change size to 7. Also you'd better help him as he doesn't seem to know how to follow an tutorial.
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #310512 is a reply to message #306093] Sun, 13 January 2008 08:36 Go to previous messageGo to next message
fatalcry is currently offline  fatalcry
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sorry for bringing this topic up again but can a turret have a duel muzzel?

if so what are the names and do i need two barrels?


http://img451.imageshack.us/img451/4909/sigic4.jpg
Re: How Do I Set Were The Guns Are On A Model AsI Amn Trying To Figure Out Modeling [message #310573 is a reply to message #310512] Sun, 13 January 2008 13:02 Go to previous message
Dealman is currently offline  Dealman
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Yes turrets may have 2 barrels, same names as normal.

MuzzleA0, MuzzleA1 | MuzzleB0, MuzzleB1

Turrets may also have secondary weapons too, there's a script wich tells the turret when to use the Secondary fire. For example primary is used on infantry and secondary on tanks.
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