[RELEASE] Nod Survival Map [message #304154] |
Tue, 18 December 2007 19:35 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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The Nod Survival map has been released. It'll be used for server-side Survival Mode. Survival Mode was originally introduced and started by St0rm Gaming (they referred to it as TOS or Test of Survival).
Nod Survival is packing a few extra features as well as a unique Survival Mode based terrain. There is no where else to go really but to move around the map if you want. You must defend your base from the onslaught attack or 'waves' of AI bots. I've even managed to get aircraft AI bots to work, however they will stationary sadly.
GDI Survival will be released once January of '08 hopefully, we've encountered many delays with the map because my PC has been having several 'issues'. However, GDI Survival will hopefully put Nod Survival to shame once finished as it will be undergoing an extreme makeover and receiving extra features as well.
If you're interested in trying to survive some waves then join us. (Currently we don't have an official server picked out yet, if anyone is willing to host our map once the server-side edition is completed then they may PM me). I will be hosting my own beta testing server whenever I'm testing so if you want a sneak peek feel free to join but I will only allow 12 beta testers.
Download: http://ww-gaming.net/Nod_Survival.zip
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Re: [RELEASE] Nod Survival Map [message #304172 is a reply to message #304154] |
Tue, 18 December 2007 21:17 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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The Survival Mode version will be server-side.
Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-
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Re: [RELEASE] Nod Survival Map [message #304176 is a reply to message #304154] |
Tue, 18 December 2007 21:32 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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I know that, that was my first Survival map of the trilogy but it has major bugs and we went in to repair the bugs. Now that Nod Survival has way more features than anticipated we are going to back track on GDI_Survival since it's a broken map. We'll be making GDI_Survival better and ultimately changing the map around. You'll have to delete the old copy you have because it won't be used ever.
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Re: [RELEASE] Nod Survival Map [message #304182 is a reply to message #304154] |
Tue, 18 December 2007 21:38 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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Correct, as for St0rm, we've made an agreement with Wilo to share the Survival source with him but it will be open source as soon as I can have someone upload it for me.
St0rm will be switching to the newer GDI_Survival once it's released, so don't worry.
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Re: [RELEASE] Nod Survival Map [message #304280 is a reply to message #304172] |
Wed, 19 December 2007 13:15 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Webmas7er wrote on Tue, 18 December 2007 21:17 | The Survival Mode version will be server-side.
Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-
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JFW_Enable_Spawner_Custom
1st Param: ID of spawner
2nd Param: 1 or 0; binary-based. 1 = enabled; 2 = disabled
~MathK1LL
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Re: [RELEASE] Nod Survival Map [message #304342 is a reply to message #304172] |
Wed, 19 December 2007 17:10 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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Webmas7er wrote on Tue, 18 December 2007 23:17 | The Survival Mode version will be server-side.
Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-
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I know you can enable spawners but I'm not so sure you can disable them.
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Re: [RELEASE] Nod Survival Map [message #304426 is a reply to message #304342] |
Thu, 20 December 2007 06:12 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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bisen11 wrote on Wed, 19 December 2007 17:10 |
Webmas7er wrote on Tue, 18 December 2007 23:17 | The Survival Mode version will be server-side.
Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-
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I know you can enable spawners but I'm not so sure you can disable them.
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Read my post above...
Quote: | JFW_Enable_Spawner_Custom
1st Param: ID of spawner
2nd Param: 1 or 0; binary-based. 1 = enabled; 2 = disabled
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~MathK1LL
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Re: [RELEASE] Nod Survival Map [message #304866 is a reply to message #304154] |
Sat, 22 December 2007 05:27 |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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you can disable spawners on start so then they wont spawn, then just set up a JFW_Enable_Spawner on a script zone all to activate the waves, but not sure how you are going to do time spawnings but it sounds cool also i've setup a helicopter AI before make sure you put it on chase or hunt player something like that so it doesnt stay still
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Re: [RELEASE] Nod Survival Map [message #304974 is a reply to message #304426] |
Sat, 22 December 2007 21:43 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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MathK1LL wrote on Thu, 20 December 2007 08:12 |
bisen11 wrote on Wed, 19 December 2007 17:10 |
Webmas7er wrote on Tue, 18 December 2007 23:17 | The Survival Mode version will be server-side.
Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-
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I know you can enable spawners but I'm not so sure you can disable them.
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Read my post above...
Quote: | JFW_Enable_Spawner_Custom
1st Param: ID of spawner
2nd Param: 1 or 0; binary-based. 1 = enabled; 2 = disabled
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~MathK1LL
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I'm aware, but I also posted that once in one of jon will's posts and he said he had never gotten a spawner to actually disable.
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