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CLOSED well not closed butdont need no more help on this [message #304912] Sat, 22 December 2007 13:05 Go to next message
cpjok is currently offline  cpjok
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Registered: September 2007
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Ok This Topic as for Flying Object's Ramp's Now I Know I Think

So Now I Changed It to Gmax Help


i have a model thats gmax it has animation already but when i add texture and export it ti W3D and open it in W3D Viewer it has a ERROR and wont do anything

anyway here is the model if some one could help

  • Attachment: UFO.zip
    (Size: 800.66KB, Downloaded 47 times)

[Updated on: Fri, 25 January 2008 09:43]

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Re: On Renegade theres stairs to get on each building i flying is aloud How [message #304913 is a reply to message #304912] Sat, 22 December 2007 13:21 Go to previous messageGo to next message
Dealman is currently offline  Dealman
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To be able to beacon via the roof, you'll have to create an pedestal in LevelEdit and move it to the roof on for example the Hand of Nod.

Where to get those stairs and stuff I'm not sure about.
Re: On Renegade theres stairs to get on each building i flying is aloud How [message #304916 is a reply to message #304912] Sat, 22 December 2007 13:27 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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cpjok wrote on Sat, 22 December 2007 14:05

ok on like C&C_City_Flying Just Say There Is Stair's To GetOn Top Of The Building's Where Do I Get Them
and Add Tem To My Map As Flying Is Aloud And They Might Beacon Roof

So The No One Can Get On Top To Disarm It


You really need to stop typing like that, it makes it unreadable and will really fuck you over when you get a job.

Are you asking how to get the flying stuff in Level Edit?

If so go to terrain > map > add ramps and flying includes.

[Updated on: Sat, 22 December 2007 13:28]

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Re: On Renegade theres stairs to get on each building i flying is aloud How [message #304928 is a reply to message #304912] Sat, 22 December 2007 14:59 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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k i just checked Le theres no sutch thing as what you said so i carnt add them to make map i made


ok can anyone help me with this model it has animation already i hav posted in first post

[Updated on: Sat, 22 December 2007 15:11]

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Re: Ok Another Question If I Upload a Gmax Model Could someone Turn It Into Playable Model On Renega [message #304961 is a reply to message #304912] Sat, 22 December 2007 20:36 Go to previous messageGo to next message
Zion is currently offline  Zion
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I remeber texturing and exporting just the flying ramps for Reaver and Renz0r's Nitro Mod so he can add them to non flying maps.

He should have the .w3d files tothe ones I done (all besides the refinery ones I think) so if you want them, ask him, else wait until I get my sata drive sorted and I can export them all.
Re: Ok Another Question If I Upload a Gmax Model Could someone Turn It Into Playable Model On Renega [message #305024 is a reply to message #304912] Sun, 23 December 2007 04:23 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yea theres no way u could use that model

it has 54,930 polygons thats about the size of a really big map.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Ok Another Question If I Upload a Gmax Model Could someone Turn It Into Playable Model On Renega [message #305222 is a reply to message #305024] Sun, 23 December 2007 22:14 Go to previous message
Jerad2142 is currently offline  Jerad2142
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You would have to break it into multiple pieces to get it to work.

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