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[RELEASE] Nod Survival Map [message #304154] Tue, 18 December 2007 19:35 Go to next message
Brandon is currently offline  Brandon
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The Nod Survival map has been released. It'll be used for server-side Survival Mode. Survival Mode was originally introduced and started by St0rm Gaming (they referred to it as TOS or Test of Survival).

Nod Survival is packing a few extra features as well as a unique Survival Mode based terrain. There is no where else to go really but to move around the map if you want. You must defend your base from the onslaught attack or 'waves' of AI bots. I've even managed to get aircraft AI bots to work, however they will stationary sadly.

GDI Survival will be released once January of '08 hopefully, we've encountered many delays with the map because my PC has been having several 'issues'. However, GDI Survival will hopefully put Nod Survival to shame once finished as it will be undergoing an extreme makeover and receiving extra features as well.

If you're interested in trying to survive some waves then join us. (Currently we don't have an official server picked out yet, if anyone is willing to host our map once the server-side edition is completed then they may PM me). I will be hosting my own beta testing server whenever I'm testing so if you want a sneak peek feel free to join but I will only allow 12 beta testers.

Download: http://ww-gaming.net/Nod_Survival.zip
Re: [RELEASE] Nod Survival Map [message #304167 is a reply to message #304154] Tue, 18 December 2007 20:54 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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ill join you lot to play survival maps there the best like when i played yuri revenge i made my own survival maps
Re: [RELEASE] Nod Survival Map [message #304170 is a reply to message #304154] Tue, 18 December 2007 21:13 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Awesome, you can now download this map at Game-Maps.NET

Hmm, I play tested the map, is alot of fun, there are some cool alarm switchs that you can press to alert players, there are driveable harvesters, few buggys and what not.

Good map.
Re: [RELEASE] Nod Survival Map [message #304171 is a reply to message #304154] Tue, 18 December 2007 21:14 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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ive been on the map 8 mins nothing has happend
Re: [RELEASE] Nod Survival Map [message #304172 is a reply to message #304154] Tue, 18 December 2007 21:17 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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The Survival Mode version will be server-side.

Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-
Re: [RELEASE] Nod Survival Map [message #304173 is a reply to message #304154] Tue, 18 December 2007 21:19 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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k i get it now am i aloud to join like you said as i like survival maps
Re: [RELEASE] Nod Survival Map [message #304174 is a reply to message #304154] Tue, 18 December 2007 21:22 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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You'll be able to join once we get an official server hosting the map and once the server-side edition is complete. We will have beta tests on the 'World Wide Gaming - Private' server from time to time during the week, if you see the server up (hostname: WWHServ) you can join the beta testing. Wink

Re: [RELEASE] Nod Survival Map [message #304175 is a reply to message #304154] Tue, 18 December 2007 21:27 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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ok if you said your makeing a gdi survival called


C&C_GDI_Survival.mix


i carnt have it as i already got GDI_Survival


its the same map as the nod_survival you made same everything just GDI buildings not nod
Re: [RELEASE] Nod Survival Map [message #304176 is a reply to message #304154] Tue, 18 December 2007 21:32 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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I know that, that was my first Survival map of the trilogy but it has major bugs and we went in to repair the bugs. Now that Nod Survival has way more features than anticipated we are going to back track on GDI_Survival since it's a broken map. We'll be making GDI_Survival better and ultimately changing the map around. You'll have to delete the old copy you have because it won't be used ever.
Re: [RELEASE] Nod Survival Map [message #304177 is a reply to message #304154] Tue, 18 December 2007 21:34 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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ok but the GDI_Survival map is on storm server
Re: [RELEASE] Nod Survival Map [message #304179 is a reply to message #304154] Tue, 18 December 2007 21:36 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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i would make a survival map for it but i dont know alot of things to make edge's and ramps and hills and bridges and tunnels


but on LE i think i know how to make them spawn after so long 1nce

[Updated on: Tue, 18 December 2007 21:38]

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Re: [RELEASE] Nod Survival Map [message #304181 is a reply to message #304175] Tue, 18 December 2007 21:36 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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That was the older version. Don't worry, the newer one would over write it.

GDI survival was made first, Nod survival was made second, however as Web said, GDI survival had some problems and Nod survival was able to finish (or get this far) first.


btw:
I made the map's terrain.
Webmas7er did all the cool Level Edit stuff like adding objects and scripting.
Re: [RELEASE] Nod Survival Map [message #304182 is a reply to message #304154] Tue, 18 December 2007 21:38 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Correct, as for St0rm, we've made an agreement with Wilo to share the Survival source with him but it will be open source as soon as I can have someone upload it for me.

St0rm will be switching to the newer GDI_Survival once it's released, so don't worry.
Re: [RELEASE] Nod Survival Map [message #304183 is a reply to message #304154] Tue, 18 December 2007 21:38 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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lol im good at LE adding stuff and that
Re: [RELEASE] Nod Survival Map [message #304185 is a reply to message #304181] Tue, 18 December 2007 21:50 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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R315r4z0r wrote on Tue, 18 December 2007 23:36


btw:
I made the map's terrain.
Webmas7er did all the cool Level Edit stuff like adding objects and scripting.


Noted, edited the file details to include your name and the website.
Re: [RELEASE] Nod Survival Map [message #304187 is a reply to message #304154] Tue, 18 December 2007 21:53 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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anyways im going now its 4:53AM


if i could help and that let me know
Re: [RELEASE] Nod Survival Map [message #304280 is a reply to message #304172] Wed, 19 December 2007 13:15 Go to previous messageGo to next message
Genesis2001
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Webmas7er wrote on Tue, 18 December 2007 21:17

The Survival Mode version will be server-side.

Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-



JFW_Enable_Spawner_Custom


1st Param: ID of spawner
2nd Param: 1 or 0; binary-based. 1 = enabled; 2 = disabled


~MathK1LL
Re: [RELEASE] Nod Survival Map [message #304291 is a reply to message #304154] Wed, 19 December 2007 14:17 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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That's not what my problem was, I had an extra box checked on the spawners that I shouldn't have had checked so it was over-riding my settings. I fixed it last night, but thanks anyways, help is always appreciated. Wink

We should have the first server-side edition released this weekend. Very Happy
Re: [RELEASE] Nod Survival Map [message #304342 is a reply to message #304172] Wed, 19 December 2007 17:10 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Webmas7er wrote on Tue, 18 December 2007 23:17

The Survival Mode version will be server-side.

Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-


I know you can enable spawners but I'm not so sure you can disable them.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: [RELEASE] Nod Survival Map [message #304346 is a reply to message #304154] Wed, 19 December 2007 17:26 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Well, I've gotten it to disable them so far so... ya... Razz

EDIT: Yes, I can successfully enable and disable the spawners whenever I want. Wink

[Updated on: Wed, 19 December 2007 17:40]

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Re: [RELEASE] Nod Survival Map [message #304349 is a reply to message #304154] Wed, 19 December 2007 18:20 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Well I've tried the map so far it looks fun can't wait to try it with bots Thumbs Up

Re: [RELEASE] Nod Survival Map [message #304426 is a reply to message #304342] Thu, 20 December 2007 06:12 Go to previous messageGo to next message
Genesis2001
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bisen11 wrote on Wed, 19 December 2007 17:10

Webmas7er wrote on Tue, 18 December 2007 23:17

The Survival Mode version will be server-side.

Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-


I know you can enable spawners but I'm not so sure you can disable them.



Read my post above...


Quote:

JFW_Enable_Spawner_Custom


1st Param: ID of spawner
2nd Param: 1 or 0; binary-based. 1 = enabled; 2 = disabled




~MathK1LL
Re: [RELEASE] Nod Survival Map [message #304866 is a reply to message #304154] Sat, 22 December 2007 05:27 Go to previous messageGo to next message
fatalcry is currently offline  fatalcry
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you can disable spawners on start so then they wont spawn, then just set up a JFW_Enable_Spawner on a script zone all to activate the waves, but not sure how you are going to do time spawnings but it sounds cool also i've setup a helicopter AI before make sure you put it on chase or hunt player something like that so it doesnt stay still

http://img451.imageshack.us/img451/4909/sigic4.jpg
Re: [RELEASE] Nod Survival Map [message #304974 is a reply to message #304426] Sat, 22 December 2007 21:43 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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MathK1LL wrote on Thu, 20 December 2007 08:12

bisen11 wrote on Wed, 19 December 2007 17:10

Webmas7er wrote on Tue, 18 December 2007 23:17

The Survival Mode version will be server-side.

Server-side Edition is still in production and might be ready this weekend if I can figure out how to successfully enabled and disable my AI Bot Spawners. -_-


I know you can enable spawners but I'm not so sure you can disable them.



Read my post above...


Quote:

JFW_Enable_Spawner_Custom


1st Param: ID of spawner
2nd Param: 1 or 0; binary-based. 1 = enabled; 2 = disabled




~MathK1LL

I'm aware, but I also posted that once in one of jon will's posts and he said he had never gotten a spawner to actually disable.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: [RELEASE] Nod Survival Map [message #305071 is a reply to message #304154] Sun, 23 December 2007 11:06 Go to previous messageGo to previous message
Brandon is currently offline  Brandon
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Well, guess what, I've gotten the spawners to enabled and then after disable when I wanted it to. If you want a live demo let me know and I'll see what I can arrange.

Even Wilost0rm can enable and disable his spawners. Razz
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