Home » General Discussions » General Discussion » C&C Tiberium - FPS Game
Re: C&C Tiberium - FPS Game [message #304107 is a reply to message #304013] |
Tue, 18 December 2007 16:59 |
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Creed3020
Messages: 1438 Registered: February 2003 Location: Toronto, Canada
Karma: 0
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General (1 Star) |
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Crimson wrote on Tue, 18 December 2007 14:20 | EA REVEALS TIBERIUM AND LAUNCHES
PLAYERS INTO AN EPIC BATTLE FOR POWER
LOS ANGELES, Calif., December 18, 2007 – Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS) today revealed Tiberium™, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.
For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.
Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.
"Tiberium is our 'One Ring', our 'Force'. It is the connective tissue that defines this universe and tears it apart," said Chris Plummer, Executive Producer at EA Los Angeles. "After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We've put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We're very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction."
Mike Verdu, VP and General Manager at EA Los Angeles added, "EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn't be more excited."
Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: http://www.Tiberium.com.
See the attached high-res promotional image as well.
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The link you provided has an extra period at the end that renders it useless.
Other than that thanks for the info!
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Re: C&C Tiberium - FPS Game [message #304108 is a reply to message #304106] |
Tue, 18 December 2007 16:59 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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Ethenal wrote on Tue, 18 December 2007 18:44 |
EA APOC wrote on Tue, 18 December 2007 18:18 |
Hey everyone,
Before hundreds of thousands of people explode this topic, please know that we will be explaining this new franchise, Tiberium, its connections to the Command & Conquer universe in the story, units, GDI, Nod, the Scrin, etc...in the coming months.
As we said in the press release, this is the birth of a new franchise set in what we call the Tiberium universe. Whether you are confused or unable to comprehend just yet, do not worry!
These forums are not meant to be under the official C&C forums. Those are RTS forums, this is FPS-Tactical.
Stay tuned,
APOC
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That was posted at the EA "Tiberium" forums, apparently the name is "Tiberium" not "C&C Tiberium". What do you guys make of this?
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The name change maybe a sign that EA has had enough with Westwood fans. The words "Command & Conquer" rightfully belongs to Westwood and will always be associated with WW. So to break the cycle and become the head of the C&C universe, they have renamed it. In a few years, EA will be known as the company behind the "Tiberium universe."
Also, this would mean endless sequels/expansions for this new Tiberium FPS and maybe more RTS titles to follow.
This will create a new generation of fans that are more loyal to EA then the current older crop of "C&C" fans.
Also, by not making C&C Mode, EA is well-positioned to finally rid and cut off any ties with the "cancerous and ungrateful" Renegade community.
[Updated on: Tue, 18 December 2007 17:01] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #304129 is a reply to message #302553] |
Tue, 18 December 2007 18:08 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Hmm. We may not get C&C mode but hopefully we'll have more unique modes than just conquest mode. If we atleast get a Renegade style mode but minus the buildings and add on squad tactics, I'll definetly get the game.
As for C&C mode, who knows- Maybe they'll make an expansion with that. That'd be pretty cool.
Also, if Tiberium is its own series, but the RTS remains in the same series...
That means a whole series of C&C universe based FPS's. I'm really hoping it's also incorrect to think of this game like battlefield as it is to think of it like Renegade.
And as for whoever said the scrin team would fail: Hey screw you
I always wanted to see scrin up close and personal. Mutant encounters would of course be nice, but I'd way rather fend off alien armadas than some half dead mutant resistance forces. Although, that'd still be pretty cool
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Tue, 18 December 2007 18:13] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #304147 is a reply to message #304129] |
Tue, 18 December 2007 19:22 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Cabal8616 wrote on Tue, 18 December 2007 20:08 | Hmm. We may not get C&C mode but hopefully we'll have more unique modes than just conquest mode. If we atleast get a Renegade style mode but minus the buildings and add on squad tactics, I'll definetly get the game.
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How can you have Renegade style mode without the buildings?
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Re: C&C Tiberium - FPS Game [message #304152 is a reply to message #302553] |
Tue, 18 December 2007 19:30 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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OMG This game fails so fucking hard it makes concrete look like a pillow.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: C&C Tiberium - FPS Game [message #304156 is a reply to message #304108] |
Tue, 18 December 2007 19:43 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Starbuzz wrote on Tue, 18 December 2007 18:59 |
The name change maybe a sign that EA has had enough with Westwood fans. The words "Command & Conquer" rightfully belongs to Westwood and will always be associated with WW. So to break the cycle and become the head of the C&C universe, they have renamed it. In a few years, EA will be known as the company behind the "Tiberium universe."
Also, this would mean endless sequels/expansions for this new Tiberium FPS and maybe more RTS titles to follow.
This will create a new generation of fans that are more loyal to EA then the current older crop of "C&C" fans.
Also, by not making C&C Mode, EA is well-positioned to finally rid and cut off any ties with the "cancerous and ungrateful" Renegade community.
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Great insight on what this may come out to be, and you could be spot on with the information that has been released to us, although it's still an assumption.
You made a great point and there was no need to add in anything about this community, every community has it's village idiots, and we should all look past them when a concern such as this is in front of us... Would be nice to lock out all of them from even posting in a thread with as much importance as it holds.
Yet, in the end this thread doesn't mean much to me anymore, and Im happy to hear about this quickly and make the death short and sweet, no need to drag on about another C&C mode type game anymore, we all now know.
Apoc, Thanks for clearing things up so quickly. If you are to return to this post and reply....
Alot of people in the community were worried about the making of a renegade on another game outside of EA, and seem to think we will get our pants sued off for the making of Renegade2007, in the past you had posted that "EA fully supports mod teams", and you gave us the thumbs up, as of now it would be nice to ease some of the people thoughts for another C&C mode in the near future. We'd be happy to revisit this once we have something playable we can send you, would be nice to assure these fans of an "old game" that they can revisit that same level of fun again, even if EA isn't producing it.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: C&C Tiberium - FPS Game [message #304157 is a reply to message #302553] |
Tue, 18 December 2007 19:45 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Recruit |
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Another generic FPS that's supposed to be the next big thing that just gets abandoned by EA and fails almost as quickly as it's launched. What's new?
EA has great marketing. They need to work REALLY hard at PR (public relations) though, and their ideas are getting as low at it can go these days.
P.S. I'm not bashing EA just to do it. It just frustrates me to know that they have the potential but never use it.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: C&C Tiberium - FPS Game [message #304160 is a reply to message #302553] |
Tue, 18 December 2007 20:02 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Forget the new game...these are the renegade forums, not EA's forums.
Don't hold anything against EA, they do what they feel is right, let them live or die by their decisions. Instead do something yourself about it.... "If you want something done, you have to do it yourself"
If you want C&C mode direct yourself here and help the community make this happen.
www.renegade2007.com < visit forums and the moddb links.
It's up to the fans if you want to see this game mode restored, EA may make something similar years from now, or another company will either adopt the gameplay or use the base of it and build on top of it.
We are making a vanilla version for the old school players and then making our own version soon after, expect improvements such as:
*duck and cover system
*planning boards for any team member to create there own squad and tactics on the fly(includes private voice channels for your squad)
*enhanced purchase menu, no more waiting, que up your vehicle and go fight while you wait
*real nightvision on scoped weapons for snipers only
*warm up timers
*improved radar
*HUD will include mines count/ vehicle count, plus much more on the HUD
*plus much more...
Most of those are server side options for the vanilla version, our new game modes will take C&C mode even further.
With the communitys help, we may also get to make a SP version too, or co-op modes, possibiltys are endless with a large driven community behind it.
Join the forums and come chat with us, I'm always open to new ideas and expanding on my own.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: C&C Tiberium - FPS Game [message #304184 is a reply to message #304160] |
Tue, 18 December 2007 21:41 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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Hello Titan,
Thank you for those calm words of closure.
I would never insult this great community of people sharing the same passion and zeal for a product that came from a company that knew what its fans wanted.
When I wrote "cancerous and ungrateful" it was my belief from the very beginning that that was the collective view EA had of us. Hence the sarcasm smilie. I am surely wrong.
Anyway, I am glad this matter is over as quickly as it came.
As much as I am heartbroken and saddened by the recent turn of events, it is plainly obvious as to what, atleast to me, the next step should be: to provide all the support and backing behind Renegade 2007.
I believe that if we unite yet one more time, support and work together, we can yet accomplish something that stands proud to the memory of the great and noble Westwood.
To Apoc,
I thank you for your great patience in dealing with a passionate community that is deeply patriotic to an empire of a foregone era.
I know tempers flared and restlessness abounded, but I am happy that there is a conclusion. Please do not take our remarks as "complaints" and "ungratefulness" as we are merely passionate and frustrated about a hidden gem in the gaming universe that just lost out on the only chance for resurrection.
As for me, I am pleased you visited here, and took the time to share your thoughts on behalf of EA. It is most certainly well-appreciated.
Thank you once again, Apoc.
[Updated on: Tue, 18 December 2007 21:47] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #304223 is a reply to message #302553] |
Wed, 19 December 2007 05:57 |
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OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
Karma: 0
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Colonel |
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That news of no C&C mode has killed the dream of this FPS being anything other than generic. I can bet that Renegade will still last longer than this game. Back to modding then :\
Also Titan1x77 and [NE]Fobby[GEN] are the ones to be looking at now for a true C&C FPS multiplayer experience. Their mod is going to bring much joy to anyone who has ever wielded a repair gun.
RA2:AR Moddb Page
Ω W A
[Updated on: Wed, 19 December 2007 05:58] Report message to a moderator
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Re: C&C Tiberium - FPS Game [message #304281 is a reply to message #302553] |
Wed, 19 December 2007 13:30 |
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At first I was skeptical, but wasn't going to make any decisions or too strong of comments on the game, but once I hear that c&c mode is gone, I gave up all hope.
C&C mode is the one reason I play renegade, it's the one reason everyone here plays renegade. Now, our hope for a retail predecessor to Renegade is gone. My enthusiasm for Renegade 2007 is stronger than ever since I now know that if we don't do it, it will never get done.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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