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Scud Storm Server? [message #303469] Sun, 16 December 2007 03:35 Go to next message
mrãçķz is currently offline  mrãçķz
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Hey guys i need Help to convert the RenegadeFDS to a Scud StormFDS! But i cant get it work, can sum1 Help me please?
Re: Scud Storm Server? [message #303472 is a reply to message #303469] Sun, 16 December 2007 03:47 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Copy the SCUD Storm always.dat to yuor Renegade FDS data folder, also copy the scripts files form SCUD Storm.
Re: Scud Storm Server? [message #303474 is a reply to message #303469] Sun, 16 December 2007 04:04 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Still dont works... I copyed from Scud Storm Folder:

BandTest.dll
Mss32.dll
Scripts.dll
Scripts2.dll
bhs.dll
binkw32.dll
PATCHW32.DLL
drvmgt.dll
_MOD_SCRIPTS.DLL

In my Westwood/RenegadeFDS/Server Folder.

___________________________________________________________

Then i Copyed from Scud Storm Folder:

always.dat
always2.dat
always.dbs
always.thu
always2.thu
C&C_Deadly_River.mix
C&C_Hills.mix
C&C_Oasis.mix
C&C_Deadly_River.thu
C&C_Hills.thu
C&C_Oasis.thu

In my RenegadeFDS/Data Folder.

_______________________________________________________________

Heres my svrcfg_cnc.ini:

;
; This file contains the default gameplay settings.
;
; Most of the settings below can be changed while the game is in progress and
; the changed settings will take effect the next time the map cycles.
;

[Settings]
ConfigName=Default C&C Server Settings

;
; The name of the server as it appears in the lobby list. This has a limit of
; 25 characters in GameSpy mode.
;
bGameTitle = Scud Storm Server

;
; This is the Message of the day. Any text placed here will show in a pop-up
; dialog box on the screen of any player joining the game.
;
bMotd=

;
; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=

;
; If DoMapsLoop is set then the map cycle will start again from the beginning
; once all maps have been played.
;
DoMapsLoop=yes

;
; The time limit for each game.
;
TimeLimitMinutes=0

;
; Radar mode.
;
; 0 = No radar.
; 1 = Show only friendly units on the radar.
; 2 = Show all units on the radar.
;
RadarMode=2

;
; Allows the server to automatically restart after a connection loss, system
; failure, or crash. To restart after a system failure, Windows must be set to
; automatically log in.
; Enabling auto restart also allows automatic unattended updating if a patch
; becomes available (Westwood Online mode only).
;
IsAutoRestart=yes

;
; Set to yes to make a passworded game.
;
IsPassworded=no

;
; The password required for players to join the game.
;
bPassword=

;
; Allow players to join this server when they select 'Quick Match' (Westwood
; Online mode only).
;
IsQuickMatch=yes

;
; Should this server be laddered? A laddered server reports game game results
; and statistics to the Westwood Online ladder system at the end of each game.
;
IsLaddered=yes

;
; Team remixing causes teams to be re-balanced at the beginning of every map.
; Disabling RemixTeams can cause a game to become unbalanced over time as
; players drop in and out.
;
RemixTeams=yes

;
; Allows buildings to be repaired. Turning this off will result in much
; shorter games.
;
CanRepairBuildings=yes

;
; This setting effects whether a vehicle driver also controls the vehicles gun.
; Disabling this will allow vehicle passengers to control the gun. Most players
; seem to prefer this setting on.
;
DriverIsAlwaysGunner=yes

;
; Enabling weapon spawning will cause extra weapons to be available for pickup
; at various locations in the map.
;
SpawnWeapons=no

;
; Enable this to allow friendly units to damage each other. Friendly fire games
; are generally more open to abuse by 'grief' players.
;
IsFriendlyFirePermitted=no

;
; This allows players in the game to change teams at will.
;
IsTeamChangingAllowed=no

;
; Set this to 'yes' to allow clans to play in this server (Westwood Online mode
; only). Only two clans can play in a server at once.
;
IsClanGame=no

;
; The maximum number of players allowed in a game. Generally this should be set
; to an even number to avoid unbalanced teams. Maximum number of players is 127.
;
MaxPlayers=1

;
; Setting this causes the game to end when all the buildings belonging to a
; team are destroyed.
;
BaseDestructionEndsGame=yes

;
; This enables winning the game by placing a superweapon beacon on the enemy
; teams pedestal.
;
BeaconPlacementEndsGame=yes

;
; The number of credits each player gets when they join the game.
;
StartingCredits=350

;
; This is the name of the first map in the map cycle.
;
MapName=C&C_Oasis.mix

;
; The map cycle. This is the order that maps will be played. There must be at
; least one map in the list.
;
MapName00=C&C_Oasis.mix
MapName01=C&C_Hills.mix
MapName02=C&C_Deadly_River.mix
;MapName03=
;MapName04=
;MapName05=
;MapName06=
;MapName07=
;MapName08=
;MapName09=
Re: Scud Storm Server? [message #303475 is a reply to message #303469] Sun, 16 December 2007 04:06 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
and heres my Renegade Server.ini:

;
;
; Server Settings .INI file for Renegade Free Dedicated Server.
;
; This file controls the behavior of a Renegade Free Dedicated Server. The
; first instance of the server is referred to as the Master Server and it can
; control up to seven other local instances of the server. These are referred
; to as Slave Servers.
;
; Each slave server must have it's own login information and serial number.
; Each slave server can have it's own game settings, seperate from the master.
;
;
;
; ============================================================================
; ============================================================================
;
; This section of the file is generated automatically - do not edit
;
; Available Westwood Servers:
;
; Pacific Server
; European Server
; USA Server
;
; End generated section.
;
; ============================================================================
; ============================================================================


;
; Renegade Master Server settings.
;
; This section contains the settings for the Master Renegade Server.

[Server]

; Config =
;
; This specifies the location of the game settings file used by the master
; server. You can change this to point to any Renegade server settings .ini
; file or change the default .ini file to reflect the game settings you would
; like for your server.

Config = svrcfg_cnc.ini


; GameType =
;
; Set this to WOL for a Westwood Online dedicated server.
; Set this to GameSpy for a GameSpy mode dedicated server.
; Set this to LAN for a LAN mode dedicated server.
;

GameType = WOL


; Nickname =
;
; This is the Westwood Online nickname you will use when logging into the
; Westwood Online matchmaking system. You can use a nickname from a previous
; Westwood Studios game or apply for a new one by copying the following line
; and pasting it into your web browsers address window
;
; http://register.westwood.com

Nickname = Maddox92


;
; Password =
;
; This is the password that matches the nickname used above.

Password = **********


; Serial =
;
; The serial number that you specified when installing the Renegade Dedicated
; Server.

Serial = ***************

; LoginServer =
;
; This field can be used to specify the Westwood Online matchmaking server
; to connect to. If left blank, the Renegade Server will connect to the
; closest matchmaking server. To specify a server to connect to, use one of
; the names listed above in the section 'Available Westwood Servers'.

LoginServer =


; Port =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients. This should normally be left at 0 and the
; Server will decide for itself what port to use. This should work with most
; firewalls and NAT connections but, if you need to manually set a port, you
; can do it here.

Port = 4848


; GameSpyGamePort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients, while running as a GameSpy Server. When running
; as a GameSpy server this port value will be used instead of the above Port value.
; The default value is 4848.

GameSpyGamePort = 0


; GameSpyQueryPort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with the GameSpy Master Server and GameSpy clients. The default
; value is 25300. If this port is in use Renegade will find another port
; to use instead(25301, 25302, ...).

GameSpyQueryPort = 0


; BandwidthUp =
;
; If you know how much bandwidth you want to allocate for the Renegade
; Server to use then you can specify it here. A minimum of 60k bits per second
; is recommended for each client you plan to connect to. If you leave this
; value as 0 (the default) then the available bandwidth will be automatically
; detected(WOL only). Some guidelines follow.
;
; Set to 1500000 for a 32 player game
; Set to 750000 for a 16 player game
; Set to 250000 for an 8 player game
;
; Make sure you don't set the Bandwidth number to be higher than your
; actual available bandwidth or gameplay performance will be poor.

BandwidthUp = 0

; NetUpdateRate =
;
; Set this to control the frequency of network updates sent to clients. This
; is the number of updates sent per second. Higher values increase network
; traffic, lower values decrease traffic. Valid values must be in the 5 - 30
; range. As you increase NetUpdateRate the values set for BandwidthUp must
; also scale accordingly. The default is 10.

NetUpdateRate = 10


; AllowRemoteAdmin =
;
; Set this to true to enable remote server administration via the RenRem
; tool. You must also set a password for remote administration to be
; allowed.
; Slave servers inherit this setting from the master.

AllowRemoteAdmin = false


; RemoteAdminPassword =
;
; This is the password required to connect to a server with the RenRem
; admin too.
; Slave servers inherit this setting from the master.

RemoteAdminPassword =


; RemoteAdminIp =
;
; This is the ip that the remote administration service will listen for
; incoming request on. The default is to listen on ALL ip addresses. If
; you have an internal ip address and only want to administer internally
; set this to your internal ip address.
;

RemoteAdminIP =


; RemoteAdminPort =
;
; The port to connect to for remote administration.
; This can be set per slave. The default slave ports will be shown when
; connecting to the master with the RenRem tool.

RemoteAdminPort =


;
; Renegade Slave Server settings.
;
; These sections contain the settings for the Renegade Slave Servers. Each
; additional server you want to run can be configured seperately by modifying
; the corresponding section below.
;
; The settings for a slave server are the same as for a master with the
; exception of the 'enable' flag. Setting Enable = 1 will enable the given
; Slave Server. The Slave Server will start automatically at the same time
; as the Master Renegade Server.
;
; Each Slave Server must have it's own login name, password & serial number.
;
[Slave1]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave2]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave3]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave4]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave5]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave6]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =

[Slave7]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =







i think i need a new server.dat

[Updated on: Sun, 16 December 2007 04:12]

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Re: Scud Storm Server? [message #303478 is a reply to message #303469] Sun, 16 December 2007 04:30 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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OK that was all it works now, i only needed to Reinstall my Westwood Shared Internet Komponents !!!
Re: Scud Storm Server? [message #303479 is a reply to message #303469] Sun, 16 December 2007 04:42 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Colonel
Schei... no i won't finish that.

That's a big fucking post.


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: Scud Storm Server? [message #303482 is a reply to message #303469] Sun, 16 December 2007 04:59 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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finish what? i got server work

[Updated on: Sun, 16 December 2007 04:59]

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Re: Scud Storm Server? [message #303483 is a reply to message #303469] Sun, 16 December 2007 05:32 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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finish the word i was saying. Bist du ein idioten? Nein? gut.

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Heresy grows from idleness!
Re: Scud Storm Server? [message #303502 is a reply to message #303469] Sun, 16 December 2007 08:46 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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dreganius mutti ist eine hür,


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Scud Storm Server? [message #303505 is a reply to message #303469] Sun, 16 December 2007 08:55 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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its: <Name>´s Mutter ist eine Hure.
Re: Scud Storm Server? [message #303695 is a reply to message #303469] Mon, 17 December 2007 05:31 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Isn't Scud Storm dead again?

Re: Scud Storm Server? [message #303710 is a reply to message #303469] Mon, 17 December 2007 07:15 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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no? i think they started again to redo the mod?
Re: Scud Storm Server? [message #303742 is a reply to message #303469] Mon, 17 December 2007 10:19 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Yes.
Re: Scud Storm Server? [message #303750 is a reply to message #303469] Mon, 17 December 2007 11:25 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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again? they stoped on the new version too?

[Updated on: Mon, 17 December 2007 11:25]

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Re: Scud Storm Server? [message #303758 is a reply to message #303469] Mon, 17 December 2007 12:13 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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They'll say that they havn't, but they have.
Re: Scud Storm Server? [message #303796 is a reply to message #303758] Mon, 17 December 2007 15:29 Go to previous messageGo to next message
OWA is currently offline  OWA
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cnc95fan wrote on Mon, 17 December 2007 19:13

They'll say that they havn't, but they have.

How can you be so sure?

I personally wouldn't lose any sleep if they gave it up but if they are serious about doing it then go them.


Re: Scud Storm Server? [message #303798 is a reply to message #303469] Mon, 17 December 2007 15:31 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I am not only sure, but certain, don't forget, I was part of their team for no less then 5 or 6 months, I KNOW.
Re: Scud Storm Server? [message #303814 is a reply to message #303469] Mon, 17 December 2007 16:22 Go to previous messageGo to next message
Genesis2001
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We've gone through several site changes due to unforeseen circumstances...We've lost a bunch of our members and we're trying to find new/more members right now. And a more stable website/forum.... >_>


So, cnc95fan: Stfu before you embarass yourself by not doing your research.


EDIT:

To quote a line in a movie I once saw

Quote:

Assumptions are the mother of all f*ckups.


~MathK1LL

[Updated on: Mon, 17 December 2007 16:23]

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Re: Scud Storm Server? [message #303816 is a reply to message #303469] Mon, 17 December 2007 16:23 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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so Scud Storm is alive?
Re: Scud Storm Server? [message #303818 is a reply to message #303816] Mon, 17 December 2007 16:26 Go to previous messageGo to next message
Genesis2001
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MadRockz wrote on Mon, 17 December 2007 16:23

so Scud Storm is alive?


http://www.nigms.nih.gov/NR/rdonlyres/7A68D9E1-AD5A-4BE6-B50C-B7BCBBC1B623/0/heartbeat.gif


Does that answer it? Razz
Re: Scud Storm Server? [message #303821 is a reply to message #303469] Mon, 17 December 2007 16:33 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Yay XD
Re: Scud Storm Server? [message #303913 is a reply to message #303814] Tue, 18 December 2007 04:03 Go to previous messageGo to next message
OWA is currently offline  OWA
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MathK1LL wrote on Mon, 17 December 2007 23:22

So, cnc95fan: Stfu before you embarass yourself by not doing your research.


EDIT:

To quote a line in a movie I once saw

Quote:

Assumptions are the mother of all f*ckups.


~MathK1LL


Owned.


Re: Scud Storm Server? [message #303942 is a reply to message #303913] Tue, 18 December 2007 07:08 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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One Winged Angel wrote on Tue, 18 December 2007 05:03

MathK1LL wrote on Mon, 17 December 2007 23:22

So, cnc95fan: Stfu before you embarass yourself by not doing your research.


EDIT:

To quote a line in a movie I once saw

Quote:

Assumptions are the mother of all f*ckups.


~MathK1LL


Owned.


;)Not really, Math, you're full of shit, those "updates"£ you see were posted in July. SCUD is dead, you dont care about it clearly, as I've found over 4 modelers in the past 2 weeks.
Re: Scud Storm Server? [message #303975 is a reply to message #303469] Tue, 18 December 2007 09:48 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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That post I made there was made when I was in school, and, we're not allowed on the Renegade Forums for some retarded reason so, let me edit it. Math, you are full of BULLshit. You don't care , it is clear so, because I have managed to find over 4 modelers ON MY OWN, whereas there are several of you that could have done that. The only new part to the update was made by the only one who has shown the slightest interest in SCUD, and that is Merovinigan. You phail, suck kthnxbai.
Re: Scud Storm Server? [message #304279 is a reply to message #303469] Wed, 19 December 2007 13:11 Go to previous messageGo to previous message
Genesis2001
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Just because we haven't posted updates to the public doesn't mean we're dead...


And I'm leaving this at this. YSL or some other mod of this forum, the original topic of this thread was answered a while back and there need no more discussion on this matter because it'll only turn into a flame-fest.


~MathK1LL
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