Scud Storm Server? [message #303469] |
Sun, 16 December 2007 03:35 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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Hey guys i need Help to convert the RenegadeFDS to a Scud StormFDS! But i cant get it work, can sum1 Help me please?
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Re: Scud Storm Server? [message #303475 is a reply to message #303469] |
Sun, 16 December 2007 04:06 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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and heres my Renegade Server.ini:
;
;
; Server Settings .INI file for Renegade Free Dedicated Server.
;
; This file controls the behavior of a Renegade Free Dedicated Server. The
; first instance of the server is referred to as the Master Server and it can
; control up to seven other local instances of the server. These are referred
; to as Slave Servers.
;
; Each slave server must have it's own login information and serial number.
; Each slave server can have it's own game settings, seperate from the master.
;
;
;
; ============================================================================
; ============================================================================
;
; This section of the file is generated automatically - do not edit
;
; Available Westwood Servers:
;
; Pacific Server
; European Server
; USA Server
;
; End generated section.
;
; ============================================================================
; ============================================================================
;
; Renegade Master Server settings.
;
; This section contains the settings for the Master Renegade Server.
[Server]
; Config =
;
; This specifies the location of the game settings file used by the master
; server. You can change this to point to any Renegade server settings .ini
; file or change the default .ini file to reflect the game settings you would
; like for your server.
Config = svrcfg_cnc.ini
; GameType =
;
; Set this to WOL for a Westwood Online dedicated server.
; Set this to GameSpy for a GameSpy mode dedicated server.
; Set this to LAN for a LAN mode dedicated server.
;
GameType = WOL
; Nickname =
;
; This is the Westwood Online nickname you will use when logging into the
; Westwood Online matchmaking system. You can use a nickname from a previous
; Westwood Studios game or apply for a new one by copying the following line
; and pasting it into your web browsers address window
;
; http://register.westwood.com
Nickname = Maddox92
;
; Password =
;
; This is the password that matches the nickname used above.
Password = **********
; Serial =
;
; The serial number that you specified when installing the Renegade Dedicated
; Server.
Serial = ***************
; LoginServer =
;
; This field can be used to specify the Westwood Online matchmaking server
; to connect to. If left blank, the Renegade Server will connect to the
; closest matchmaking server. To specify a server to connect to, use one of
; the names listed above in the section 'Available Westwood Servers'.
LoginServer =
; Port =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients. This should normally be left at 0 and the
; Server will decide for itself what port to use. This should work with most
; firewalls and NAT connections but, if you need to manually set a port, you
; can do it here.
Port = 4848
; GameSpyGamePort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients, while running as a GameSpy Server. When running
; as a GameSpy server this port value will be used instead of the above Port value.
; The default value is 4848.
GameSpyGamePort = 0
; GameSpyQueryPort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with the GameSpy Master Server and GameSpy clients. The default
; value is 25300. If this port is in use Renegade will find another port
; to use instead(25301, 25302, ...).
GameSpyQueryPort = 0
; BandwidthUp =
;
; If you know how much bandwidth you want to allocate for the Renegade
; Server to use then you can specify it here. A minimum of 60k bits per second
; is recommended for each client you plan to connect to. If you leave this
; value as 0 (the default) then the available bandwidth will be automatically
; detected(WOL only). Some guidelines follow.
;
; Set to 1500000 for a 32 player game
; Set to 750000 for a 16 player game
; Set to 250000 for an 8 player game
;
; Make sure you don't set the Bandwidth number to be higher than your
; actual available bandwidth or gameplay performance will be poor.
BandwidthUp = 0
; NetUpdateRate =
;
; Set this to control the frequency of network updates sent to clients. This
; is the number of updates sent per second. Higher values increase network
; traffic, lower values decrease traffic. Valid values must be in the 5 - 30
; range. As you increase NetUpdateRate the values set for BandwidthUp must
; also scale accordingly. The default is 10.
NetUpdateRate = 10
; AllowRemoteAdmin =
;
; Set this to true to enable remote server administration via the RenRem
; tool. You must also set a password for remote administration to be
; allowed.
; Slave servers inherit this setting from the master.
AllowRemoteAdmin = false
; RemoteAdminPassword =
;
; This is the password required to connect to a server with the RenRem
; admin too.
; Slave servers inherit this setting from the master.
RemoteAdminPassword =
; RemoteAdminIp =
;
; This is the ip that the remote administration service will listen for
; incoming request on. The default is to listen on ALL ip addresses. If
; you have an internal ip address and only want to administer internally
; set this to your internal ip address.
;
RemoteAdminIP =
; RemoteAdminPort =
;
; The port to connect to for remote administration.
; This can be set per slave. The default slave ports will be shown when
; connecting to the master with the RenRem tool.
RemoteAdminPort =
;
; Renegade Slave Server settings.
;
; These sections contain the settings for the Renegade Slave Servers. Each
; additional server you want to run can be configured seperately by modifying
; the corresponding section below.
;
; The settings for a slave server are the same as for a master with the
; exception of the 'enable' flag. Setting Enable = 1 will enable the given
; Slave Server. The Slave Server will start automatically at the same time
; as the Master Renegade Server.
;
; Each Slave Server must have it's own login name, password & serial number.
;
[Slave1]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =
[Slave2]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =
[Slave3]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =
[Slave4]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =
[Slave5]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =
[Slave6]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =
[Slave7]
Enable = 0
Config = svrcfg_cnc.ini
Nickname =
Password =
BandwidthUp = 0
Serial =
Port = 0
RemoteAdminPort =
i think i need a new server.dat
[Updated on: Sun, 16 December 2007 04:12] Report message to a moderator
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Re: Scud Storm Server? [message #303814 is a reply to message #303469] |
Mon, 17 December 2007 16:22 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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We've gone through several site changes due to unforeseen circumstances...We've lost a bunch of our members and we're trying to find new/more members right now. And a more stable website/forum.... >_>
So, cnc95fan: Stfu before you embarass yourself by not doing your research.
EDIT:
To quote a line in a movie I once saw
Quote: | Assumptions are the mother of all f*ckups.
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~MathK1LL
[Updated on: Mon, 17 December 2007 16:23] Report message to a moderator
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Re: Scud Storm Server? [message #303942 is a reply to message #303913] |
Tue, 18 December 2007 07:08 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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One Winged Angel wrote on Tue, 18 December 2007 05:03 |
MathK1LL wrote on Mon, 17 December 2007 23:22 | So, cnc95fan: Stfu before you embarass yourself by not doing your research.
EDIT:
To quote a line in a movie I once saw
Quote: | Assumptions are the mother of all f*ckups.
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~MathK1LL
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Owned.
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;)Not really, Math, you're full of shit, those "updates"£ you see were posted in July. SCUD is dead, you dont care about it clearly, as I've found over 4 modelers in the past 2 weeks.
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Re: Scud Storm Server? [message #303975 is a reply to message #303469] |
Tue, 18 December 2007 09:48 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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That post I made there was made when I was in school, and, we're not allowed on the Renegade Forums for some retarded reason so, let me edit it. Math, you are full of BULLshit. You don't care , it is clear so, because I have managed to find over 4 modelers ON MY OWN, whereas there are several of you that could have done that. The only new part to the update was made by the only one who has shown the slightest interest in SCUD, and that is Merovinigan. You phail, suck kthnxbai.
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Re: Scud Storm Server? [message #304279 is a reply to message #303469] |
Wed, 19 December 2007 13:11 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Just because we haven't posted updates to the public doesn't mean we're dead...
And I'm leaving this at this. YSL or some other mod of this forum, the original topic of this thread was answered a while back and there need no more discussion on this matter because it'll only turn into a flame-fest.
~MathK1LL
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