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Re: FDS crash [message #302923 is a reply to message #302845] Thu, 13 December 2007 14:29 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
Your not storing GameObject pointers inside your classes are you? You should only store the GameObject ID, never the pointer to the actual object, then use Find_Object to determine if the object still exists.

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