FDS crash [message #302845] |
Thu, 13 December 2007 04:47 |
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Hex
Messages: 858 Registered: March 2004
Karma: 0
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Colonel |
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Got a issue with the FDS crashing at random times (crashlogs attached)
All the crashes bring up
Exception occurred at 0x006B6621 .text:0x006B6621 (server.dat)
with addresses 0x3f193356 (No Owner) or 0x3ec10b1d (No Owner)
goztow wrote on Tue, 11 May 2010 08:00 | If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).
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reborn wrote on Fri, 29 January 2010 23:37 | std is for pro's.
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Re: FDS crash [message #302860 is a reply to message #302845] |
Thu, 13 December 2007 05:53 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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If this is the crash I think it is (ScriptableGameObj::Remove_Observer), then you probably have a corrupt script (observer) floating around, according to StealthEye. You might be dealing with a corrupt GameObject as well.
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: FDS crash [message #303688 is a reply to message #302923] |
Mon, 17 December 2007 05:10 |
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Hex
Messages: 858 Registered: March 2004
Karma: 0
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Colonel |
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class MDB_SSGM_Beacon : public ScriptImpClass {
void Created(GameObject *obj);
void Destroyed(GameObject *obj);
void Killed(GameObject *obj, GameObject *shooter);
void Damaged(GameObject *obj, GameObject *damager, float damage);
bool IsDisarmed;
GameObject *InvisObjCont;
};
Possible cause?
goztow wrote on Tue, 11 May 2010 08:00 | If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).
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reborn wrote on Fri, 29 January 2010 23:37 | std is for pro's.
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