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Re: C&C_GhostStageDM [message #302187 is a reply to message #302154] |
Sun, 09 December 2007 20:30 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
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General (1 Star) PLECOS MASTER |
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Okay, I downloaded it and tried it out.
It's a pretty straightforward map, just a lot of bots fighting. That being said, it's not much of a deathmatch if there are bots shooting at everything. If you intended it to be a one player deathmatch, mission accomplished, I guess.
As for the map, it's pretty simple, nothing excellent or bad, but try to model some decorations instead of using DSAPO objects.
It's not bad, could use more rooms though.
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Re: C&C_GhostStageDM [message #302262 is a reply to message #302184] |
Mon, 10 December 2007 10:06 |
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The Elite Officer
Messages: 602 Registered: September 2007 Location: Chapel Hill, North Caroli...
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Colonel |
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Off topic, but HORQWER, didin't I write the qoute in your signature? I know I did, so could you just please change it to my name.
The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
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Re: C&C_GhostStageDM [message #302338 is a reply to message #302192] |
Mon, 10 December 2007 13:15 |
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HORQWER
Messages: 667 Registered: September 2006 Location: Under my bed (lolz)
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Colonel |
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IronWarrior wrote on Sun, 09 December 2007 22:45 | It's a good try, will host this for you on Game-Maps.NET soon.
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Dont
this was just a sample modeling warm up and i just wanted to share it here to see if u gys will like it
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