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icon5.gif  Beacon mod [message #301534] Thu, 06 December 2007 17:52 Go to next message
Commando Burton is currently offline  Commando Burton
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Okay, I was wondering if you can use beacons just as you do as mod drops, like have a drop mod thats drops a tank but instead it would come by beacon right where you put it. Is this humanly possible?
Re: Beacon mod [message #301538 is a reply to message #301534] Thu, 06 December 2007 18:08 Go to previous messageGo to next message
OWA is currently offline  OWA
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It's possible. Scud Storm has AI tank drops so I guess you can have empty tank drops. There should be a script for it somewhere.

Re: Beacon mod [message #301541 is a reply to message #301538] Thu, 06 December 2007 18:36 Go to previous messageGo to next message
Genesis2001
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One Winged Angel wrote on Thu, 06 December 2007 18:08

It's possible. Scud Storm has AI tank drops so I guess you can have empty tank drops. There should be a script for it somewhere.



We do? Surprised



EDIT: You would do something similar to this tutorial: Triggering Cinematics with Beacon



~MathK1LL

[Updated on: Thu, 06 December 2007 18:38]

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Re: Beacon mod [message #301564 is a reply to message #301534] Thu, 06 December 2007 22:06 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=108

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Beacon mod [message #301568 is a reply to message #301534] Fri, 07 December 2007 00:34 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Yea, SCUD Storm has it, but its built in with the IsGeneral Function.. so... Razz
Re: Beacon mod [message #301597 is a reply to message #301568] Fri, 07 December 2007 07:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Its fairly easy to do, but you have to modify the beacon cinematic presets in level editor.

Re: Beacon mod [message #301639 is a reply to message #301564] Fri, 07 December 2007 12:05 Go to previous messageGo to next message
Genesis2001
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bisen11 wrote on Thu, 06 December 2007 22:06

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=108



Tbh, the link I posted is easier to understand for setting it up. >_>


~MathK1LL
Re: Beacon mod [message #301678 is a reply to message #301534] Fri, 07 December 2007 14:41 Go to previous messageGo to next message
Commando Burton is currently offline  Commando Burton
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Not that easy and just the fact that my renegade editor is not working again...
Re: Beacon mod [message #301750 is a reply to message #301639] Sat, 08 December 2007 00:09 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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MathK1LL wrote on Fri, 07 December 2007 14:05

bisen11 wrote on Thu, 06 December 2007 22:06

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=108



Tbh, the link I posted is easier to understand for setting it up. >_>


~MathK1LL


Well if you're better with watching videos. And I didn't rewatch that one but I think I did watch it in the past, and it seemed like it left some stuff out. Or at least told people to refer to another tutorial for part of it.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Beacon mod [message #301788 is a reply to message #301534] Sat, 08 December 2007 06:32 Go to previous message
Genesis2001
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Haven't watched it in a while, but I think reborn refers to the "Using Text Cinematics" tutorial for cinematics help. I could wrong though.


~MathK1LL
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