Renegade Resurrection 1.0 alpha test [message #300047] |
Fri, 30 November 2007 07:01 |
|
Hello together!
I'm working hard on Renegade Resurrection and completely rewrote the source code. It will still take much time to release 1.0 and I offer you to participate in the alpha test. You can track development and stay up-to-date by using the new AutoUpdate feature.
If you don't yet know Renegade Resurrection, you can find a list of previously implemented features and bugfixes here.
New changes are for example:- The source code and RR netcode was rewritten completely.
- AutoUpdate for windows client and server (the server does still need user interaction to accept the update, this will be fixed before release)
- FireRate cheat detection (does still but rarely cause false positives through lag - I'm working on it) (so long, the detection does not kick any players and does not affect gameplay. it simply outputs the detection to console)
- bugfixes: obelisk walk (server side), purchase terminal bug after connection loss (client side), maps can now be added without having to restart, ...
- for modders: if you enable revivable buildings in configuration, buildings will not go below 0.5 hp for non-RR clients, so that you can revive the building server-side by attaching the RR_ReviveBuilding script:
Commands->Attach_Script (building, "RR_ReviveBuilding");
- (detailed changelog follows)
- (other features follow)
Info: The spectator mode is not yet available.
Submit bugs and suggestions to Resurrection Forums.
Download: www.icefinch.net
A public server using latest RR 1.0 alpha:
- Renegade Community Marathon
- Game address: 87.118.118.234:4200
- GameSpy/ASE address: 87.118.118.234:25302
Greetings,
Yrr
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
[Updated on: Fri, 30 November 2007 07:16] Report message to a moderator
|
|
|