Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » cargo plane drop
cargo plane drop [message #298856] Sun, 25 November 2007 09:24 Go to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
hey guys how can i make that a nodjet drops vehicles with a parachute on the airstrip?
Re: cargo plane drop [message #298857 is a reply to message #298856] Sun, 25 November 2007 09:28 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Apache drops a parachute but without vehicle Sad


Quote:

;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________

;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* LEVEL 5: Chinook Nod Troop Parachute drop ************************


; ****************************** Path

-1 Create_Object, 2, "X5D_Chinookfly", 0, 0, 0, 0
-1 Play_Animation, 2, "X5D_Chinookfly.X5D_Chinookfly", 1
-280 Destroy_Object, 2
-1 Attach_To_Bone, 1, 2, "BN_chinook_1"

; ****************************** Nod C130
-1 Create_Real_Object, 1, "Nod_Apache_Flyover", 2, "BN_chinook_1"
-1 Play_Animation, 1, "v_Nod_cplane.v_Nod_cplane", 1
-1 Play_Animation, 1, "v_Nod_cplane.X5D_C130Anim", 1
-1 Attach_To_Bone, 1, 2, "BN_chinook_1"
-280 Destroy_Object, 1

; ****************************** Parachute_1

-169 Create_Object, 3, "X5D_Parachute", 0, 0, 0, 0
-169 Play_Animation, 3, "X5D_Parachute.X5D_ParaC_1", 1
-260 Destroy_Object, 3

; ****************************** Box 1
-145 Create_Object, 6, "X5D_Box01", 0, 0, 0, 0
-145 Play_Animation, 6, "X5D_Box01.X5D_Box01", 1
-260 Destroy_Object, 6


; ****************************** Attach the object

-1 Attach_To_Bone, 6, "X5D_Box01",


; ****************************** Drop the object off...

-180 Attach_To_Bone, 6, "X5D_Box01",


Re: cargo plane drop [message #298861 is a reply to message #298856] Sun, 25 November 2007 09:59 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

There's no vehicle to drop...

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: cargo plane drop [message #298866 is a reply to message #298856] Sun, 25 November 2007 10:21 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
Karma: 0
Colonel
It doesn't use a parachute, but on C&C_Conquest_Winter, the cargo plane drops the vehicle onto the strip from midair. See if you can pull something out of that with Yrr's LevelRedit.

http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: cargo plane drop [message #298870 is a reply to message #298866] Sun, 25 November 2007 10:49 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
Messages: 939
Registered: April 2006
Karma: 0
Colonel
Try creating the object and attaching it to 6.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: cargo plane drop [message #299366 is a reply to message #298870] Tue, 27 November 2007 07:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
You have to make a blank slot for it to attach the newly purchased vehicle to. By default it uses slot 3.
So Try this:
Class was cancled revising cinematic


If it doesn't work I will look at it after class, have to run, good luck.


[Updated on: Tue, 27 November 2007 08:04]

Report message to a moderator

Re: cargo plane drop [message #299377 is a reply to message #299366] Tue, 27 November 2007 08:32 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Ran out of editing time, well here is the code anyways:
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________

;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* LEVEL 5: Chinook Nod Troop Parachute drop ************************


; ****************************** Path

-1 Create_Object, 2, "X5D_Chinookfly", 0, 0, 0, 0
-1 Play_Animation, 2, "X5D_Chinookfly.X5D_Chinookfly", 1
-260 Destroy_Object, 2
-1 Attach_To_Bone, 1, 2, "BN_chinook_1"

; ****************************** Nod C130
-1 Create_Real_Object, 1, "Nod_Apache_Flyover", 2, "BN_chinook_1"
-1 Attach_Script,  1, "M00_Disable_Physical_Collision_JDG", ""
-1 Play_Animation, 1, "v_Nod_cplane.v_Nod_cplane", 1
-1 Play_Animation, 1, "v_Nod_cplane.X5D_C130Anim", 1
-1 Attach_To_Bone, 1, 2, "BN_chinook_1"
-280 Destroy_Object, 1

; ****************************** Parachute_1

-169 Create_Object, 4, "X5D_Parachute", 0, 0, 0, 0
-169 Play_Animation, 4, "X5D_Parachute.X5D_ParaC_1", 1
-260 Destroy_Object, 4

; ****************************** Box 1
-1 Create_Object, 6, "X5D_Box01", 0, 0, 0, 0
-145 Play_Animation, 6, "X5D_Box01.X5D_Box01", 1
-260 Destroy_Object, 6

; ****************************** Vehicle drop
-1	Attach_To_Bone,		3, 2, "BN_chinook_1"
-146	Attach_To_Bone,		3, 6, "Box01"
-259	Attach_To_Bone,		3, -1, "Box01"


Previous Topic: list of animations?
Next Topic: No reload serverside
Goto Forum:
  


Current Time: Thu Jan 09 12:46:19 MST 2025

Total time taken to generate the page: 0.00880 seconds