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Re: Shadows [message #297984 is a reply to message #297951] Tue, 20 November 2007 19:03 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
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General (1 Star)
There's another way to cast shadows forcefully onto terrain. Create a box or object that hangs over the whole map and in the W3D Tools check Hide and Shadow. The box will then cast a shadow.
I think that doing this on Hourglass would not work as the shadows that the buildings cast are "baked" onto the texture (ie. lightmap) so the shadows will still be there.


nopol10=Nopol=nopol(GSA)

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