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Re: Redoing animations [message #296276 is a reply to message #296258] |
Sun, 11 November 2007 19:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Isn't the tread movement multiplier done LE side?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Redoing animations [message #296764 is a reply to message #296420] |
Tue, 13 November 2007 17:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Gen_Blacky wrote on Mon, 12 November 2007 15:35 | no the animation is in the nod flame w3d
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Its not done with animation, you have to name the treads V_L_Tread and V_R_Tread (or some thing like that) and their textures have to have VPerSec="a number goes here" in them.
Visit Jerad's deer sweat shop
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