Normal Map question [message #293234] |
Sat, 27 October 2007 19:59 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Well I just learned how to apply normal maps with Canadacdn's tutorial on Renhelp, but I have a question..
Is it possible to apply normal maps to terrain textures? Or does it have to be vehicles? If you can, how? I already have a filter for a sand texture, how would I go about applying it?
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Re: Normal Map question [message #293269 is a reply to message #293234] |
Sun, 28 October 2007 02:03 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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It is possible to apply it to terrain. All you need to do is follow the same steps except that you use the map's w3d file instead. The problem is that if the map is originally from Westwood, the Lightmaps will prevent it from being applied.
Note that this will only apply the normal map for the terrain on that map unless every map's sand terrain (the 3d mesh) has the same name (obviously not).
nopol10=Nopol=nopol(GSA)
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