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icon4.gif  Post-placement beacon effects [message #292119] Tue, 23 October 2007 07:01 Go to next message
Angelobianco
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Excuse me, but from when i played Renegade the first time i had that question: why the weather changes when i place targeting beacons for superweapons? Why when i place the GDI or Nod one it either start storming or the sky darkens and turn red? I would appreciate every comments.

Bello Italiano-Good Italian
Re: Post-placement beacon effects [message #292120 is a reply to message #292119] Tue, 23 October 2007 07:04 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Angelobianco wrote on Tue, 23 October 2007 15:01

Excuse me, but from when i played Renegade the first time i had that question: why the weather changes when i place targeting beacons for superweapons? Why when i place the GDI or Nod one it either start storming or the sky darkens and turn red? I would appreciate every comments.


It's cool. Thumbs Up
Re: Post-placement beacon effects [message #292130 is a reply to message #292119] Tue, 23 October 2007 08:28 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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It's cool. Rocked Over

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Post-placement beacon effects [message #292136 is a reply to message #292119] Tue, 23 October 2007 08:45 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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It's cool Listen

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Post-placement beacon effects [message #292137 is a reply to message #292136] Tue, 23 October 2007 09:00 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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Colonel
It's REALY cool Listen

Also it is a visual reminder that hell is coming, and/or a building (hopefully) is going to be destoryed.

Nuclear Strike Beacon Deployed

"You have 30 seconds to reach minium safe distance"

"25"

"20"

"15"

"10"

"9"

"8"

"7"

"6"

"5"

"4"

"3"

"2"

"1"

"[Team][Building]has been destroyed"

-EVA




The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: Post-placement beacon effects [message #292140 is a reply to message #292119] Tue, 23 October 2007 09:13 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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It's SUPER COOL Satisfied

[Updated on: Tue, 23 October 2007 09:14]

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Re: Post-placement beacon effects [message #292141 is a reply to message #292119] Tue, 23 October 2007 09:40 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Even dumb people without Sound notice Nukes that way.
Re: Post-placement beacon effects [message #292143 is a reply to message #292119] Tue, 23 October 2007 10:08 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Angelobianco wrote on Tue, 23 October 2007 09:01

Excuse me, but from when i played Renegade the first time i had that question: why the weather changes when i place targeting beacons for superweapons? Why when i place the GDI or Nod one it either start storming or the sky darkens and turn red? I would appreciate every comments.


It's definitely a cool effect but to be more scientific, we can theorize that the Ion cannon beam creates enough disturbances in the weather to alter the weather. While this may not be the case in real-life, at least this provides a basis for the storms/rain we see before a strike in Renegade.

The same cannot be said of the Nod nuclear strike though. Unless the nuclear missile is an "air burst" type warhead, no visual atmospheric changes can be seen beforehand. Eitherway, the detonation causes the atmospheric changes.

But since the nuclear stike in Renegade detonates at an estimated height of 100 feet above ground-level, it is completely fictional that you can see atmospheric changes beforehand. Therefore, it is for the pure "eye candy" effect.

NOTE: As with any game, there is a long-list of weird things that defy physics and logic in Renegade.


buzzsigfinal

[Updated on: Tue, 23 October 2007 10:16]

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icon7.gif  Re: Post-placement beacon effects [message #292145 is a reply to message #292143] Tue, 23 October 2007 10:23 Go to previous messageGo to next message
Angelobianco
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No cool, it seems fearing. But the sky turning red is a thing saw before in Red Alert, taken from the Yuri Superweapon, so it must be a psychological effect. Even a Scud sometimes could have that effect when falling, cause the nitric acid oxidant leak. And about the airbust question, Renegade has ancient physics, what we can do more realistic with Tiberium Wars, for example. An airbust missile trigs its warhead several miles UP.

Bello Italiano-Good Italian

[Updated on: Tue, 23 October 2007 10:30]

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Re: Post-placement beacon effects [message #292159 is a reply to message #292136] Tue, 23 October 2007 11:33 Go to previous messageGo to next message
Cunin is currently offline  Cunin
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sadukar09 wrote on Tue, 23 October 2007 10:45

It's cool Listen

it's spam


btw, finally another italian around!
Ciao!!


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Re: Post-placement beacon effects [message #292163 is a reply to message #292119] Tue, 23 October 2007 12:14 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Why quote me and not Ryu?

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Post-placement beacon effects [message #292170 is a reply to message #292163] Tue, 23 October 2007 12:49 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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It's cool.
Re: Post-placement beacon effects [message #292175 is a reply to message #292170] Tue, 23 October 2007 13:06 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Tactics & Strategies Moderator
how do you get mutants in a ladder game?

Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
Re: Post-placement beacon effects [message #292177 is a reply to message #292175] Tue, 23 October 2007 13:22 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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sadukar09 wrote on Tue, 23 October 2007 14:14

Why quote me and not Ryu?


lol


Spoony wrote on Tue, 23 October 2007 15:06

how do you get mutants in a ladder game?


Someone is going to tell me how to do that...IF I run into them in-game.


buzzsigfinal

[Updated on: Tue, 23 October 2007 13:24]

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Re: Post-placement beacon effects [message #292184 is a reply to message #292143] Tue, 23 October 2007 13:59 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Starbuzz wrote on Tue, 23 October 2007 18:08



....

NOTE: As with any game, there is a long-list of weird things that defy physics and logic in Renegade.


Such as driving through walls, Structures that don't fragment if you hit them with shells on the outside, provided an engi shoots a terminal, falling through the map etc.



Renguard is a wonderful initiative
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Re: Post-placement beacon effects [message #292383 is a reply to message #292163] Wed, 24 October 2007 09:12 Go to previous messageGo to next message
Cunin is currently offline  Cunin
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sadukar09 wrote on Tue, 23 October 2007 14:14

Why quote me and not Ryu?

because your spam>everyone else's spam Very Happy


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Re: Post-placement beacon effects [message #292386 is a reply to message #292119] Wed, 24 October 2007 09:34 Go to previous messageGo to next message
Angelobianco
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Do not spam, it's illegal, try to explain the beacon effects instead.

Bello Italiano-Good Italian
Re: Post-placement beacon effects [message #292641 is a reply to message #292119] Thu, 25 October 2007 13:05 Go to previous messageGo to next message
Matix101 is currently offline  Matix101
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Spam is legal, otherwise they wouldn't sell it in grocery stores.. Listen
Re: Post-placement beacon effects [message #292829 is a reply to message #292119] Fri, 26 October 2007 06:04 Go to previous messageGo to next message
Angelobianco
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Eh eh eh i meant email spam, not canned food.

Bello Italiano-Good Italian
Re: Post-placement beacon effects [message #292831 is a reply to message #292119] Fri, 26 October 2007 06:08 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Because, such a beam breaks through the ozone layer of the of the earth and evaporates the water within the clouds it passes by, the water is then sent to clouds higher, and when too much water is stored into them, they release a short ammount of rain...

The nuke...it just happens to be a sun set whenever the nuke launches xD


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Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Post-placement beacon effects [message #292840 is a reply to message #292119] Fri, 26 October 2007 06:39 Go to previous messageGo to next message
Angelobianco
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Eh eh eh we could need it...ozone layer...sounds good today in our polluted atmosphere. Good explanation, but the nuke one still doesn't make sense.

Bello Italiano-Good Italian

[Updated on: Fri, 26 October 2007 06:40]

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Re: Post-placement beacon effects [message #292914 is a reply to message #292119] Fri, 26 October 2007 13:31 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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The Red Sky is likely a reference to the movie "Red Dawn" , which featured Patrick Swayze...

Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56

The only game where everyone competes to be an e-janitor.
Re: Post-placement beacon effects [message #293027 is a reply to message #292119] Sat, 27 October 2007 01:14 Go to previous messageGo to next message
Angelobianco
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...still i don't make sense of this strange phenomena... ballistic missiles falling down on their targets should leave the sky clear. Their nuclear warhead is the only thing that can turn the sky colour, because of the fallout. But before the warhead has triggered...

Bello Italiano-Good Italian
Re: Post-placement beacon effects [message #293029 is a reply to message #293027] Sat, 27 October 2007 01:33 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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It's a game, those are just effects.

nopol10=Nopol=nopol(GSA)

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Re: Post-placement beacon effects [message #293263 is a reply to message #292119] Sun, 28 October 2007 01:13 Go to previous messageGo to previous message
_SSnipe_ is currently offline  _SSnipe_
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ITS A NUKE SHOULD TURN SKY GREEN!

[Updated on: Sun, 28 October 2007 01:13]

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