Up-side down fun [message #292807] |
Fri, 26 October 2007 04:18 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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C&C_Walls_Flying
Host a lan game
Get a stank
press f8
type in "E" then press enter (or "edit_Vehicle", e just auto-completes to that)
put a negative sign in front of the gravity
put a negative sign in front of the suspension height and type in "2"
press ok
tap a movement key
attack gdi's base via the flight-roof
Good ol renegade physics fun
For an easy, indefinite blue-hell creator for any vehicle, simply set the aero-drag to negative 200 then drive off.
I've always had fun with this function on sp and multiplayer bot-maps making tanks and hummers go faster.
Anyone got any good vids of the Edit_Vehicle commands in action?
EDIT: Does anyone hate my avatar?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 26 October 2007 04:19] Report message to a moderator
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Re: Up-side down fun [message #292882 is a reply to message #292807] |
Fri, 26 October 2007 10:50 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Dthdealer wrote on Fri, 26 October 2007 05:18 |
For an easy, indefinite blue-hell creator for any vehicle, simply set the aero-drag to negative 200 then drive off.
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Incorrect, making the aerodynamic drag - causes the vehicle to slowly accelerate once it starts moving, because the drag turns into a push once it is negative. A value as high as -200 just accelerates it so fast, and continues to accelerate it faster until it speeds off the ground level of the map into the sky. Therefore you are not in blue hell, you are speeding up faster and faster away from the map usually in an upward direction, therefore not hitting the death zone. As long as you didn't hit a bump causing the vehicle to spin you could hit the "E" key and you would jump out of the vehicle. Real blue hell is usually caused by the vehicle colliding so fast with another object that the game teleports it (not sure how it does it but I think it has something to do with mass, speed and how far it think the vehicle is inside another object) units below the ground causing it to miss the death zone the game generates below the ground, therefore you are just slowly falling away from the map, if you have the view distance set high enough you will be able to see the map above you until it leaves your view range. Usually the collision will cause the vehicle to spiral and not allow you to leave the vehicle.
Visit Jerad's deer sweat shop
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Re: Up-side down fun [message #292998 is a reply to message #292807] |
Fri, 26 October 2007 19:25 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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What about blue hell caused by a vehicle colliding with another using the negative drag values.
I know those physics and what you said, but i didn't know the death zone had Z extents
EDIT: How do you change your LOS\view distance???
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 26 October 2007 19:38] Report message to a moderator
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Re: Up-side down fun [message #293002 is a reply to message #292807] |
Fri, 26 October 2007 19:41 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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I notice WW never put the aero-drag on any of their vehicles to 0, instead 0.01. Only one or a few vehicles have that setting, but why not have it at 0?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Up-side down fun [message #293131 is a reply to message #292807] |
Sat, 27 October 2007 10:22 |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Colonel |
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Weee i did it with a stank on Hourglass, and it flew HIGH! then i jumped out. Somehow your guy will keep falling faster and faster, and your 'graphics' will be like copied 4 times, thus you see yourself 4 times copied, and 4x your name, and if you focus on your 'main view character' it will flash fast on/of en then suddenly you die
See Fall height
Not so special but still funny to try.
Edit: Is there also reason, that when you put the buggy mass to 0.00, everything dies (Harvy,Infantry,Vehicles, yourself) and that your game also almost crashes? it seems to happen each time the buggy gets back in the game : when the cargo appears and the buggy too. Also, you will see 'blue hell' or something, it looks like the blue hell.
[Updated on: Sat, 27 October 2007 10:45] Report message to a moderator
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Re: Up-side down fun [message #293195 is a reply to message #292807] |
Sat, 27 October 2007 15:33 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Never put a vehicle mass below 1000, it will crash the game and stuff up the vehicle. Only edit the gravity if you wish to go lighter than 1000.
The weird falling appearance is because of lag and that Westwood made a short falling animation for the characters(so it looks like they are hopping as they fall)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Up-side down fun [message #293201 is a reply to message #292882] |
Sat, 27 October 2007 16:38 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Jerad Gray wrote on Fri, 26 October 2007 13:50 | Real blue hell is usually caused by the vehicle colliding so fast with another object that the game teleports it (not sure how it does it but I think it has something to do with mass, speed and how far it think the vehicle is inside another object)
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It doesn't teleport you, you just go so fast in one direction that the game can't react fast enough and you go beyond all physical ways of stopping the problem.
It happens when the world boxes of two vehicles enter each other and the outward force of Renegade's physics pushing the vehicles out of one another shoots you out in the opposite direction so fast that who ever is watching the scene at the moment of impact will notice the vehicles simply disappear.
When the vehicle speeding off in one direction hits a wall or an object with a collision enabled on it, Renegade isn't able to respond fast enough and therefore you fly through said object before it stops you.
Renegade's physics are faulty like that. An example of this happening commonly is when you are pressed up against an object that has the camera setting checked. If you get close enough, the force of the camera pressing on the object sometimes goes through the collision.
So going into "blue hell" is simply being bumped away at extremely high speed.
EDIT: Whoops.. sorry for the double post... I thought I hit edit, not reply :\
[Updated on: Sat, 27 October 2007 16:39] Report message to a moderator
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