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Re: Demo of hud.ini radar map features [message #292198 is a reply to message #231236] |
Tue, 23 October 2007 14:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Read bhs.txt included with the scripts and you can learn how to make such an HUD Jonwil's way. You'll probably need to fix a few things in shaderhud.cpp, and you're definately going to want to edit it if you want such things as flashing health/armor bars and a lot of other stuff.. I haven't worked on finishing my HUD in a while so I forgot what all I had to add.
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: Demo of hud.ini radar map features [message #292201 is a reply to message #231236] |
Tue, 23 October 2007 14:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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1) Open leveledit file
2) Menu ~ Camera ~ Top
3) Menu ~ View ~ (Uncheck) Show editor only objects
4) Alt + "+" several times
5) Zoom back
6) If buildings are foggy: Menu ~ Vis ~ Reset Dynamic Culling System
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Tue, 23 October 2007 14:51] Report message to a moderator
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Re: Demo of hud.ini radar map features [message #292209 is a reply to message #292202] |
Tue, 23 October 2007 14:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Scrin wrote on Tue, 23 October 2007 17:53 |
Tunaman wrote on Tue, 23 October 2007 17:47 | Read bhs.txt included with the scripts and you can learn how to make such an HUD Jonwil's way. You'll probably need to fix a few things in shaderhud.cpp, and you're definately going to want to edit it if you want such things as flashing health/armor bars and a lot of other stuff.. I haven't worked on finishing my HUD in a while so I forgot what all I had to add.
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im dont know why but my ren havent bhs.txt (ty Di3) and scripts.txt.. all cps+renguard installed... and i dont know how open or view .ddl libraries (and if shaderhud.cpp inside......)
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google rentools and then download the scripts from sourceforge, everything you need is in there. I suggest using Visual C++ Express coz free and easy to install.
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: Demo of hud.ini radar map features [message #292222 is a reply to message #231236] |
Tue, 23 October 2007 15:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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![http://img264.imageshack.us/img264/4773/islandew7.jpg](http://img264.imageshack.us/img264/4773/islandew7.jpg)
EDIT: Or you can just extract the w3d from always.dat and do similar in w3dview...
EDIT2: Well forgot to hide the editor objects but meh.
![index.php?t=getfile&id=4484&private=0](index.php?t=getfile&id=4484&private=0)
SK did use w3dview.
Having tried the two W3dViewer is the way to go because there is no work involved at all. Extract the entire contents of a mix to a folder and open the main w3d. Camera ~ Top
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Tue, 23 October 2007 15:57] Report message to a moderator
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Re: Demo of hud.ini radar map features [message #292234 is a reply to message #292230] |
Tue, 23 October 2007 16:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
Karma: 0
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Colonel |
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Ghostshaw wrote on Tue, 23 October 2007 18:07 | Oblivion's pics are still spherical, notice that you can only see one side of the Hon wall.
-Ghost-
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And his resolution sucks, too.
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![http://www.eve-online.com/download/banners/files/468x60_02.jpg](http://www.eve-online.com/download/banners/files/468x60_02.jpg)
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