Bump Mapping [message #290438] |
Sun, 14 October 2007 09:38 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Has anyone got a decent setting for bump mapping? Everything looks like its got a layer of slim on it if I use the "Realistic water tutorial".
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Bump Mapping [message #290478 is a reply to message #290438] |
Sun, 14 October 2007 16:31 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Bah that blows but thanks for the info.
I am creating my bump maps just like I normally would for any bump map...I wonder why the WW made their bump mapping use clear gel?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Bump Mapping [message #290488 is a reply to message #290478] |
Sun, 14 October 2007 19:23 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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Alot of normal maps and bump maps have that appearance up close or from certain angles.
I made a complaint about UT3's normal mapping and parallax mapping having this wet look or "gel" look.
I backed off once i found out the textures are heavily compressed and a smaller res, hoping this gel look doesn't appear for bump/normal/parallax once the res is higher.
I think it's really just the way it works on most engines.
Blazea is right though, it's a fine line of setting the amount you want, in UT3, I think they went a lil overboard.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Sun, 14 October 2007 19:25] Report message to a moderator
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Re: Bump Mapping [message #290673 is a reply to message #290478] |
Mon, 15 October 2007 17:19 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Oblivion165 wrote on Sun, 14 October 2007 18:31 |
I am creating my bump maps just like I normally would for any bump map...I wonder why the WW made their bump mapping use clear gel?
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Because they were lazy and used bump emboss mapping (a technique provided by the fixed function in Direct3D
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