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Renegade Units Of Measurement [message #289710] Wed, 10 October 2007 16:23 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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Does any one know exactly what measurement Renegade uses ?

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Renegade Units Of Measurement [message #289711 is a reply to message #289710] Wed, 10 October 2007 16:29 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
if youre talking about meters, those.
Re: Renegade Units Of Measurement [message #289714 is a reply to message #289711] Wed, 10 October 2007 16:41 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Pixels.
Re: Renegade Units Of Measurement [message #289724 is a reply to message #289710] Wed, 10 October 2007 17:14 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

afaik you can set the unit-to-meters value per-map in LevelEdit.

Re: Renegade Units Of Measurement [message #289789 is a reply to message #289710] Thu, 11 October 2007 00:01 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yea not useing level edit

so meters is what ren uses ?


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[Updated on: Thu, 11 October 2007 00:02]

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Re: Renegade Units Of Measurement [message #289791 is a reply to message #289710] Thu, 11 October 2007 00:43 Go to previous messageGo to next message
Zion is currently offline  Zion
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The Metric system, Centimeters, Meters, Kilometers, so-on and so-forth.
Re: Renegade Units Of Measurement [message #289963 is a reply to message #289791] Thu, 11 October 2007 18:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Actually it uses what are called Generic Units in Gmax:
index.php?t=getfile&id=4400&private=0
(any other measurement setting will not coordinate right with level editor's system.


Re: Renegade Units Of Measurement [message #289975 is a reply to message #289710] Thu, 11 October 2007 20:00 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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If you open some of the .gmax files from westwood FTP, like the SP buildings, they are all metric.

You'll notice the m next to all of the measurement boxes.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Renegade Units Of Measurement [message #289976 is a reply to message #289710] Thu, 11 October 2007 20:00 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
It uses lag.
Re: Renegade Units Of Measurement [message #289980 is a reply to message #289976] Thu, 11 October 2007 20:15 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Canadacdn wrote on Thu, 11 October 2007 22:00

It uses lag.

That's for gmax.

LE uses crashes for measurement units.


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Re: Renegade Units Of Measurement [message #290375 is a reply to message #289975] Sun, 14 October 2007 00:28 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Titan1x77 wrote on Thu, 11 October 2007 21:00

If you open some of the .gmax files from westwood FTP, like the SP buildings, they are all metric.

You'll notice the m next to all of the measurement boxes.

Level editor uses generic units, so for making cinematics, or positing stuff, generic units are a must.


Re: Renegade Units Of Measurement [message #290387 is a reply to message #289710] Sun, 14 October 2007 01:46 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Isn't metric converted to generic in the w3d?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Renegade Units Of Measurement [message #290903 is a reply to message #290387] Tue, 16 October 2007 17:44 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Dthdealer wrote on Sun, 14 October 2007 02:46

Isn't metric converted to generic in the w3d?

Can't be, otherwise my cinematics would never match up as I make them all in RenX.


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