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Capturable Buildings [message #28995] Sat, 05 July 2003 01:22 Go to previous messageGo to previous message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
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Yeah that might be a better way, just have a script zone, that when a player is in for say 30 seconds, the building is captured...sort of like capturing control points in UT's domination mode.
 
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