a beacon tactic [message #268828] |
Tue, 26 June 2007 05:52 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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when placing a beacon, one way i found that really works is to plant 2.
Have the first one be planted someone less obvious, then one more or less in plain site.
If done right, all the hotties/techs/engis will convulge the one planted last, go to it, and repair it, while the other one is going off.
This is a signature. Reading this is wasting your time.
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Re: a beacon tactic [message #268837 is a reply to message #268828] |
Tue, 26 June 2007 06:51 |
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Crusader
Messages: 319 Registered: February 2007
Karma: 0
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Recruit |
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Haha...it's funny you mention that cuz just yesterday, GDI beat us in City_Flying with that tactic.
It was a good fight...in the end they had their PP/AGT and we only had our Ref.
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Re: a beacon tactic [message #268845 is a reply to message #268828] |
Tue, 26 June 2007 07:28 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Or put both at a less obvious place and watch techies/hotties split up so it's easier to defend your beacon and you may get two buildings.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: a beacon tactic [message #268859 is a reply to message #268845] |
Tue, 26 June 2007 08:23 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Goztow wrote on Tue, 26 June 2007 15:28 | Or put both at a less obvious place and watch techies/hotties split up so it's easier to defend your beacon and you may get two buildings.
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under the topic title i put a little description.
I did that so people hopefully wouldnt post stating that oh-so obsvious fact.
When they only have 1 building, you have 2 realistic choices: nuke/destroy the building, or nuke the ped.
If it is a marathon server, i ve known times when its taken over an hour to finish a game where one team has clearly no hope of winning (ala one building left). but since they camp said building, it is hard to destroy.
The funny thing is, these campers will defend a building like there's no tommorrow, yet whine/create polls to skip, then whine some more when it dosnt pass, then just plainly refuse to give up...
This is a signature. Reading this is wasting your time.
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Re: a beacon tactic [message #268863 is a reply to message #268828] |
Tue, 26 June 2007 08:35 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: a beacon tactic [message #268877 is a reply to message #268863] |
Tue, 26 June 2007 09:25 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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sadukar09 wrote on Tue, 26 June 2007 16:35 | ^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...
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actually, from experiance, its the other way round.
Especially after a base defence has been killed and you are nod....
This is a signature. Reading this is wasting your time.
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Re: a beacon tactic [message #268883 is a reply to message #268877] |
Tue, 26 June 2007 10:24 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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Ancient_and_forever wrote on Tue, 26 June 2007 11:25 |
sadukar09 wrote on Tue, 26 June 2007 16:35 | ^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...
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actually, from experiance, its the other way round.
Especially after a base defence has been killed and you are nod....
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what do you mean? n00bs who just wander off and do their own thing tend to wander back into their bases after something dies...even if its half their base. Unless they just plain leave, but thats another story
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: a beacon tactic [message #268889 is a reply to message #268828] |
Tue, 26 June 2007 10:50 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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what i mean is, if nod destroy the AGT, then alot of nod will think that working as a team is no longer needed, so will wander off and try to take down the base themselves...
This is a signature. Reading this is wasting your time.
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Re: a beacon tactic [message #268894 is a reply to message #268828] |
Tue, 26 June 2007 11:56 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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happens with the pp down too...probably half the team wanders off?
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: a beacon tactic [message #268981 is a reply to message #268877] |
Tue, 26 June 2007 16:54 |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
Karma: 0
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Colonel |
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Ancient_and_forever wrote on Tue, 26 June 2007 11:25 |
sadukar09 wrote on Tue, 26 June 2007 16:35 | ^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...
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actually, from experiance, its the other way round.
Especially after a base defence has been killed and you are nod....
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Contradiction??
Either they do or they dont "when there is a base"
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Re: a beacon tactic [message #270365 is a reply to message #268889] |
Tue, 03 July 2007 03:26 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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Ancient_and_forever wrote on Tue, 26 June 2007 12:50 | what i mean is, if nod destroy the AGT, then alot of nod will think that working as a team is no longer needed, so will wander off and try to take down the base themselves...
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yep, then you get pwned by the other still functional team.
Fpr example on hourglass, if your nod, gdi can easily camp with 2 mammy's and thus many single stanks die... i see this way too often, brings a tear to my eye.
Jamie is a guys name in Europe...
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Re: a beacon tactic [message #270366 is a reply to message #270365] |
Tue, 03 July 2007 03:32 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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NuNeGa wrote on Tue, 03 July 2007 11:26 |
Ancient_and_forever wrote on Tue, 26 June 2007 12:50 | what i mean is, if nod destroy the AGT, then alot of nod will think that working as a team is no longer needed, so will wander off and try to take down the base themselves...
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yep, then you get pwned by the other still functional team.
Fpr example on hourglass, if your nod, gdi can easily camp with 2 mammy's and thus many single stanks die... i see this way too often, brings a tear to my eye.
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me too.
what i find funny is, when a single SBH manages to get through and succssfully manages to nuke a structure like the ref or pp...
This is a signature. Reading this is wasting your time.
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Re: a beacon tactic [message #287300 is a reply to message #268828] |
Sat, 29 September 2007 20:17 |
bashom
Messages: 3 Registered: September 2007
Karma: 0
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Recruit |
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Its so simple!
1.All i do is get a couple of people in APCS.
2.We go into their base, away from the action. Get next to the wall.
3.Cover your self with the acp (your teamates should too).
4.Place beacon.
5.Get back in, and cover it. if u r succcessful, the building shoiuld be history.
If u follow these steps. I bet the base will be destroyed very easily.
P.S. You dont have to be pro to pull this off, just a good shooter. (But I do reccemend that if you are less experienced that you go with go with a few other teamates.) Make sure you are a solier of any sort , and not a engenier just in case your APC blows up.)
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Re: a beacon tactic [message #288254 is a reply to message #287300] |
Thu, 04 October 2007 11:28 |
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The Elite Officer
Messages: 602 Registered: September 2007 Location: Chapel Hill, North Caroli...
Karma: 0
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Colonel |
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bashom wrote on Sat, 29 September 2007 23:17 | Its so simple!
1.All i do is get a couple of people in APCS.
2.We go into their base, away from the action. Get next to the wall.
3.Cover your self with the acp (your teamates should too).
4.Place beacon.
5.Get back in, and cover it. if u r succcessful, the building shoiuld be history.
If u follow these steps. I bet the base will be destroyed very easily.
P.S. You dont have to be pro to pull this off, just a good shooter. (But I do reccemend that if you are less experienced that you go with go with a few other teamates.) Make sure you are a solier of any sort , and not a engenier just in case your APC blows up.)
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Yeah this tatic has been out for some time now.
The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
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Re: a beacon tactic [message #288778 is a reply to message #268845] |
Sat, 06 October 2007 14:23 |
GeneralCF
Messages: 14 Registered: October 2007
Karma: 0
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Recruit |
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Goztow wrote on Tue, 26 June 2007 11:28 | Or put both at a less obvious place and watch techies/hotties split up so it's easier to defend your beacon and you may get two buildings.
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What about if you dont have too many credits?
Nice ideas. Where should I say hello! here?
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