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a beacon tactic [message #268828] Tue, 26 June 2007 05:52 Go to next message
futura83
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Viva la Resistance!
when placing a beacon, one way i found that really works is to plant 2.

Have the first one be planted someone less obvious, then one more or less in plain site.

If done right, all the hotties/techs/engis will convulge the one planted last, go to it, and repair it, while the other one is going off.


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Re: a beacon tactic [message #268837 is a reply to message #268828] Tue, 26 June 2007 06:51 Go to previous messageGo to next message
Crusader
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Haha...it's funny you mention that cuz just yesterday, GDI beat us in City_Flying with that tactic.

It was a good fight...in the end they had their PP/AGT and we only had our Ref.
Re: a beacon tactic [message #268845 is a reply to message #268828] Tue, 26 June 2007 07:28 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Or put both at a less obvious place and watch techies/hotties split up so it's easier to defend your beacon and you may get two buildings.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: a beacon tactic [message #268848 is a reply to message #268828] Tue, 26 June 2007 07:39 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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or place get like 10 people to place one at same time and watch the fire works

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: a beacon tactic [message #268859 is a reply to message #268845] Tue, 26 June 2007 08:23 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Goztow wrote on Tue, 26 June 2007 15:28

Or put both at a less obvious place and watch techies/hotties split up so it's easier to defend your beacon and you may get two buildings.



under the topic title i put a little description.

I did that so people hopefully wouldnt post stating that oh-so obsvious fact.

When they only have 1 building, you have 2 realistic choices: nuke/destroy the building, or nuke the ped.
If it is a marathon server, i ve known times when its taken over an hour to finish a game where one team has clearly no hope of winning (ala one building left). but since they camp said building, it is hard to destroy.

The funny thing is, these campers will defend a building like there's no tommorrow, yet whine/create polls to skip, then whine some more when it dosnt pass, then just plainly refuse to give up...


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Re: a beacon tactic [message #268863 is a reply to message #268828] Tue, 26 June 2007 08:35 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: a beacon tactic [message #268869 is a reply to message #268863] Tue, 26 June 2007 08:43 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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Multiple beacons FTW Big Ups
Re: a beacon tactic [message #268877 is a reply to message #268863] Tue, 26 June 2007 09:25 Go to previous messageGo to next message
futura83
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Viva la Resistance!
sadukar09 wrote on Tue, 26 June 2007 16:35

^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...



actually, from experiance, its the other way round.

Especially after a base defence has been killed and you are nod....


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Re: a beacon tactic [message #268883 is a reply to message #268877] Tue, 26 June 2007 10:24 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Ancient_and_forever wrote on Tue, 26 June 2007 11:25

sadukar09 wrote on Tue, 26 June 2007 16:35

^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...



actually, from experiance, its the other way round.

Especially after a base defence has been killed and you are nod....


what do you mean? n00bs who just wander off and do their own thing tend to wander back into their bases after something dies...even if its half their base. Unless they just plain leave, but thats another story


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: a beacon tactic [message #268889 is a reply to message #268828] Tue, 26 June 2007 10:50 Go to previous messageGo to next message
futura83
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Viva la Resistance!
what i mean is, if nod destroy the AGT, then alot of nod will think that working as a team is no longer needed, so will wander off and try to take down the base themselves...

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Re: a beacon tactic [message #268894 is a reply to message #268828] Tue, 26 June 2007 11:56 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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happens with the pp down too...probably half the team wanders off?

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: a beacon tactic [message #268981 is a reply to message #268877] Tue, 26 June 2007 16:54 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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Ancient_and_forever wrote on Tue, 26 June 2007 11:25

sadukar09 wrote on Tue, 26 June 2007 16:35

^ n00bs dont work together when theres a base, but work together when theres none? How intriguing...



actually, from experiance, its the other way round.

Especially after a base defence has been killed and you are nod....


Contradiction??

Either they do or they dont "when there is a base"
Re: a beacon tactic [message #268982 is a reply to message #268889] Tue, 26 June 2007 16:57 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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Ancient_and_forever wrote on Tue, 26 June 2007 12:50

what i mean is, if nod destroy the AGT, then alot of nod will think that working as a team is no longer needed, so will wander off and try to take down the base themselves...


Lies. Lies, Lies.

What server do you play on? 1vs1?

Although that was N00bstories last night. Sarcasm
Re: a beacon tactic [message #269578 is a reply to message #268828] Fri, 29 June 2007 05:32 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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Probably you would need a couple of no0bs to guard the beacon, if your going to put it in somewhere that is obvious because they would most likely run around, revealing their secret beacon.

Well, the "no0bs" wouldn't put the beacon anyways, because they would probably plant it on the harvester. Big Ups

(Wonder if those "people" would listen and follow orders) Huh





Re: a beacon tactic [message #269580 is a reply to message #268828] Fri, 29 June 2007 05:38 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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you cant plant it on a harvester Huh only if you can...moving apc of D00M!!!

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: a beacon tactic [message #269583 is a reply to message #268828] Fri, 29 June 2007 05:47 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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Sorry, I guess there's no spot to plant for a beacon Whats That

Re: a beacon tactic [message #270327 is a reply to message #269580] Mon, 02 July 2007 23:27 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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sadukar09 wrote on Fri, 29 June 2007 08:38

you cant plant it on a harvester Huh only if you can...moving apc of D00M!!!


Your right, you cant.
Has something to do with when a beacon is set, its an immovable object or whatnot.


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Re: a beacon tactic [message #270365 is a reply to message #268889] Tue, 03 July 2007 03:26 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Ancient_and_forever wrote on Tue, 26 June 2007 12:50

what i mean is, if nod destroy the AGT, then alot of nod will think that working as a team is no longer needed, so will wander off and try to take down the base themselves...


yep, then you get pwned by the other still functional team.

Fpr example on hourglass, if your nod, gdi can easily camp with 2 mammy's and thus many single stanks die... i see this way too often, brings a tear to my eye.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: a beacon tactic [message #270366 is a reply to message #270365] Tue, 03 July 2007 03:32 Go to previous messageGo to next message
futura83
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Viva la Resistance!
NuNeGa wrote on Tue, 03 July 2007 11:26

Ancient_and_forever wrote on Tue, 26 June 2007 12:50

what i mean is, if nod destroy the AGT, then alot of nod will think that working as a team is no longer needed, so will wander off and try to take down the base themselves...


yep, then you get pwned by the other still functional team.

Fpr example on hourglass, if your nod, gdi can easily camp with 2 mammy's and thus many single stanks die... i see this way too often, brings a tear to my eye.



me too.


what i find funny is, when a single SBH manages to get through and succssfully manages to nuke a structure like the ref or pp...


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Re: a beacon tactic [message #287300 is a reply to message #268828] Sat, 29 September 2007 20:17 Go to previous messageGo to next message
bashom is currently offline  bashom
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Its so simple!

1.All i do is get a couple of people in APCS.
2.We go into their base, away from the action. Get next to the wall.
3.Cover your self with the acp (your teamates should too).
4.Place beacon.
5.Get back in, and cover it. if u r succcessful, the building shoiuld be history.


If u follow these steps. I bet the base will be destroyed very easily.

P.S. You dont have to be pro to pull this off, just a good shooter. (But I do reccemend that if you are less experienced that you go with go with a few other teamates.) Make sure you are a solier of any sort , and not a engenier just in case your APC blows up.)
Re: a beacon tactic [message #287307 is a reply to message #287300] Sat, 29 September 2007 21:34 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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July, August, September...BUMP!

Anyway, thanks man. Everyone here know this tactic! Welcome to Renegadeforums! Big Grin


buzzsigfinal
Re: a beacon tactic [message #287343 is a reply to message #287307] Sun, 30 September 2007 06:03 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Starbuzz wrote on Sat, 29 September 2007 23:34

July, August, September...BUMP!

Anyway, thanks man. Everyone here know this tactic! Welcome to Renegadeforums! Big Grin

Well if he posted things that helps the topic, I guess it's ok. If it's spam like you and I then no.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: a beacon tactic [message #287406 is a reply to message #287343] Sun, 30 September 2007 13:33 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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sadukar09 wrote on Sun, 30 September 2007 08:03

Starbuzz wrote on Sat, 29 September 2007 23:34

July, August, September...BUMP!

Anyway, thanks man. Everyone here know this tactic! Welcome to Renegadeforums! Big Grin

Well if he posted things that helps the topic, I guess it's ok. If it's spam like you and I then no.


Haha!


buzzsigfinal
Re: a beacon tactic [message #288254 is a reply to message #287300] Thu, 04 October 2007 11:28 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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bashom wrote on Sat, 29 September 2007 23:17

Its so simple!

1.All i do is get a couple of people in APCS.
2.We go into their base, away from the action. Get next to the wall.
3.Cover your self with the acp (your teamates should too).
4.Place beacon.
5.Get back in, and cover it. if u r succcessful, the building shoiuld be history.


If u follow these steps. I bet the base will be destroyed very easily.

P.S. You dont have to be pro to pull this off, just a good shooter. (But I do reccemend that if you are less experienced that you go with go with a few other teamates.) Make sure you are a solier of any sort , and not a engenier just in case your APC blows up.)


Yeah this tatic has been out for some time now.


The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: a beacon tactic [message #288778 is a reply to message #268845] Sat, 06 October 2007 14:23 Go to previous messageGo to previous message
GeneralCF is currently offline  GeneralCF
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Goztow wrote on Tue, 26 June 2007 11:28

Or put both at a less obvious place and watch techies/hotties split up so it's easier to defend your beacon and you may get two buildings.

What about if you dont have too many credits?

Nice ideas. Where should I say hello! here?
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