Home » General Discussions » General Discussion » Public announcement: Points Bug Fix
Re: Public announcement: Points Bug Fix [message #286655 is a reply to message #286567] |
Wed, 26 September 2007 15:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
GsXr1400
Messages: 182 Registered: August 2007
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JohnDoe wrote on Wed, 26 September 2007 11:50 | since when aren't you a nerd? you're still reading every post in the clanwars forum you're banned of and begging people to post for you and spoony to unban you...so sad
black intel is actually developing programs like biatch that have caught cheaters like your buddy soqashy...but perhaps thats the reason why you hate him
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youre so fucking wrong... i dont beg? u dipshit im askin so i can flame like you do? youre sad!
i never said anything about biatch? i said rengaurd.. fuckin retarded german. go sit back in youre corner SS
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Re: Public announcement: Points Bug Fix [message #286723 is a reply to message #286019] |
Thu, 27 September 2007 02:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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good bugfix.
nearly every guy buying a 1000cred soldier buys a noobjet just because he can run havoc on inf/ligthveh andeven without damage can get loads of points from thick armor. Hate those guys. whole day runing around and hit everything crosshair turns red without tactic and thinking (yes there are some good havoc/sakuras) AND helping their team with points while a good player who wants to kill base/work with veh get n00bed for teamhampering cause he give them loads of points.
Reff is now a really worth. Without it you get a good disadvantage like loosing the other buildings. and if you loose your reff early and your base get filled up with tanks those machingunsoldiers never help you. it takes to long to get good anti tank inv without damaging those tanks. A flamethrower needs more skill to do damage yes, but is much more worth.
Thanks.
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Re: Public announcement: Points Bug Fix [message #286724 is a reply to message #286635] |
Thu, 27 September 2007 02:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
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trooprm02 wrote on Wed, 26 September 2007 16:39 |
Spoony wrote on Wed, 26 September 2007 15:58 |
trooprm02 wrote on Wed, 26 September 2007 14:42 | My main concern is still just what happens differently on which maps. I'd say hold off for a bit longer
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Volcano, Complex, Canyon and Islands are more or less unchanged.
Field, Under and Walls Flying are re-balanced to fairness, rather than GDI being dominant.
City Flying is more strategic in the sense that ramjets, while still deadly anti-air, don't do shit against tanks - therefore tanks are more valid and the paper-scissors-rock aspect Westwood were going for actually makes sense now. Furthermore, you get less money from sniping, which sets the skilled snipers apart from the n00bjetters - the n00bjetters will find themselves unable to replace their ramjet when they die. Also, one failed stank rush doesn't give GDI thousands of points anymore, thank god.
Arguably Mesa is slightly unfair in Nod's favour now, although the jury's still out on that one.
Hourglass - not sure, but let's be honest, it's a pretty poor map anyway, points fix or no
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Hourglass goes in nod favour aswell. GDI can't get as many points as nod can (1 nod chem warrior=gdi harvy=dead), gets a quick arty on hill, G?g.
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Awesome tactic right there, troop...fuckin idiot.
Mesa definitely doesn't favor Nod in smaller games...we won a 3v3 by about 4000 points although we lost our AGT at the start and only killed their hand with 10 minutes to go.
In those huge public servers Nod seems to have an advantage on most maps because Arts are usually the units that deal the most damage to buildings in games and that's the only way you get points with the fix (which is a good thing). GDI now needs teamwork as well, not lone Havocs pointwhoring.
lol
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Re: Public announcement: Points Bug Fix [message #286735 is a reply to message #286720] |
Thu, 27 September 2007 04:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
GsXr1400
Messages: 182 Registered: August 2007
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CarrierII wrote on Thu, 27 September 2007 09:47 |
SoQReaL wrote on Wed, 26 September 2007 23:52 |
JohnDoe wrote on Wed, 26 September 2007 11:50 | since when aren't you a nerd? you're still reading every post in the clanwars forum you're banned of and begging people to post for you and spoony to unban you...so sad
black intel is actually developing programs like biatch that have caught cheaters like your buddy soqashy...but perhaps thats the reason why you hate him
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youre so fucking wrong... i dont beg? u dipshit im askin so i can flame like you do? youre sad!
i never said anything about biatch? i said rengaurd.. fuckin retarded german. go sit back in youre corner SS
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ANd BI are part of BHS, who make Renguard.
I return to my favourite saying;
Read. Learn. Post. (Ignore button)
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So you still havent managed to make a anti-cheat programme after 5 yrs? if i was you i would quit wilst youre ahead.
go speak to the guy who made punkbuster least that shit works.
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Re: Public announcement: Points Bug Fix [message #286742 is a reply to message #286735] |
Thu, 27 September 2007 04:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
=HT=T-Bird
Messages: 712 Registered: June 2005
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Sorry Real, but PB is its own can o' worms, FYI.
HTT-Bird (IRC)
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BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Public announcement: Points Bug Fix [message #286815 is a reply to message #286019] |
Thu, 27 September 2007 10:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Apologies for the minor error. The ignore button is remaining pressed.
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the hell is that?
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[Updated on: Thu, 27 September 2007 10:43] Report message to a moderator
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Re: Public announcement: Points Bug Fix [message #286845 is a reply to message #286739] |
Thu, 27 September 2007 13:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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Spoony wrote on Thu, 27 September 2007 06:21 |
trooprm02 wrote on Wed, 26 September 2007 23:39 | Hourglass goes in nod favour aswell. GDI can't get as many points as nod can (1 nod chem warrior=gdi harvy=dead), gets a quick arty on hill, G?g.
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Um, the problem with that is everyone who's interested in helping the team will rush the hill and harvesters at the beginning of the game, since it's practically the only way you CAN help the team on Hourglass before tanks are afforded. What's more, GDI can get an MRLS up there before the first arty does, and while the MRLS may not kill the arty it can at least keep the arty off your PP until meds come into play.
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if 2v2 (or more), gdi can get to ob (without backwalking) tho too.
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Re: Public announcement: Points Bug Fix [message #286853 is a reply to message #286845] |
Thu, 27 September 2007 14:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
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trooprm02 wrote on Thu, 27 September 2007 16:36 |
Spoony wrote on Thu, 27 September 2007 06:21 |
trooprm02 wrote on Wed, 26 September 2007 23:39 | Hourglass goes in nod favour aswell. GDI can't get as many points as nod can (1 nod chem warrior=gdi harvy=dead), gets a quick arty on hill, G?g.
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Um, the problem with that is everyone who's interested in helping the team will rush the hill and harvesters at the beginning of the game, since it's practically the only way you CAN help the team on Hourglass before tanks are afforded. What's more, GDI can get an MRLS up there before the first arty does, and while the MRLS may not kill the arty it can at least keep the arty off your PP until meds come into play.
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if 2v2 (or more), gdi can get to ob (without backwalking) tho too.
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no duh.. they can do that on almost every map LOL
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[Updated on: Thu, 27 September 2007 14:16] Report message to a moderator
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Re: Public announcement: Points Bug Fix [message #286932 is a reply to message #286850] |
Thu, 27 September 2007 20:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Spoony
Messages: 3915 Registered: January 2006
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Dutch Neon wrote on Thu, 27 September 2007 16:06 | Meh, Hourglass is well balanced on marathon servers, the guys who arty whore will get a mvp mostly, not that they will actually cause a boost to the winning, as GDI mostly just has some1 repping the ref.
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Forcing GDI players to be stuck in the ref/PP all game is a HUGE boost to winning... firstly the mass of points, secondly tank rushes on the AGT are far more likely to work when a chunk of GDI's stuck at the back of the base where they can't do shit about it without risking losing the PP.
trooprm02 wrote | if 2v2 (or more), gdi can get to ob (without backwalking) tho too.
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yes, and that goes against your earlier statement, since GDI has another infantry option and Nod doesn't... yet one single Nod player will easily kill the harv without any repercussions from GDI, apparently.
If every game of Hourglass you've played was against people who always shotgun fight in the tunnels, then I forgive you
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