Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Renegade Community News » LevelRedit: a .mix to .lvl compiler
LevelRedit: a .mix to .lvl compiler [message #286486] Tue, 25 September 2007 23:40 Go to next message
Goztow is currently offline  Goztow
Messages: 9737
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Quote Yrr:
Hello together!

Finally, after few weeks of hard work, I finished a program to convert Renegade maps back to LevelEdit level files.
Please report warnings, unusual errors and bugs to yrr<at>icefinch.net.

Download: http://www.icefinch.net/files/LevelRedit.zip


Usage:
  • Add one or more Renegade .mix maps.
  • Set the output folder (you'd use your LevelEdit folder).
  • Click on 'Convert Now!'.
  • After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.
  • Open the .lvl file for the map you converted.


After conversion, to complete the map:
  • Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.
  • Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.
  • Add pathfind blockers as you need them.
  • Save the map.
  • In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.
  • Save the map.
  • In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK. This may take much time.
  • Save the map.
  • You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.


Restrictions:
  • As mentioned above, LevelRedit may produce duplicate tiles.
  • No editor only objects will be generated, you have to add them by yourself.
  • No VIS points will be generated, you have to add them by yourself.


Protection:
  • If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).
  • You cannot protect old maps you already released.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Mon, 24 December 2007 06:06]

Report message to a moderator

Re: LevelRedit: a .mix to .lvl compiler [message #286543 is a reply to message #286486] Wed, 26 September 2007 08:27 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
Quote:

If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).


what about old maps?
Re: LevelRedit: a .mix to .lvl compiler [message #286607 is a reply to message #286486] Wed, 26 September 2007 13:28 Go to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Quote:

# You cannot protect old maps you already released.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Previous Topic: One step closer to Renegade 2?
Next Topic: Watch all Renegade movies
Goto Forum:
  


Current Time: Thu Nov 21 04:04:39 MST 2024

Total time taken to generate the page: 0.01165 seconds