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how to get a mod package running on a server [message #284505] Sat, 15 September 2007 07:56 Go to previous message
-SoQ-Warlock is currently offline  -SoQ-Warlock
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Registered: May 2007
Location: Netherlands
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There is a funny racing map, and I like to put that map on our server.
It isnt a .mix file, but a .pkg file

Still, when I host on my own account and own computer, it works perfectly. Only, my connection isnt as good as our server.

On our server, I have added that map to the data file, and made a svrcfg_cnc.ini file, with the same lines, as the file who is filled, when I hosted on my own comp.

This are the lines.

[Settings]
MapName=track1.lsd
ModName=Formula Evolution V0.03.pkg
TimeLimitMinutes=0
RadarMode=1
Port=4848
IsDedicated=yes
IsAutoRestart=no
IsPassworded=no
IsQuickMatch=no
IsLaddered=no
RemixTeams=no
CanRepairBuildings=yes
DriverIsAlwaysGunner=yes
SpawnWeapons=no
UseLagReduction=yes
wGameTitle=dABlAHMAdAAAAA==
MapName00=track1.lsd
IsFriendlyFirePermitted=no
DoMapsLoop=yes
IsTeamChangingAllowed=yes
IsClanGame=no
MaxPlayers=12
BaseDestructionEndsGame=yes
BeaconPlacementEndsGame=yes
StartingCredits=99990

ofcourse I delete the port=4848 line.

When start/restarting, I get a error, which says that:
MapName=track1.lsd cant be found in the data map.

Ofcourse, as it is a mod package, the MapName is inclused in the .pkg file.
Again, when hosting myself, that commandline is ok. I can host. Dedicated aswell as non-dedicated. Others are able to join that map and have fun.

the mod package iam talking about, can be found here
http://files.filefront.com/Formula+Evolution+V003rar/;8531301;/fileinfo.html

Is there anyone with experience and knows how to solve this?





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