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Drop Mods [message #283722] Tue, 11 September 2007 22:00 Go to next message
mrãçķz is currently offline  mrãçķz
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Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
hey guys how can i change the hight of cargo plane? the cargo wich drops new things fly´s normally but the tanks spawn in terrain and get stuck... (T_T)
Re: Drop Mods [message #283788 is a reply to message #283722] Wed, 12 September 2007 07:29 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
If it's a map you're making then you can just move the car marker up higher. Not sure if you can do it with the cnc_c130drop text file. Although, I haven't edited one in a long time.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Drop Mods [message #283800 is a reply to message #283722] Wed, 12 September 2007 08:23 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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Registered: June 2006
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You can't do it with a dropmod.

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: Drop Mods [message #283804 is a reply to message #283722] Wed, 12 September 2007 08:32 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
ok can i change the spawn hight of tanks? like cargo lands normal but tank spawns a bit higher?
Re: Drop Mods [message #283811 is a reply to message #283722] Wed, 12 September 2007 08:53 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Registered: March 2007
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General (1 Star)
If they spawn higher, they could possibly flip, but no I dont think you can, cnc_drop just edits the stuff the plane drops, and how it drops it (such as after every purchase)

http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Drop Mods [message #283827 is a reply to message #283804] Wed, 12 September 2007 09:42 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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MadRockz wrote on Wed, 12 September 2007 10:32

ok can i change the spawn hight of tanks? like cargo lands normal but tank spawns a bit higher?


Simple answer:
No.


cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: Drop Mods [message #284279 is a reply to message #283722] Fri, 14 September 2007 00:07 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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General (1 Star)
YES! just edit the height values in the c130_drop.txt


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Drop Mods [message #284327 is a reply to message #283722] Fri, 14 September 2007 08:40 Go to previous message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
how? can u edit this:




; A helping Hand by bisen11
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;******************* CHEAT SHEET ******************************
;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP
;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-200 Destroy_Object, 3

-1 Create_Real_Object, 5, "Nod_minigunner_2sf_chaingun", 3, ""
-1 Attach_To_Bone, 5, 1, "Cargo"
-180 Attach_To_Bone, 5, -1, "Cargo"
-1 Attach_Script, 5, "M00_No_Falling_Damage_DME", ""
-1 Attach_Script, 5, "M01_Hunt_The_Player_JDG", ""
-1 Attach_Script, 5, "M06_Thunder_Unit", ""

-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "CnC_POW_IonCannonBeacon_Player"
-320 Create_Real_Object, 10, "CnC_POW_Nuclear_Missle_Beacon"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RepairGun_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "CnC_POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "CnC_POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"

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