Home » Renegade Discussions » Mod Forum » Drop Mods
Drop Mods [message #283722] |
Tue, 11 September 2007 22:00 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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hey guys how can i change the hight of cargo plane? the cargo wich drops new things fly´s normally but the tanks spawn in terrain and get stuck... (T_T)
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Re: Drop Mods [message #283788 is a reply to message #283722] |
Wed, 12 September 2007 07:29 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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If it's a map you're making then you can just move the car marker up higher. Not sure if you can do it with the cnc_c130drop text file. Although, I haven't edited one in a long time.
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Re: Drop Mods [message #284279 is a reply to message #283722] |
Fri, 14 September 2007 00:07 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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YES! just edit the height values in the c130_drop.txt
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Drop Mods [message #284327 is a reply to message #283722] |
Fri, 14 September 2007 08:40 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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how? can u edit this:
; A helping Hand by bisen11
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;******************* CHEAT SHEET ******************************
;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP
;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-200 Destroy_Object, 3
-1 Create_Real_Object, 5, "Nod_minigunner_2sf_chaingun", 3, ""
-1 Attach_To_Bone, 5, 1, "Cargo"
-180 Attach_To_Bone, 5, -1, "Cargo"
-1 Attach_Script, 5, "M00_No_Falling_Damage_DME", ""
-1 Attach_Script, 5, "M01_Hunt_The_Player_JDG", ""
-1 Attach_Script, 5, "M06_Thunder_Unit", ""
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_SniperRifle_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "POW_MineRemote_Player"
-320 Create_Real_Object, 10, "CnC_POW_IonCannonBeacon_Player"
-320 Create_Real_Object, 10, "CnC_POW_Nuclear_Missle_Beacon"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineProximity_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_MineTimed_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_Chaingun_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_ChemSprayer_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_FlameThrower_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_GrenadeLauncher_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserChainGun_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_LaserRifle_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_PersonalIonCannon_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_Pistol_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RailGun_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RamjetRifle_Player"
-320 Create_Real_Object, 10, "POW_RepairGun_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_RocketLauncher_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_Shotgun_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumAutoRifle_Player"
-320 Create_Real_Object, 10, "CnC_POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "CnC_POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_TiberiumFlechetteRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-320 Create_Real_Object, 10, "POW_VoltAutoRifle_Player"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
-300 Create_Real_Object, 7, "POW_Medal_Armor"
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