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Home » Renegade Discussions » Mod Forum » Status: .mix -> .lvl converter  () 1 Vote
Re: Status: .mix -> .lvl converter [message #283255 is a reply to message #283206] Sun, 09 September 2007 05:32 Go to previous messageGo to previous message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma:
Colonel

Hello together and thanks for your feedback!


@Ryu: Scripts can be changed easily using a binary editor, as Oblivion165 said.
I'm thinking about not adding any kind of protection to the tool, but adding a protection for .lsd files, so that LevelEdit crashes if you try to import the .lsd with or without the tool (and it doesn't seem to be difficult to crash LevelEdit Wink).


@Dthdealer: The missing light information are the parameters for every light object in the editor (color, type, etc.).


@danpaul88: There are objects of which I think that they are not included in the .mix file and cannot be re-created automatically: Editor Only Objects (e.g. Pathfind Blockers), Manual Vis Points and Pathfind Generators.


 
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