|
|
|
|
Re: Status: .mix -> .lvl converter [message #283215 is a reply to message #283206] |
Sat, 08 September 2007 21:34 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
I really don't think any protection is needed. If i wanted to steel someone's map I would just do it the hard way by extacting and rebuilding it.
However, I think this tools is going to be awesome.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
Re: Status: .mix -> .lvl converter [message #283216 is a reply to message #283206] |
Sat, 08 September 2007 21:38 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Woot! Finally i might be able to resurrect lost maps.
Keep it up
I don't think vertex lighting is important to import, as long as you get the coords and settings of each light node people will be able to Compute Vertex Solve on their own.
EDIT: I don't think the ambient light params are exported, they are probably a number before export, and simply discarded when exporting. (Only the vertex lighting information is left)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 08 September 2007 21:45] Report message to a moderator
|
|
|
|
Re: Status: .mix -> .lvl converter [message #283238 is a reply to message #283206] |
Sun, 09 September 2007 02:15 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
IMO this is one of the two last things we need for renegade. The other is auto map download but this is for sure needed.
@Protecting the files: Would be too easy with hex editors to change any kind of protection.
For instance convert M01.mix then save it with the encryption method, use a binary compare tool and you will know exactly what you need to remove the blocker.
@SK: Worried about your vast amount of maps? This tool needs to be made. Just converting the skirmish map back to source would give us tons of info on bots that we haven't discovered in the years we've been here.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|
|
|
|
Re: Status: .mix -> .lvl converter [message #283261 is a reply to message #283255] |
Sun, 09 September 2007 06:55 |
|
Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
Wow this is going to piss me off fast, I mean its only real use well be to steal maps. Because if we really wanted to make it so you didn't have to recreate the map over and over again we would have just released templates of those maps. In my opinion, people make maps the way they want them, and they don't want other people screwing with hours, days, months, or years of their hard work. This is why protection is necessary when you make something like this, even if it can be got around. Otherwise people could rip off entire mods in one day, or hack them so they just have one more way to cheat. You should make it read the "Comments:" text of objects on the map, if the "Commets:" box had certain text in it, the converter aborts. I really don't care if people can get around it. I just don't want every noob modifying ever map out there just so it is easier, or just flat out ruining it.
Visit Jerad's deer sweat shop
|
|
|
Re: Status: .mix -> .lvl converter [message #283269 is a reply to message #283261] |
Sun, 09 September 2007 08:18 |
|
Jerad Gray wrote on Sun, 09 September 2007 15:55 | Wow this is going to piss me off fast, I mean its only real use well be to steal maps. Because if we really wanted to make it so you didn't have to recreate the map over and over again we would have just released templates of those maps. In my opinion, people make maps the way they want them, and they don't want other people screwing with hours, days, months, or years of their hard work. This is why protection is necessary when you make something like this, even if it can be got around. Otherwise people could rip off entire mods in one day, or hack them so they just have one more way to cheat. You should make it read the "Comments:" text of objects on the map, if the "Commets:" box had certain text in it, the converter aborts. I really don't care if people can get around it. I just don't want every noob modifying ever map out there just so it is easier, or just flat out ruining it.
|
#1 There are several other reasons for recreating a map beside stealing it. There are, for example, various people who made a map but lost their sources of it. Some standard maps do not have .lvl files released too, such as flying-maps and Skirmish. Some servers want to enhance their maps server-side, which can already be done with Custom Scripts but will become easier with the recreated sources.
#2 Renegade wouldn't live anymore without ppl modifying the game and existing maps (server-side mods). This is possible without a converter too.
#3 Even if someone really 'steals' your map, it will always be YOUR map, because you were the first one releasing it and you are the only one having the .gmax files for map-specific models (I'm not sure how good the w3d importer is).
#4 Any protection that relies on a simple string is way too easy to circumvent and I'm not going to add such a protection. If you'd read all posts in this thread, you'd have seen that I'm already working on other types of protection.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
|
|
|
Re: Status: .mix -> .lvl converter [message #283271 is a reply to message #283206] |
Sun, 09 September 2007 08:30 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
The bottom line is that this needs to be made and I for one don't care if anyone takes any of may maps and makes it more enjoyable for them or for others. I couldn't play 3 seconds of C&C Generals without Project Raptor and even then I made a Project Raptor Oblivion Edition to fix things even further.
Don't waste good coding time on trying to create a blocker because all it takes is one google search and they will just follow a step-by-step to get past it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|
|
|
|
|
Re: Status: .mix -> .lvl converter [message #283285 is a reply to message #283206] |
Sun, 09 September 2007 09:33 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
|
Recruit |
|
|
Map-Stealing looooooooool sry but lol, lol and lol again.
As Yrr said "it will always be YOUR map". We are a small community and we notice quickly when somebody "steals" a map. The only condition for that process is that you show RenCom your map (here in this forums, on CCR-Fanpages and so on). MOST people will know that you are the true mapper and that is enought I think.
You can also add a plane with your name in gmax/max to the terrain. With that you can show people very quickly that you are the one.
|
|
|
|
|
Re: Status: .mix -> .lvl converter [message #283294 is a reply to message #283293] |
Sun, 09 September 2007 10:04 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
IronWarrior wrote on Sun, 09 September 2007 12:49 | The IQ level here is dropping fast.
Editing an map for server side servers, is not stealing an map.
|
EDIT: Not at Iron Warrior: This is in no way going to spawn a massive outbreak of cheaters. How could having the level file help a cheater anymore than what can already be done?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sun, 09 September 2007 10:12] Report message to a moderator
|
|
|
|
Re: Status: .mix -> .lvl converter [message #283297 is a reply to message #283206] |
Sun, 09 September 2007 10:11 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
How about a compromise for the people who fear that they will loose their creation to the vast personal fans they think they have. How about it only get released to those who have proven themselves and have a concrete reputation.
Its a small list but in the end its all up to the creator. I say make and release it publically because it's an old ass game and to build a solid reputation can take years.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sun, 09 September 2007 10:13] Report message to a moderator
|
|
|
Re: Status: .mix -> .lvl converter [message #283304 is a reply to message #283297] |
Sun, 09 September 2007 11:59 |
|
Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
Here is the main thing, how often does it happen that you lose the level edit files and not the mix files. I lose the mix way more often then the level edit, this because every time you reinstall the game it well remove all your .mix and .pkg files in the data directory. And if you have to format your hard drive you lose it all anyways, so tell me how you lose the level edit files with out purposely deleting them (okay, besides what happened to my first 15 mods, the client had the package and I had to format my hard drive so I lost all the level edit files. And until recently I had the .pkg, but then I uninstalled and the reinstalled Renegade, and now they are all gone. Don't ask were the back ups on my other computers went, they must just have got lost over time. But thats okay I guess, its things like that that force you to move on and make something better).
Yrr wrote on Sun, 09 September 2007 06:32 | @Dthdealer: The missing light information are the parameters for every light object in the editor (color, type, etc.).
|
Something like this also happens if you copy and past a light, it will not generate the lighting correctly unless you actually go into the lights settings and open up the lighting tab. Then the lighting will be generated correctly and stuff (even though it doesn't generate the lighting correctly, the settings are still correct in the light).
Visit Jerad's deer sweat shop
[Updated on: Sun, 09 September 2007 12:13] Report message to a moderator
|
|
|