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Beacon Pedestal [message #283175] Sat, 08 September 2007 16:24 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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What scrip do i use to make the beacon pedestal work

when u place a nuke on the pedestal and it destroys all buildings and ends game.

do all i do is make a beacon zone ?

how do i know what team it will destroy ?


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 08 September 2007 16:27]

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Re: Beacon Pedestal [message #283179 is a reply to message #283175] Sat, 08 September 2007 16:30 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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This is something I have never understood.

All you do is make the pedestal and than make the pre-made script zone. I think it knows what team places what on where... don't ask me how.. I have no clue.
Re: Beacon Pedestal [message #283180 is a reply to message #283175] Sat, 08 September 2007 16:31 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Try looking at maps in level edit that do use peds in other buildings, like "the last stand.mix" it has the ped in the conyard rather than barr/hon

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Scrin wrote on Fri, 05 October 2007 12:19

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Re: Beacon Pedestal [message #283184 is a reply to message #283175] Sat, 08 September 2007 16:38 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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It didn't work for me


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 08 September 2007 16:55]

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Re: Beacon Pedestal [message #283190 is a reply to message #283175] Sat, 08 September 2007 17:27 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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You don't even need to use a pedestal really that is just for "show", all you need is the script zone, put that wherever you want it, place a beacon in it, then it's gameover.

Don't understand what you could be doing for it not to work.
Re: Beacon Pedestal [message #283212 is a reply to message #283175] Sat, 08 September 2007 21:06 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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No... I think there's two seperate GDI and Nod Peds so it knows who can place it to make it end game. But there's 2 kinds as well, one that has health when you look at it (the one you don't use and i don't think works) and the normal one.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Beacon Pedestal [message #283214 is a reply to message #283212] Sat, 08 September 2007 21:28 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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I think it works by what building is the closest. If the NOD building controller is closer than the GDI one, it will be NOD's pedestal and vice versa.

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Re: Beacon Pedestal [message #283220 is a reply to message #283175] Sat, 08 September 2007 22:01 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I still don't know why it wont work. I don't think I'm doing any thing wrong but maybe I am. All you need is the beacon script zone right ?

Object>script zone>cnc>Beacon right ? ....

--------------------------------------------------------------------
I think it works because of the player that sets the beacon. If GDI then GDI Beacon so kills NOD and if NOD player NOD Beacon and kills GDI

The Player type of the beacon in the zone determines what teams buildings to kill but then i guess that wouldn't make sense. If u placed a beacon on the ped on gdi base and u where on gdi it would kill Nod from GDI base .....

Maybe it has to do with Building controllers who knows


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Beacon Pedestal [message #283221 is a reply to message #283214] Sat, 08 September 2007 22:10 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Sn1per74* wrote on Sun, 09 September 2007 14:28

I think it works by what building is the closest. If the NOD building controller is closer than the GDI one, it will be NOD's pedestal and vice versa.

Wonder what'l happen if they are exactly the same distance apart. Probably go with NOD.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Beacon Pedestal [message #283222 is a reply to message #283221] Sat, 08 September 2007 22:25 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I think I know your problem.

Does your map have any structures on it? And if so, are their building controllers in?

The beacon pedestal works by destroying all enemy structures, not by simply ending the game. Therefore, if there aren't any enemy structures to destroy, the pedestal won't work.
Re: Beacon Pedestal [message #283226 is a reply to message #283175] Sat, 08 September 2007 22:47 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yes it does. The hand and Barracks one works but not the ones i put in ....

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Beacon Pedestal [message #283228 is a reply to message #283226] Sat, 08 September 2007 22:56 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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You are putting the script zone on the pedestal right? Not just making the pedestal and then testing it.
Re: Beacon Pedestal [message #283229 is a reply to message #283175] Sat, 08 September 2007 23:13 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yes .........................

if someone ahs time test and see if it works 4 u


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 08 September 2007 23:15]

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Re: Beacon Pedestal [message #283230 is a reply to message #283175] Sat, 08 September 2007 23:35 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I got it to work it does need the pedestal to work i used dsp_CnC_Beacon_Zone and put the script zone on it. hence Beacon in the name.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 08 September 2007 23:41]

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Re: Beacon Pedestal [message #283232 is a reply to message #283175] Sat, 08 September 2007 23:57 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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it works off the nearest controller, also...if there is none or they are same distance apart or to far away, then it can be beaconed by either team for a win.

Had this problem about 4 years ago with tiberium pit 1 my 1st map Razz


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Sat, 08 September 2007 23:59]

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Re: Beacon Pedestal [message #283288 is a reply to message #283232] Sun, 09 September 2007 09:37 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Titan1x77 wrote on Sun, 09 September 2007 01:57

it works off the nearest controller, also...if there is none or they are same distance apart or to far away, then it can be beaconed by either team for a win.

Had this problem about 4 years ago with tiberium pit 1 my 1st map Razz

I was right! Big Grin


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Beacon Pedestal [message #283414 is a reply to message #283288] Mon, 10 September 2007 05:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The beacon zone:
index.php?t=getfile&id=4207&private=0
GDI pedestal (gold):
index.php?t=getfile&id=4208&private=0
Nod pedestal (black/red):
index.php?t=getfile&id=4209&private=0


Re: Beacon Pedestal [message #283435 is a reply to message #283175] Mon, 10 September 2007 10:02 Go to previous message
SWNight is currently offline  SWNight
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IT DOESNT MATTER WHAT THE BEACON ZONE IS ON!

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

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