Sound loop script [message #280535] |
Wed, 22 August 2007 17:22 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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Okay, there's that looping alarm klaxon, how would I go about playing a looping klaxon with scripts?
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Re: Sound loop script [message #280676 is a reply to message #280535] |
Thu, 23 August 2007 16:00 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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Well, I want a looping klaxon alarm to sound off when an incoming wave of enemy reinforcements spawns.
MathK1LL, I never got that IM, just so you know. But if you'll help me out then thanks in advance.
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Re: Sound loop script [message #280716 is a reply to message #280535] |
Fri, 24 August 2007 01:59 |
Sniperhid
Messages: 6 Registered: February 2007
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You should be able to use one of these scripts:
Quote: | JFW_3D_Sound_Timer (play a 3d sound on a timer)
Time (how long the timer should run for)
TimerNum (what number to use for the timer)
Repeat (repeat the sound, 1 = yes, 0 = no)
Sound (sound to play)
Offset (offset from the location of the object with this script to play the sound at)
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This one may help more, so all players hear it:
Quote: | JFW_2D_Sound_Team_Custom (play a 2d sound for a given team on custom)
Message (message to listen for)
Sound (sound to play)
Team (team to play for, 0 = Nod, 1 = GDI, 2 = both)
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But i don't know if this will help you because i dont know how you have setup it up
[Updated on: Fri, 24 August 2007 02:03] Report message to a moderator
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