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Sound loop script [message #280535] Wed, 22 August 2007 17:22 Go to next message
Brandon is currently offline  Brandon
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Okay, there's that looping alarm klaxon, how would I go about playing a looping klaxon with scripts?
Re: Sound loop script [message #280537 is a reply to message #280535] Wed, 22 August 2007 17:24 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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what are trying to do poke , zone what

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Sound loop script [message #280539 is a reply to message #280535] Wed, 22 August 2007 17:28 Go to previous messageGo to next message
Genesis2001
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Like I said on YIM to you just now like...5 seconds before you signed off. I'll work on a script for that Razz
Re: Sound loop script [message #280676 is a reply to message #280535] Thu, 23 August 2007 16:00 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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Well, I want a looping klaxon alarm to sound off when an incoming wave of enemy reinforcements spawns.

MathK1LL, I never got that IM, just so you know. But if you'll help me out then thanks in advance.
Re: Sound loop script [message #280716 is a reply to message #280535] Fri, 24 August 2007 01:59 Go to previous messageGo to next message
Sniperhid is currently offline  Sniperhid
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You should be able to use one of these scripts:
Quote:

JFW_3D_Sound_Timer (play a 3d sound on a timer)
Time (how long the timer should run for)
TimerNum (what number to use for the timer)
Repeat (repeat the sound, 1 = yes, 0 = no)
Sound (sound to play)
Offset (offset from the location of the object with this script to play the sound at)


This one may help more, so all players hear it:

Quote:

JFW_2D_Sound_Team_Custom (play a 2d sound for a given team on custom)
Message (message to listen for)
Sound (sound to play)
Team (team to play for, 0 = Nod, 1 = GDI, 2 = both)

But i don't know if this will help you because i dont know how you have setup it up

[Updated on: Fri, 24 August 2007 02:03]

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Re: Sound loop script [message #280727 is a reply to message #280716] Fri, 24 August 2007 06:04 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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RMV_Engine_Sound (less parameters).

Re: Sound loop script [message #280777 is a reply to message #280535] Fri, 24 August 2007 15:48 Go to previous message
Brandon is currently offline  Brandon
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O_o I never knew there was a loop parameter on the JFW script, well, I'll be using that one. Thanks guys. Big Ups
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