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Re: Setting up Health Specific to type of mines? [message #278549 is a reply to message #278543] |
Sun, 12 August 2007 06:54 |
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BlazeDragoon
Messages: 141 Registered: April 2004
Karma: 0
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?? The preset that defines the health for ALL of the mines is one preset. It's Placed_C4 or Tossed_C4. The problem is that it applies to all C4 and you can't actually adjust health on the C4 weapons. So if I change the health of that it changes the health of all C4. As an example say I want remotes with 100 health and timed mines with 200. As far as I can see.. you can't do that:/.
http://www.blazemods.com
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Re: Setting up Health Specific to type of mines? [message #278820 is a reply to message #278596] |
Mon, 13 August 2007 09:58 |
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BlazeDragoon
Messages: 141 Registered: April 2004
Karma: 0
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I must be missing something here? What good will making a new preset do? The ammo preset or weapon presets for weapons to me, seem to have nothing to do with the health. Ok make a new preset for tossed or placed c4.. what good will this do? How would I make that new preset apply to just one mine.. or any for that matter? Unless I maybe make a new ammo type or something:/.
http://www.blazemods.com
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Re: Setting up Health Specific to type of mines? [message #278851 is a reply to message #278539] |
Mon, 13 August 2007 14:54 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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If you know C++, look in the SSGM source files for the command that handles "!c4" and see how they check to see if an object is a c4 or not. I'm guessing you could do something similar like this and then change the healths of the certain c4.
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