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Map Order In packages [message #277595] Mon, 06 August 2007 13:54 Go to next message
Jerad2142 is currently offline  Jerad2142
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Does anyone know how Renegade decides to organize maps in a mod.pkg. I know its not just randomly displaying them, because 11b is always at the top (it was 8b until I made 11b and so on). So does anyone know how to affect the order of the displayed maps?
index.php?t=getfile&id=3968&private=0


Re: Map Order In packages [message #277600 is a reply to message #277595] Mon, 06 August 2007 14:50 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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not understanding your train of thought

when a mod package is made the maps are all included in the mod package, you have to create the server in order to play them and you would be required to put the maps into the map cycle list to play them in the order that you want to.

so logically thinking it should really matter. if you name the levels correctly so someone can understand what order to put them into you should have no problem.

but last i knew i thought it went by alphabeticle order...
Re: Map Order In packages [message #277608 is a reply to message #277595] Mon, 06 August 2007 15:42 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Interesting, its obviously not alphanumerical... perhaps in the order they were last edited / saved in Level Edit?

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Re: Map Order In packages [message #277609 is a reply to message #277608] Mon, 06 August 2007 15:47 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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mines always been alphabetical

but yours who knows space's may effect it or somthing


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Re: Map Order In packages [message #277612 is a reply to message #277609] Mon, 06 August 2007 15:49 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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File size?
Re: Map Order In packages [message #277614 is a reply to message #277608] Mon, 06 August 2007 15:55 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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danpaul88 wrote on Mon, 06 August 2007 17:42

Interesting, its obviously not alphanumerical... perhaps in the order they were last edited / saved in Level Edit?


this could be it because if they were *.mix files they would be alphabeticle.

I say just make them mix files. this way they will be alphabeticle.
Re: Map Order In packages [message #277639 is a reply to message #277614] Mon, 06 August 2007 18:35 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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You should do what scud storm did ( as I recall ) they practically remade renegade.
Re: Map Order In packages [message #277658 is a reply to message #277614] Mon, 06 August 2007 21:54 Go to previous messageGo to next message
Tunaman
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JasonKnight wrote on Mon, 06 August 2007 18:55


alphabeticle

that made me lol


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Re: Map Order In packages [message #277791 is a reply to message #277595] Tue, 07 August 2007 20:01 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Jason Knight, his is not a multi player mod, but a single player mod, therefor a server will not be involved.
Jerad, I'm still not sure why your not using .mix's


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Re: Map Order In packages [message #277810 is a reply to message #277791] Tue, 07 August 2007 23:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cpo64 wrote on Tue, 07 August 2007 21:01

Jason Knight, his is not a multi player mod, but a single player mod, therefor a server will not be involved.
Jerad, I'm still not sure why your not using .mix's

#1 Renhalo is both multiplayer and single player (multiplayer is harder).
#2 Mixes are two limited, unless you want 24 GBs of maps on your hard drive (as each mix would have to have all 1 GB of data in them). Also, temps are two limited, you can't added in even 1/10 of the number of presets you can in a normal preset directory.


Re: Map Order In packages [message #277811 is a reply to message #277595] Tue, 07 August 2007 23:46 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Quote:

you can't added in even 1/10 of the number of presets

?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Map Order In packages [message #278144 is a reply to message #277595] Thu, 09 August 2007 18:54 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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I don't see why the total file size would be different, but yes, I forgot about your temp issues.

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Re: Map Order In packages [message #278163 is a reply to message #277811] Thu, 09 August 2007 20:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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dthdealer wrote on Wed, 08 August 2007 00:46

Quote:

you can't added in even 1/10 of the number of presets

?

No offense, but to do that and this point would be madness, I would have to remake and delete thousands of presets.
This alone would probably put another year on the mod.
The Objects file is 7 MB alone.


Re: Map Order In packages [message #278178 is a reply to message #277595] Thu, 09 August 2007 23:59 Go to previous message
Veyrdite is currently offline  Veyrdite
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Oh.

I agree otherwise with the maps being pkg for compatibility issues, and the fact he doesn't need to modify Rens strings for custom names, and bla bla else. If the person is going to be running a server dedicated to renhalo, they shouldn't care about other maps involved, so using a mix is useless.
Another thing is as a mix would require 101 mod folders in le, with duplicates of the same object presets tree files taking tonnes more space, and you cant update all of the object preset files in all the folders at once.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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