Re: Character Change after Spawn [message #277266 is a reply to message #277211] |
Sun, 05 August 2007 09:31 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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What ssaow/ssgm are you using?
if (strstr(CurrMap,"C&C_Mars.mix")) {
//code to send message in-game stating that code is being called
char called[256];
sprintf(called,"This console message is telling you that the code is being called");
//declaring variables
//This variable is making a name for the location if the invisiable object, and therefore declaring it as "Vector3"
Vector3 invis;
//This variable is going to actually be the invis object, and is declaring it's data type as "gameobject *"
GameObject *Game_invis;
//Code to set what the x,y,z of the invis object Vector3 is, this will then mean that
//refering to invis will contain all this information
invis.X= 0.0f;
invis.Y= 0.0f;
invis.Z= 0.0f;
//create an invisible object at the location known now as invis
Game_invis = Commands->Create_Object("Invisible_Object",invis);
//attach the script to the object to change the spawn char
[Updated on: Sun, 05 August 2007 09:31] Report message to a moderator
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